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Journal : JSAI (Journal Scientific and Applied Informatics)

Mobile-Based Learning to Increase The Motivation of Learning Students of State Vocational School 2 Gorontalo Lily, Syaifuddin; Kamase, Hamka Witri
JSAI (Journal Scientific and Applied Informatics) Vol 4, No 3 (2021): November
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jsai.v4i3.2441

Abstract

Learning System in Indonesia is carried out with a face-to-face system, teaching and learning activities are carried out in schools in one room. The widespread pandemic of the covid 19 virus made the Ministry of Education and Culture take a policy to conduct online school activities to prevent the transmission of the disease virus. Online learning does not all have to be done using Zoom or similar applications. It is also necessary that applications that schools can manage and uniformize their use so that teachers can quickly fill out materials and tasks. The learning system carried out in SMK Negeri 2 Gorontalo is considered less effective, affecting learning outcomes. The application created is an application that can help the learning and teaching process in SMK Negeri 2 Gorontalo. Learning media is expected to help facilitate the absorption of the material and the delivery of lesson content to increase students' motivation to learn and understand it anywhere and anytime. The method used is the Research and Development method. As a research method used to produce a particular product and test the effectiveness of the product where the object of research in the study is a Student at SmK Negeri 2 Gorontalo. The purpose of the study is to help increase students' learning motivation in times of pandemics.
APLIKASI MOBILE E-COMMERCE PROPERTY ISI RUMAH PADA CV. TOTAL DESIGN DI KOTA GORONTALO Puspa, Misrawati Aprilyana; Gobel, Citra Yustitya; Kamase, Hamka Witri
JSAI (Journal Scientific and Applied Informatics) Vol 4, No 3 (2021): November
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jsai.v4i3.1967

Abstract

CV. Total Design Gorontalo yang merupakan salah satu perusahaan bergerak di bidang desain interior. Terkait dengan kurangnya informasi yang didapat oleh konsumen dalam memilih property yang akan digunakan di dalam rumah maka CV. Total Design Gorontalo memerlukan sebuah sistem informasi e-commerce berbasis android yang diharapkan dapat membantu Total Design dalam melakukan promosi dan juga membantu konsumen dalam pemilihan property untuk mengisi rumah yang cocok dengan pilihan konsumen dan dapat memudahkan pemilihan property isi rumah bagi pemilik rumah tersebut terutama bagi pemilik rumah yang kurang berpengalaman dalam memilih property tertentu. CV. Total Design bukan hanya memberikan solusi kepada konsumen terhadap desain interior tetapi juga memberikan solusi kepada konsumen terhadap pemilihan property isi rumah. Metode yang digunakan dalam penelitian adalah metode Research and Development atau yang dikenal dengan metode Penelitian dan Pengembangan. Metode ini didefinisikan sebagai metode penelitian yang digunakan untuk menghasilkan produk tertentu dan menguji keefektifan produk tersebut. Berdasarkan pengujian whitebox diperoleh hasil yang sesuai dengan perhitungan ciyclometic complexity dan aplikasi dapat berjalan dengan baik dibeberapa jenis handphone android
APLIKASI MOBILE E-COMMERCE PROPERTY ISI RUMAH PADA CV. TOTAL DESIGN DI KOTA GORONTALO Misrawati Aprilyana Puspa; Citra Yustitya Gobel; Hamka Witri Kamase
JSAI (Journal Scientific and Applied Informatics) Vol. 4 No. 3 (2021): November
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jsai.v4i3.1967

Abstract

CV. Total Design Gorontalo yang merupakan salah satu perusahaan bergerak di bidang desain interior. Terkait dengan kurangnya informasi yang didapat oleh konsumen dalam memilih property yang akan digunakan di dalam rumah maka CV. Total Design Gorontalo memerlukan sebuah sistem informasi e-commerce berbasis android yang diharapkan dapat membantu Total Design dalam melakukan promosi dan juga membantu konsumen dalam pemilihan property untuk mengisi rumah yang cocok dengan pilihan konsumen dan dapat memudahkan pemilihan property isi rumah bagi pemilik rumah tersebut terutama bagi pemilik rumah yang kurang berpengalaman dalam memilih property tertentu. CV. Total Design bukan hanya memberikan solusi kepada konsumen terhadap desain interior tetapi juga memberikan solusi kepada konsumen terhadap pemilihan property isi rumah. Metode yang digunakan dalam penelitian adalah metode Research and Development atau yang dikenal dengan metode Penelitian dan Pengembangan. Metode ini didefinisikan sebagai metode penelitian yang digunakan untuk menghasilkan produk tertentu dan menguji keefektifan produk tersebut. Berdasarkan pengujian whitebox diperoleh hasil yang sesuai dengan perhitungan ciyclometic complexity dan aplikasi dapat berjalan dengan baik dibeberapa jenis handphone android
Mobile-Based Learning to Increase The Motivation of Learning Students of State Vocational School 2 Gorontalo Syaifuddin Lily; Hamka Witri Kamase
JSAI (Journal Scientific and Applied Informatics) Vol. 4 No. 3 (2021): November
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jsai.v4i3.2441

Abstract

Learning System in Indonesia is carried out with a face-to-face system, teaching and learning activities are carried out in schools in one room. The widespread pandemic of the covid 19 virus made the Ministry of Education and Culture take a policy to conduct online school activities to prevent the transmission of the disease virus. Online learning does not all have to be done using Zoom or similar applications. It is also necessary that applications that schools can manage and uniformize their use so that teachers can quickly fill out materials and tasks. The learning system carried out in SMK Negeri 2 Gorontalo is considered less effective, affecting learning outcomes. The application created is an application that can help the learning and teaching process in SMK Negeri 2 Gorontalo. Learning media is expected to help facilitate the absorption of the material and the delivery of lesson content to increase students' motivation to learn and understand it anywhere and anytime. The method used is the Research and Development method. As a research method used to produce a particular product and test the effectiveness of the product where the object of research in the study is a Student at SmK Negeri 2 Gorontalo. The purpose of the study is to help increase students' learning motivation in times of pandemics.
Rancang Bangun Aplikasi E-Voting Pemilihan Boulo Vuyu Berbasis Android Di Dinas Pariwisata Kab. BolMong Utara Syaifuddin Syaifuddin; Hamka Witri Kamase
JSAI (Journal Scientific and Applied Informatics) Vol. 5 No. 2 (2022): Juni 2022
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jsai.v5i2.3131

Abstract

The election of Putra and Putri Daerah is one of the activities held every year by the Tourism Office, including in Bolaang Mongondow Utara. If in Jakarta elections like this are called Abang Noni Jakarta elections, then in Bolaang Mongondow Regency, it is called Boulo Vuyu election. Bolaang Mongondow District Tourism Office is one part of the Republik Indonesia tourism ministry in the area, tasked with providing services to local and local communities. One of the activities is often organized by the Tourism Office of Bolaang Mongondow Utara Regency, which is the election activity of Boulo Vuyu. The activity can encourage and motivate people to preserve, develop, and promote regional arts and culture in the community, especially in the younger generation. The research aims to design an e-voting design application that can select the favourite Boulo Vuyu, using waterfall research methods, then generate the design of e-voting applications that can solve the problems. The study results concluded that the Application could facilitate the committee in evaluating the number of participants who follow boulo vuyu and the people who conducted the selection of the favourite Boulo Vuyu.
Perancangan E-Kinerja Pegawai Kabupaten Bone Bolango Berbasis Android Hariati Husain; Muh salim; Hamka Witri; Sudirman Panna
JSAI (Journal Scientific and Applied Informatics) Vol 6 No 2 (2023): Juni
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jsai.v6i2.5306

Abstract

Improving the performance of civil servants (PNS) is a significant focus for the government, and the evaluation of PNS performance is regulated in government regulations. However, the process of evaluating PNS performance still faces challenges such as manual record-keeping and time-consuming data collection. Therefore, a technology-based system is needed to overcome these issues. The designed E-Kinerja Pegawai (Employee Performance) application is expected to assist PNS in recording and reporting their performance, as well as facilitating the performance evaluation process by the local government. With this system, it is hoped that PNS can focus more on their core duties and functions, while the performance evaluation process becomes faster, more efficient, and well-computerized. This research aims to design an Android-based E-Kinerja Pegawai application in Kabupaten Bone Bolango. The application aims to assist civil servants in recording and reporting their performance and support the local government in evaluating employee performance more efficiently. As the backbone of the government, PNS plays a vital role in serving the community and driving the government machinery in Indonesia. Based on the conducted testing, the obtained V(G) = 3 and Cyclomatic Complexity (CC) = 3. The testing results using test cases demonstrate that the designed system is more effective and efficient.