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Identifying the Best Model for Implementing Technology-Based Education in Indonesian Schools Herlinda, Romana; Jelimbi, Martinus; Adesfiana, Zeny Novia; Bahari, Yohanes; Warneri, Warneri
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 2 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i2.768

Abstract

This research aims to identify optimal models that can be implemented effectively in Indonesian schools using technology-based education. The approach used in this research is literature study analysis, using literature study research methods to collect and summarize related literature from various sources such as journals, books, research reports, and theses. An in-depth evaluation of the literature reviewed shows that each model, such as Blended Learning, Flipped Classroom, Learning Management Systems, Game Based Learning, Video-Based Learning, Open Educational Resources – OER, STEM Model, Social Media in Learning, and Mobile Learning (m-learning), has specific advantages and disadvantages. The results of this research identify optimal models to be implemented in the context of technology-based education in Indonesian schools but also provide a basis for improvement and concrete recommendations for further research and implementation. The implications of these research findings are significant, providing valuable guidance for educational stakeholders, teachers, and researchers. The resulting conclusions can also be a basis for policymakers to design more effective technology-based education strategies in Indonesia. Thus, this research has the potential to inspire positive changes in curriculum development and technology education in schools while supporting efforts to improve the overall quality of education in Indonesia.
Development of Learning Videos on Computer Hardware Materials Herlinda, Romana; Sujaini, Herry; Suratman, Dede; Warneri, Warneri; Salam, Urai
Edunesia : Jurnal Ilmiah Pendidikan Vol. 6 No. 1 (2025)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v6i1.1035

Abstract

This study aimed to develop a learning video on computer hardware material at SMP Negeri 8 Jangkang using the ADDIE development method. This study involved 32 grade VII students as test subjects and six validators consisting of material, design, and media experts. Qualitative and quantitative data analysis showed that the developed learning video had a very high feasibility level, with an average percentage of 96% in the material, design, and media aspects. Empirical tests on 32 students showed similar results, with a feasibility level reaching 98% and positive responses from students to the learning media. Statistical tests using the Mann-Whitney method showed a significant difference between the experimental and control groups, with a substantial effect value of 5.44. These findings indicate that learning videos have a very considerable influence on student learning outcomes. Based on the study results, learning videos are categorized as very effective media and positively impact student learning outcomes on computer hardware material. In addition, student responses to the use of this media were very positive, which confirmed its effectiveness and usefulness in supporting a more interactive and enjoyable learning process.