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Efektivitas Pelaksanaan Kegiatan Keagamaan pada Masa Pandemi Covid-19 Di Gampong Tutong, Labuhanhaji Barat, Aceh Selatan Nabila, Elsa; Fakhruddin
Jurnal Riset dan Pengabdian Masyarakat Vol 1 No 2 (2021): Jurnal Riset dan Pengabdian Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LP2M) Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (857.058 KB) | DOI: 10.22373/jrpm.v1i2.655

Abstract

This study aims to describe how effective the implementation of religious activities is in the midst of pandemic COVID-19 in Tutong Village. This research is a descriptive qualitative research. The research subject is the Ustadz or Ustadzah in recitation at the children's recitation place. Ustadz the leader of the weekly Islamic study, as well as several people who take part in the weekly study. The research instrument used interview, observation and documentation techniques. The result showed that religious activities carried out in the midst of pandemic were effective, both in the implementation of routine assesment and children's recitation. There are no obstacles in the implementation of the two activities, and there is also noregulation requiring all participants who participate in recitation to wear masks, but in children recitation place, student are required to maintain personal hygienie. As for the two religious activities, the Ustdaz or Ustadzah always provide education about COVID-19 to children's recitation student and to routine recitation participants every week.
Pendampingan Pembuatan Media Pembelajaran Bangun Ruang dengan Memanfaatkan Teknologi Augmented Reality pada Guru Matematika SMP di Kota Serang Ayuningtyas, Vidya; Ginanjar, Gigin; Nabila, Elsa; Aisah, Arsi
EMPOWERMENT: Journal of Community Practice Vol. 2 No. 1 (2025): EMPOWERMENT: Journal of Community Practice
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/empow.v2i1.104

Abstract

Rapid changes in the world of technology require updates in learning approaches, especially in the field of mathematics which is often difficult to understand because of its abstract nature, such as material related to three-dimensional shapes. However, conventional methods are still dominant in the classroom, thus limiting students' understanding. One alternative that can answer this challenge is the use of Augmented Reality (AR). This community service activity was carried out together with the MGMP Mathematics SMP teacher forum in Serang City and aims to provide teachers with knowledge and skills in applying AR to mathematics learning for the material of Spatial Buildings. The implementation process involves four stages, namely identification of initial conditions, preparation of activity plans, implementation of training, and evaluation of results. A total of 67 teachers who attended from the invitation (socialization) from various class levels actively participated in this activity. The results showed an increase in teacher knowledge and abilities in integrating AR technology into a more interesting and meaningful learning process. The responses given by participants also showed high enthusiasm for the sustainability of similar programs. Therefore, follow-up programs such as intensive mentoring and development of AR-based teaching materials that are in accordance with the needs of the national curriculum are highly recommended to support the transformation of mathematics learning in schools.
Perancangan User interface E-Presensi Siswa Berbasis Design Thinking dengan Integrasi Notifikasi WhatsApp di SMP Negeri 2 Kalipuro Banyuwangi Nabila, Elsa; Solehatin, Solehatin; Hadiq, Hadiq
Informatics and Digital Expert (INDEX) Vol. 8 No. 1 (2026): INDEX, Mei 2026
Publisher : LPPM Universitas Perjuangan Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36423/index.v8i1.2485

Abstract

Perkembangan teknologi digital mendorong pemanfaatan sistem informasi dalam mendukung kegiatan sekolah, termasuk dalam pencatatan kehadiran siswa. Namun, proses presensi di SMP Negeri 2 Kalipuro Banyuwangi masih dilakukan secara manual sehingga menimbulkan permasalahan seperti keterlambatan pencatatan, kurangnya efisiensi, serta keterbatasan informasi bagi wali murid. Penelitian ini bertujuan untuk merancang user interface aplikasi E-Presensi siswa berbasis dengan menerapkan metode Design Thinking serta mengintegrasikan notifikasi WhatsApp sebagai media penyampaian informasi kehadiran secara real-time. Metode Design Thinking digunakan melalui lima tahapan, yaitu Empathize, Define, Ideate, prototype, dan test. Sistem yang dirancang telah diimplementasikan dalam bentuk aplikasi berbasis web yang telah di hosting sehingga dapat diakses secara online oleh pengguna. Pengujian dilakukan menggunakan metode BlackBox Testing serta evaluasi pengguna terhadap antarmuka sistem. Hasil pengujian menunjukkan bahwa sistem memiliki tingkat keberhasilan fungsional sebesar 83%, sedangkan hasil evaluasi usability memperoleh nilai sebesar 90%, yang menunjukkan bahwa sistem mudah digunakan dan sesuai dengan kebutuhan pengguna. Selain itu, integrasi notifikasi WhatsApp mampu meningkatkan efektivitas penyampaian informasi kehadiran siswa kepada wali murid. Dengan demikian, penerapan metode Design Thinking terbukti efektif dalam menghasilkan rancangan antarmuka yang tidak hanya fungsional, tetapi juga memberikan pengalaman pengguna yang baik serta mendukung efisiensi proses presensi di sekolah.