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Efektivitas Media Extreme Addition Mathematics Terhadap Kemampuan Berhitung Siswa Kelas IV di MIS Ma’arif Asas Islam Kalibening Anwar, Choirul; Susapti, Peni
el-Ibtidaiy:Journal of Primary Education Vol 8, No 1 (2025): el ibtidaiy
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/ejpe.v8i1.36075

Abstract

Penelitian ini bertujuan untuk menguji efektivitas penggunaan media extreme addition mathematics terhadap kemampuan berhitung siswa kelas IV di MIS Ma’arif Asas Islam Kalibening. Penelitian dilakukan dengan metode kuantitatif menggunakan desain quasi-eksperimen, yang melibatkan dua kelompok yaitu kelompok eksperimen yang menggunakan media extreme addition mathematics dan kelompok kontrol yang menerapkan metode pembelajaran konvensional. Instrumen penelitian berupa tes pretest-posttest telah diuji validitas dan reliabilitasnya untuk mengukur kemampuan berhitung siswa. Data yang terkumpul dianalisis menggunakan IBM SPSS Statistics 25 dengan penerapan uji normalitas, uji homogenitas, independent sample t-test, dan perhitungan nilai N-Gain. Hasil penelitian menunjukkan bahwa rata-rata nilai pretest pada kelompok eksperimen dan kontrol masing-masing adalah 40,7 dan 49,9, sedangkan nilai posttest meningkat menjadi 86,9 pada kelompok eksperimen dan 72,8 pada kelompok kontrol. Uji t-test menghasilkan nilai p sebesar 0,000 (p < 0,05) dengan t-hitung sebesar -6,573 yang menunjukkan adanya perbedaan signifikan antara kedua kelompok. Selain itu, perhitungan nilai N-Gain menunjukkan peningkatan kemampuan berhitung sebesar 77,35% pada kelompok eksperimen, yang dikategorikan sebagai peningkatan efektif, dibandingkan dengan kelompok kontrol yang hanya mencapai 41,68%. Dapat disimpulkan bahwa penggunaan media extreme addition mathematics efektif dalam meningkatkan kemampuan berhitung siswa kelas IV di MIS Ma’arif Asas Islam Kalibening. Temuan ini diharapkan dapat menjadi alternatif strategi pembelajaran yang inovatif dalam mengoptimalkan proses belajar matematika di tingkat sekolah dasar serta memberikan kontribusi positif bagi pengembangan media pembelajaran.
Pembuatan eco-enzym sebagai alternatif pengolahan limbah rumah tangga bagi masyarakat Desa Sraten Izzati, Nusaibah; Sarii, Rika Purnama; Rahmadani, Laela Ardiana; Firmansyah, Mohamad Novan; Susapti, Peni
Tintamas: Jurnal Pengabdian Indonesia Emas Vol. 1 No. 1 (2024): Tintamas: Jurnal Pengabdian Indonesia Emas
Publisher : Nur Science Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53088/tintamas.v1i1.1050

Abstract

An environmental issue that Indonesia still needs to handle is waste. The amount of collected waste increases along with the increase in population. Around 60% of waste falls into organic waste, which will cause methane gas and lead to greenhouse emissions if not processed correctly. Converting organic waste into eco enzymes is a way to protect the environment. Therefore, we will socialize about the dangers of waste to society so that waste can be processed properly, and it will be even more profitable if valuable products can be obtained. This research used the Participatory Action Research (PAR) method, where the society was the participant and the KKN students were the researchers. Eco enzyme products can be categorized as successful after a three-month fermentation process if the liquid changes colour to brown and mould grows on the surface.
SCT Tree Model to Integrate Spirituality and Computational Thinking in Science Learning Suwardi; Hariyadi, Rahmat; Susapti, Peni; Billah, Arif; Kurniawan, Wawan; Ari Prabowo, Sigit
Jurnal Pendidikan IPA Indonesia Vol. 14 No. 3 (2025): September 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v14i3.31172

Abstract

The integration of spiritual values and Computational Thinking (CT) in science learning at Madrasah Ibtidaiyah remains limited and has not been systematically addressed. This study aims to develop the SCT Tree Model, an innovative instructional model that integrates spirituality with CT in science learning, and to examine its effectiveness on students’ learning outcomes at Madrasah Ibtidaiyah. This study employed a mixed-methods approach with a sequential exploratory design, involving six experts, 241 teachers, and 188 students across Central Java, Indonesia. The model was validated by experts and practitioners, showing a valid category (Aiken’s V = 0.81–0.93). A pilot test indicated an increase in average scores from 79 to 94 (+15 points), while a large-scale trial demonstrated an increase from 72 to 90 (+18 points). Experimental testing across three regions confirmed that the SCT Tree Model contributed 84.5% to students’ science learning outcomes, with significant differences compared to conventional instruction. The novelty of this research lies in the systematic integration of spiritual values and CT through seven contextually based tree syntaxes. Practically, the model offers a concrete solution for Madrasah Ibtidaiyah teachers to implement holistic science learning that aligns with national curriculum policies and 21st-century educational demands.
Development of Extreme Addition Mathematics Media to Improve Counting Skills of Madrasah Ibtidaiyah Students Anwar, Choirul; Susapti, Peni; Himmah, Wulan Izzatul
Al-Bidayah : Jurnal Pendidikan Dasar Islam Vol. 17 No. 1 (2025): Al-Bidayah : jurnal pendidikan dasar Islam
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/al-bidayah.v17i1.11124

Abstract

Low numeracy skills remain a persistent challenge in primary education, particularly in Madrasah Ibtidaiyah (MI), where students often struggle with basic arithmetic operations such as addition. This study aims to develop Extreme Addition Mathematics media to enhance the counting skills of fourth-grade Madrasah Ibtidaiyah (MI) students and evaluate its effectiveness. The research employed the Research and Development (R&D) method, guided by the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The media was validated by material, media, and learning experts using Aiken's V coefficient, with results of 0.87 (material), 0.91 (media), and 0.89 (learning), all exceeding the 0.75 threshold, confirming its validity. Implementation involved 57 students divided into an experimental group (n=29) using the media and a control group (n=28) with conventional methods. Pretest and posttest data were analysed using Shapiro-Wilk normality tests, Levene's homogeneity test, and independent t-tests. The experimental group showed a significant improvement, with posttest scores increasing from 40.72 to 86.90, compared to the control group's 49.40 to 72.79. The N-Gain score for the experimental group was 77.4%, categorised as "effective." Findings indicate that gamified, interactive media significantly enhance students' engagement and mastery of addition operations. The study concludes that Extreme Addition Mathematics is a practical and effective tool for improving numeracy skills, aligning with constructivist principles and addressing challenges in conventional teaching methods. Recommendations include expanding the media for other mathematical operations and adapting it to digital platforms for broader applicability.
PENGEMBANGAN MEDIA PERUBAHAN BENTUK ENERGI RUBINER TERINTEGRASI DENGAN MODEL PEMBELAJARAN KOOPERATIF TEAM GAMES TOURNAMENS Mudrikah, Dewi; Susapti, Peni
Afeksi: Jurnal Penelitian dan Evaluasi Pendidikan Vol 4, No 6 (2023)
Publisher : Pusat Studi Penelitian dan Evaluasi Pembelajaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35672/afeksi.v4i6.205

Abstract

Penelitian ini bertujuan untuk mengembangkan media perubahan bentuk energi Rubiner terintegrasi dengan model pembelajaran Kooperatif Teams Games Tournamens. Jenis penelitian yang digunakan adalah Research and Development (RD) dengan subjek penelitiannya adalah siswa MI Ma’arif Pulutan Salatiga. Instrumen pengumpulan data menggunakan pengamatan, wawancara, dan tes. Proses pengembangan media pembelajaran dalam penelitian ini menggunakan model ADDIE (Analysis, Desain, Development, Implementation, and Evaluation). Produk dikembangkan sesuai dengan analisis kebutuhan kemudian diuji kelayakannya serta direvisi hingga layak untuk diimplemantasikan dalam pembelajaran. Hasil media di validasi dari ahli media mendapatkan jumlah persentase rata-rata sebanyak 93,7% atau skor 3,75, dan ahli materi sebanyak 88,3% atau skor 3,5. Pengembangan media perubahan bentuk energi Rubiner terintegrasi dengan model pembelajaran kooperatif teams games tournamens di MI Ma’arif Pulutan artinya media Rubiner efektif meningkatkan hasil belajar siswa, sehingga layak untuk digunakan.Efektifitas media perubahan bentuk energi Rubiner terintegrasi dengan model pembelajaran Kooperatif Teams Games Tournamens ditunjukkan dari hasil perhitungan t test terhadap nilai pretest dan posttest siswa. Hasil Paired Samples Statistics menunjukkan nilai t hitung sebesar 0.000 0.05 maka Ha diterima dan Ho ditolak. Ada perbedaan yang signifikan antara data pretest dan posttest, sehingga dapat disimpulkan bahwa pengembangan media pembelajaran berbasis IT menggunakan media perubahan bentuk energi Rubiner terintegrasi dengan model pembelajaran Kooperatif Teams Games Tournamens efektif untuk meningkatkan hasil belajar siswa kelas IV MI Ma’arif Pulutan.