Claim Missing Document
Check
Articles

Found 3 Documents
Search
Journal : Hanif Journal of Information Systems

Implementation of Fuzzy K-Nearest Neighbor Method in Dengue Disiase Classification Jannah, Aulia; Husaini, Abdillah; Ichsan, Aulia; Azhari, Mulkan
Hanif Journal of Information Systems Vol. 1 No. 2 (2024): February Edition
Publisher : Ilmu Bersama Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56211/hanif.v1i2.14

Abstract

Dengue hemorrhagic fever (DHF) is a condition brought on by infection with the dengue virus. DHF is a severe illness with hemorrhagic clinical signs that can result in shock and death. One of the four viral serotypes of the genus Flavivirus is responsible for DHF. DHF symptoms include fever, joint pain, red skin patches, and others that are similar to those of other illnesses. So that there are no errors in illness prediction, strong accuracy and accuracy are required when classifying DHF patients or not. The Fuzzy K-Nearest Neighbor (FKNN) method is used in this study to classify dengue sickness in order to obtain the best classification outcomes. In this investigation, k was searched for eight times, with values of 3,5,7,9,11,13,15, and 20. Each K's accuracy statistics are 75.15, 75.16, 77.58%, 79.51%, 85.01%, 78.14%, and 75.20 percent. K = 13, which has an accuracy score of 85.01%, yields the highest accuracy.
Application of Data Mining to Determine the Performance of Family Planning Field Officers (PLKB) Using the C4.5 Algorithm Nasution, Perdinal; Azhari, Mulkan
Hanif Journal of Information Systems Vol. 3 No. 1 (2025): August Edition
Publisher : Ilmu Bersama Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56211/hanif.v3i1.52

Abstract

The effectiveness of family planning programs is closely related to the performance of Family Planning Field Officers (PLKB). Conventional performance evaluation methods often rely on manual assessments, which may lead to subjectivity and inconsistency. To overcome this issue, data mining techniques can be applied to analyze performance data systematically and objectively. This study employs the C4.5 decision tree algorithm to classify and evaluate the performance of PLKB. The dataset used in this research includes several indicators, such as service coverage, counseling frequency, reporting accuracy, and community participation. Prior to model construction, data preprocessing was performed to handle missing values and normalize attributes. The model performance was evaluated using accuracy, precision, recall, and F-measure. The findings indicate that the C4.5 algorithm successfully classified PLKB performance into three categories: high, medium, and low. The model achieved an accuracy of [insert % if available], demonstrating its effectiveness in identifying key determinants of officer performance. Moreover, the decision tree generated interpretable rules that highlight the most influential attributes affecting PLKB performance. The application of data mining using the C4.5 algorithm provides an objective and efficient method for evaluating PLKB performance. This approach not only enhances decision-making for supervision and training but also contributes to the improvement of family planning program implementation. Future research is suggested to compare the C4.5 algorithm with other classification methods to achieve higher accuracy and generalizability.
Development of Virtual Reality-Based Computer Assembly Simulation Learning Media Prastia, Ilham; Azhari, Mulkan
Hanif Journal of Information Systems Vol. 3 No. 1 (2025): August Edition
Publisher : Ilmu Bersama Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56211/hanif.v3i1.66

Abstract

The development of Virtual Reality (VR) technology provides great opportunities in creating interactive and immersive learning media that can simulate hands-on practice more realistically. In computer assembly learning at vocational schools, limited availability of laboratory equipment often becomes a major obstacle, resulting in students not gaining optimal direct practice experience. This study aims to develop a Virtual Reality-based computer assembly learning simulation as an interactive, safe, and engaging alternative learning tool. The research employed a Research and Development (R&D) method using the ADDIE model, consisting of the stages of analysis, design, development, implementation, and evaluation. Computer component assets were modeled using Blender 3D and then integrated into Unity to build an interactive VR-based simulation. The testing phase involved Black Box Testing and Application Testing with 10 respondents, consisting of 7 vocational students and 3 alumni from the Computer and Network Engineering major. The results show that all interactive features performed according to the expected scenarios, and the feasibility assessment through Application Testing achieved a score of 87.2%, indicating that the simulation is suitable, easy to use, and effective in improving students’ understanding of computer assembly procedures. Additionally, the VR media was considered to provide a more realistic learning experience, reduce the potential for errors during real practice, and increase student engagement throughout the learning process. Therefore, this VR-based learning media can serve as a solution to laboratory limitations and a foundation for further development of VR-based practical learning materials in the field of Computer and Network Engineering.