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Practice of Audio-Visual Learning Media to Grow the Motivation of MI Kenongomulyo Students' Learning Nur Aprianto, Wahyu; Irvan Sir; Amir, Atmam
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 2 (2022): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (853.803 KB) | DOI: 10.51574/ijrer.v1i2.271

Abstract

The development of science and technology today has a very significant impact on many aspects of life, including education. The use of IT media will attract more students' attention in a lesson. This study aims to see whether or not there is an effect of applying audio-visual learning media to foster learning motivation. This research uses an experimental method. The analysis of the data used is to perform a prerequisite test of normality test analysis using the Shapiro-Wilk test. The results of data analysis show that the t count is 7.725 and the t table is 2.110. The conclusion is that there is an effect on the application of audio-visual learning media to foster learning motivation for the fifth-grade students of MI Kenongomulyo PJOK.
The Effects of the Team-Game-Tournaments Learning Model on Primary School: Basic Dribble Moves in Basketball Games Prasetyo, Tri; Sir, Irvan; Amir, Atmam
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 2 (2022): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (694.918 KB) | DOI: 10.51574/ijrer.v1i2.274

Abstract

The objective of this study should be to examine how MIS Islamiyah Nidhomiyah students in Pasuruan, East Java, can enhance their basketball dribbling skills. This research approach involves collaborating with collaborators, researchers, and students in a classroom setting to undertake action research. Cycle II is where actions are taken. The students' average score was 65 after assessing the data on the results of the pre-action ball dribbling test in a basketball game using the Team Games Tournament (TGT) method, 10 students completed the test and five did not. Cycle I had an average score of 73 students, with 9 students finishing and 6 students failing. In Cycle II, the average number of students is 81, with as many as 14 students completing and one student failing to complete. Based on the findings of the implementation of the TGT cooperative learning model in basketball dribbling from pre-action, cycle I, and cycle II, it is reasonable to conclude that learning outcomes improved greatly in students of MIS Islamiyah Nidhomiyah, Rejoso District, Pasuruan.
Learning Innovations in Physical Education, Sports, and Health During the Covid-19 Pandemic Prasetyo, Adhi; Irvan Sir; Amir, Atmam
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 2 (2022): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (689.718 KB) | DOI: 10.51574/ijrer.v1i2.280

Abstract

The COVID-19 pandemic has altered our lives forever. The realm of education is one of them. The learning process is disrupted, yet as a result of this, new educational innovations have evolved, which indirectly drive education down a more advanced path by incorporating technology. As a result, during the COVID-19 pandemic, this study takes a qualitative method with good learning analytic tools and learning innovations. Furthermore, data for this study was gathered through tracking numerous learning sources, with an emphasis on online learning that makes use of technology, particularly the internet network. Students have the most trouble with online learning in physical education, sports, and health since they emphasize movement activities, but online learning has more students just sitting in front of the electronic devices used. Furthermore, learning on the network is frequently hampered by a sluggish internet connection, which might obstruct the learning process. When learning takes place in person, various hurdles arise. The most significant of these is the time limit for face-to-face sessions at school, which forces educators to condense the material to be delivered. In practice, students must create video recordings in order to obtain the psychomotor value of students in the worksheet because the primary goal of this subject for elementary school students is to promote children's movement activities.
Practice of Audio-Visual Learning Media to Grow the Motivation of MI Kenongomulyo Students' Learning Nur Aprianto, Wahyu; Irvan Sir; Amir, Atmam
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 2 (2022): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v1i2.271

Abstract

The development of science and technology today has a very significant impact on many aspects of life, including education. The use of IT media will attract more students' attention in a lesson. This study aims to see whether or not there is an effect of applying audio-visual learning media to foster learning motivation. This research uses an experimental method. The analysis of the data used is to perform a prerequisite test of normality test analysis using the Shapiro-Wilk test. The results of data analysis show that the t count is 7.725 and the t table is 2.110. The conclusion is that there is an effect on the application of audio-visual learning media to foster learning motivation for the fifth-grade students of MI Kenongomulyo PJOK.
The Effects of the Team-Game-Tournaments Learning Model on Primary School: Basic Dribble Moves in Basketball Games Prasetyo, Tri; Sir, Irvan; Amir, Atmam
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 2 (2022): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v1i2.274

Abstract

The objective of this study should be to examine how MIS Islamiyah Nidhomiyah students in Pasuruan, East Java, can enhance their basketball dribbling skills. This research approach involves collaborating with collaborators, researchers, and students in a classroom setting to undertake action research. Cycle II is where actions are taken. The students' average score was 65 after assessing the data on the results of the pre-action ball dribbling test in a basketball game using the Team Games Tournament (TGT) method, 10 students completed the test and five did not. Cycle I had an average score of 73 students, with 9 students finishing and 6 students failing. In Cycle II, the average number of students is 81, with as many as 14 students completing and one student failing to complete. Based on the findings of the implementation of the TGT cooperative learning model in basketball dribbling from pre-action, cycle I, and cycle II, it is reasonable to conclude that learning outcomes improved greatly in students of MIS Islamiyah Nidhomiyah, Rejoso District, Pasuruan.
Learning Innovations in Physical Education, Sports, and Health During the Covid-19 Pandemic Prasetyo, Adhi; Irvan Sir; Amir, Atmam
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 2 (2022): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v1i2.280

Abstract

The COVID-19 pandemic has altered our lives forever. The realm of education is one of them. The learning process is disrupted, yet as a result of this, new educational innovations have evolved, which indirectly drive education down a more advanced path by incorporating technology. As a result, during the COVID-19 pandemic, this study takes a qualitative method with good learning analytic tools and learning innovations. Furthermore, data for this study was gathered through tracking numerous learning sources, with an emphasis on online learning that makes use of technology, particularly the internet network. Students have the most trouble with online learning in physical education, sports, and health since they emphasize movement activities, but online learning has more students just sitting in front of the electronic devices used. Furthermore, learning on the network is frequently hampered by a sluggish internet connection, which might obstruct the learning process. When learning takes place in person, various hurdles arise. The most significant of these is the time limit for face-to-face sessions at school, which forces educators to condense the material to be delivered. In practice, students must create video recordings in order to obtain the psychomotor value of students in the worksheet because the primary goal of this subject for elementary school students is to promote children's movement activities.
Pengetahuan Cedera Olahraga Pada Siswa MTsN Barito Selatan Kalimantan Tengah Pasaribu, Martua; Irvan, Irvan; Amir, Atmam
JURNAL PEMIKIRAN DAN PENGEMBANGAN PEMBELAJARAN Vol. 4 No. 1 (2022): JURNAL PEMIKIRAN DAN PENGEMBANGAN PEMBELAJARAN (JP-3)
Publisher : RAYHAN INTERMEDIA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Setiap pelaku olahraga memiliki resiko mengalami cedera saat melakukan aktivitas fisik seperti pada pendidikan jasmani, olahraga prestasi maupun olahraga kebugaran. Setiap lulusan dan siswa MTsN Barsel diharapkan memiliki kemampuan untuk dapat mencegah dan menangani cedera yang terjadi. Tujuan dalam penelitian ini adalah untuk mengetahui tingkat pengetahuan cedera olahraga siswa MTsN Barsel yang terkait dengan macam- macam cedera olahraga, lokasi cedera, faktor-faktor penyebab terjadinya cedera olahraga, penanganan pada cedera olahraga dan upaya pencegahan terjadinya cedera olahraga. Metode penelitian menggunakan teknik survey dengan menyebarkan angket dan wawancara yang diberikan kepada Siswa-siswi MTsN Barsel. Populasi dan sampel penelitian ini adalah Siswa-siswi MTsN Barsel dari kelas VII s.d IX tahun ajaran 2021/2022, pengambilan sampel menggunakan random sampling. Hasil dari penelitian ini adalah tingkat pengetahuan cedera olahraga siswa kelas IX 35% katagori tinggi sekali, 62% katagori tinggi dan 3% katagori sedang. Tingkat pengetahuan cedera olahraga siswa kelas VIII 5% katagori tinggi sekali, 86% katagori tinggi, dan 9% katagori sedang; Tingkat pengetahuan siswa kelas VII 61% katagori tinggi dan 39% katagori sedang.. Kesimpulan dari penelitian ini adalah tingkat pengetahuan cedera olahraga siswa MTsN Barito Selatan dalam katagori tinggi dan dalam mengimplementasikan penanganan cedera olahraga belum maksimal
Upaya Meningkatkan Hasil Belajar Penjasorkes Permainan Bola Basket melalui Penerapan Problem Based Learning pada siswa kelas VII-A Semester I di MTs Negeri 6 Banjar Kalimantan Selatan Sabhara, Robby; Irvan, Irvan; Amir, Atmam
JURNAL PEMIKIRAN DAN PENGEMBANGAN PEMBELAJARAN Vol. 4 No. 1 (2022): JURNAL PEMIKIRAN DAN PENGEMBANGAN PEMBELAJARAN (JP-3)
Publisher : RAYHAN INTERMEDIA

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Abstract

Penelitian dengan menggunakan model pembelajaran Problem Based Learning adalah untuk menciptakan pembelajaran yang berkualitas. Pembelajaran berkualitas merupakan proses belajar yang melibatkan siswa secara aktif dan kreatif, sehingga tercipta suasana yang menyenangkan,guru dituntut untuk merencanakan suatu strategi pembelajaran yang efektif dan efiisen dengan menggunakan model pembelajaran Problem Based Learning. Permasalahan yang ingin dikaji dalam penelitian ini adalah: (1) Apakah model pembelajaran Problem Based Learning dapat meningkatkan hasil belajar Penjasorkes materi pokok permainan bola basket pada siswa kelas VII-A Semester I MTs Negeri 6 Banjar Kabupaten Banjar Tahun Pelajaran 2020/2021 ? (2) Bagaimanakah penerapan model pembelajaran Problem Based Learning dalam meningkatkan hasil belajar Penjasorkes materi pokok permainan bola basket kelas VII-A Semester I MTs Negeri 6 Banjar Kabupaten Banjar Tahun Pelajaran 2020/2021? Sedangkan tujuan dari penelitian ini adalah: (1) Untuk mengetahui apakah model pembelajaran Problem Based Learning dapat meningkatkan hasil belajar Penjasorkes materi pokok permainan bola basket pada siswa kelas VII-A Semester I MTs Negeri 6 Banjar Kabupaten Banjar Tahun Pelajaran 2020/2021 . (2) Untuk mendeskripsikan penerapan model pembelajaran Problem Based Learning dalam meningkatkan hasil belajar Penjasorkes materi pokok permainan bola basket kelas VII-A Semester I MTs Negeri 6 Banjar Kabupaten Banjar Tahun Pelajaran 2020/2021. Penelitian menggunakan model desain Kemmis berdasarkan siklus-siklus, terdiri dari empat tahap, yaitu rencana tindakan, pelaksanaan, observasi dan refleksi. Subjek penelitian adalah siswa kelas VII-A Semester I MTs Negeri 6 Banjar Kabupaten Banjar Tahun Pelajaran 2020/2021 dengan jumlah siswa kelas 16 anak. Hasil yang diperoleh dari penelitian berdasarkan data observasi perbaikan diperoleh peningkatan prestasi belajar siswa pada siklus pra siklus sebesar 63,75. Sedangkan pada siklus I (67,75) siswa mendapat prestasi di atass Standart Ketuntasan Belajar, pada siklus II meningkat menjadi (85,5). Dari perbaikan pembelajaran dilaksanakan oleh peneliti, maka dapat disimpulkan bahwa penggunaan model pembelajaran dapat digunakan untuk meningkatkan prestasi belajar.