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INOVASI PEMBELAJARAN: DESAIN MEDIA PEMBELAJARAN ICT LUMIO BY SMART DI SD NEGERI JANTI 1 TARIK SIDOARJO Arifin, She Fira Azka; Sasmita, Febriarsita Eka; Machfud, Nailul Ulah Al Chumairoh; Alfiyah, Hanik Yuni; Amin, M.; Shofiyah, Roidatus; Alam, Muchammad Bachrul
MAJU : Indonesian Journal of Community Empowerment Vol. 2 No. 1 (2025): MAJU : Indonesian Journal of Community Empowerment, Januari 2025
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/zpk3gp87

Abstract

Pada Era society 5.0 telah berkembang pesat teknologi. Dunia pendidikan diharapkan mampu mengikuti perkembangan teknologi untuk menciptakan sekolah yang berbasis teknologi dan guru profesional. Lumio by SMART merupakan website yang mudah digunakan dan diakses secara gratis. Media ini dipilih karena memanfaatkan teknologi yang berkembang di era saat ini dan siswa dibekali banyak gadget oleh orang tuanya. Metode pelaksanaan dalam kegiatan pengabdian ini menggunakan analisis SWOT yang terdiri dari persiapan, pelaksanaan kegiatan, evaluasi, dan refleksi. Sasaran kegiatan pengabdian ini yaitu guru-guru di SD Negeri Janti 1. Pelaksana pengabdian ini merupakan pengajar media pembelajaran ICT dan memiliki keterampilan di bidang TIK. Hasil pelatihan media pembelajaran Lumio by Smart yang dilakukan selama beberapa hari menunjukkan guru-guru telah mampu menghasilkan media pembelajaran interaktif dengan memanfaatkan website Lumio by Smart secara mandiri. Faktor pendukung keterlaksanaan kegiatan ini yaitu antusiasme, minat guru-guru dalam meningkatkan keterampilan penggunaan teknologi, dan jaringan internet yang memadai. Adapun faktor penghambat yaitu tidak selalu terdapat LCD di setiap ruangan, dan guru memerlukan laptop agar dapat berlatih secara mandiri dan intens.
Pengaruh Kompetensi Guru Terhadap Hasil Belajar Peserta Didik di Madrasah Ibtidaiyah Alam, Muchammad Bachrul; Darmawan, Didit
NUSRA : Jurnal Penelitian dan Ilmu Pendidikan Vol. 6 No. 1 (2025): NUSRA: Jurnal Penelitian dan Ilmu Pendidikan, Februari 2025
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/nusra.v6i1.3378

Abstract

This research was conducted with the aim of analyzing the influence of teacher competence on student learning outcomes at Madrasah Ibtidaiyah through the literature study method. In this study, the author collected and reviewed various related literature, including journal articles, books and previous research reports that discuss teacher competency and its impact on learning. The results of the analysis show that teacher competency in the fields of pedagogy, personality, professionalism and social play an important role in improving student learning achievement. Highly skilled teachers usually create a supportive learning environment, increase student engagement, and implement efficient teaching methods. These findings indicate that it is necessary to increase teacher competency through training and professional development in order to improve learning outcomes at Madrasah Ibtidaiyah. It is hoped that this research will provide valuable insight for policy makers in efforts to improve the quality of education.
PENERAPAN MEDIA PEMBELAJARAN KOMIK DIGITAL UNTUK MENGATASI KESULITAN BELAJAR SISWA KELAS 2B MINU KEDUNGREJO PADA MATA PELAJARAN PKN MATERI ATURAN DIRUMAH DAN DI SEKOLAH Chumairoh, Ananda; Safiani, Aulia Mufidatus; Risfi, Putri Yasmin Fazia; Rodliyah, Nur ‘Aisyatir; Alam, Muchammad Bachrul; Mala, Asnal
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 9, No 1 (2026): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v9i1.81-89

Abstract

In today's digital era, teachers are expected to be more competent in delivering learning materials to create an interactive and enjoyable learning environment. Therefore, the use of learning media is crucial, not merely as a supplement, but as an effective tool to help students understand the material more easily. Media plays a significant role in the learning process. However, the teacher's role is also crucial in ensuring that the media used is not boring and can motivate students to learn. This research focuses on the development of learning media in the form of digital comics presented in video format, specifically covering the rules and benefits. Furthermore, this study aims to determine students' responses to the created digital comics. The research used research and development (RD) methods. The media development process followed the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) method. This study involved one teacher and 21 students who actively participated in the learning process. In addition, one material expert and one media expert participated in this study. Data were collected through observations, questionnaires, interviews, and tests. The results showed that the video-based digital comic media was rated "Very Appropriate" by the media expert with a score of 94%. The assessment from the material experts was also nearly identical, at 93%, which falls into the "Very Appropriate" category. Students and teachers gave high practicality ratings, at 88% and 89%, respectively. After using digital comics, students' post-test scores increased to 86%, remaining in the "Very Appropriate" category. The purpose of this study was to determine the impact of ICT-based digital comics on student learning outcomes in Civics (PPKn) in second-grade students at MINU Kedungrejo. Researchers compared two groups, one using digital comics and the other using traditional methods. The results showed that students learning with digital comics experienced improved learning outcomes. This medium is not only engaging but also facilitates understanding and increases student enthusiasm for learning. ICT-based digital comics can be an effective solution for Civics (PPKn) learning in elementary schools.