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Implementation of Enhanced Axis Aligned Bounding Box for Object Collision Detection in Distributed Virtual Environment Elfizar, Elfizar; Herawan, Tutut; Sukamto, Sukamto
Journal of Applied Data Sciences Vol 5, No 3: SEPTEMBER 2024
Publisher : Bright Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47738/jads.v5i3.226

Abstract

Axis Aligned Bounding Box (AABB) is a popular method for object collision detection in distributed virtual environment (DVE). Actually, besides AABB several researchers have found better methods but those methods are not used in DVE. The simplicity of AABB is one of reasons. Another side, researchers have found several methods to make a scalable DVE to accommodate huge users. Object-based simulators architecture is one of them. It uses a simulator for an object in DVE. This paper aims to determine the comprehensive effects of implementing AABB in DVE and to enhance AABB implementation in DVE using object-based simulators architecture in order to be able to use other object collision detection methods in DVE. This research had four stages. First stage, we developed DVE application. The second stage was running AABB in DVE. In this stage, we also determined characteristics of AABB implemented in DVE. Third, we implemented AABB in object-based simulators architecture. This architecture used more simulators to manage objects. Finally, we analyzed and compared the results to the common existing DVE. There were three parameters measured in this research: runtime, frame rate and CPU usage of simulation application. The experiment results showed that computation complexity was the most important thing to be considered in DVE because DVE always updates its environment. Adding a few workloads into AABB degraded strictly performance of DVE. The results also showed that the enhanced AABB implementation in DVE using the object-based simulators architecture could rich the user experiences. The average runtime, frame rates and CPU usages using this architecture are 0.001 second, 239 fps and 20.94%, respectively. These achievements are better than common DVE. This novel approach could be used to implement other better collision detection algorithms in DVE such as oriented bounding box (OBB).
Arsitektur Sistem Informasi Kinerja Guru Berbasis IASP2020 dengan Metode Togaf Framework Risanto, Joko; Bahri, Zaiful; Daqiqil, Ibnu; Elfizar, Elfizar
METHOMIKA: Jurnal Manajemen Informatika & Komputerisasi Akuntansi Vol. 9 No. 1 (2025): METHOMIKA: Jurnal Manajemen Informatika & Komputersisasi Akuntansi
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/jmika.Vol9No1.pp66-75

Abstract

In the national education standards, there are four factors that determine the quality of schools, namely the characteristics of the students, the competence of the teachers, the learning process and the leadership of the principal. To obtain quality teacher competence, effective, efficient and transparent teacher management is needed in the management of teaching and education personnel. To improve the quality of education, the government through the National Accreditation Board for Schools/Madrasahs has prepared the 2020 Education Unit Accreditation Instrument (IASP) containing standard instruments to measure school quality. Schools can implement IASP2020 to continuously monitor the performance of each factor to ensure school quality. In the teacher competence factor, a fast and responsive information system is needed so that the quality of teacher performance can be detected immediately to help schools immediately make the right decisions, immediately find the solutions needed for their problems so that teacher quality continues to maintain its competence. The design uses the Open Group Architecture Framework which has been proven to be reliable in solving information system governance problems. The results of this study are in the form of a recommendation for a strategic information system design that is worthy of being developed for teacher management.
Building Students’ Moral Resilience Through Islamic Religious Education (PAI) As a Preventive Effort Against Online Gambling in Madrasah Elfizar, Elfizar; Mulia, Muji; Safriadi, Safriadi; Realita, Realita
FITRAH: International Islamic Education Journal Vol. 7 No. 1 (2025): Fitrah: International Islamic Education Journal
Publisher : Published by Center for Research and Community Service (LP2M) in cooperation with the Postgraduate Program of UIN Ar-Raniry Banda Aceh, Aceh, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/fitrah.v7i1.7971

Abstract

The advancement of digital technology has increased teenagers’ access to information and entertainment but also poses serious challenges to morality, such as the rise of online gambling among adolescents. This study analyzes the role of Islamic Religious Education (PAI) in developing students’ moral resilience to prevent online gambling behavior and examines preventive strategies implemented in madrasah. This qualitative research employed a case study at MTsN 1 Aceh Selatan, collecting data through in-depth interviews, participatory observation, and document analysis. Data were thematically analyzed using source and method triangulation to enhance validity. The findings reveal that PAI teachers actively integrate Islamic values, Quranic and Hadith principles, and current issues into the learning process. Furthermore, the madrasah applies collaborative policies such as parental involvement, supervision of gadget usage, and character development through religious activities. The integration of religious values in PAI learning and collaborative madrasah policies is proven effective in building students’ moral resilience and preventing involvement in online gambling. These findings contribute to the development of religious-based character education models relevant in the digital era and may serve as a practical reference for other schools in developing strategies to prevent online gambling among teenagers.