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Journal : Jurnal Computer Science and Information Technology (CoSciTech)

Virtual Tour Panorama 360° Sebagai Media Infomasi Kampus Universitas Nusa Putra Azia Nurfikri; Alun Sujjada; Simatupang, Dwi Sartika
Computer Science and Information Technology Vol 4 No 3 (2023): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v4i3.6341

Abstract

Nusa Putra University is one of the universities in Sukabumi that is experiencing a significant increase in the admission of new students from different regions every year. With the increase in the number of students, it is important to have adequate information facilities. Virtual tour is one of the current technological innovations. This technology allows users to view and explore the environment online. It provides an immersive experience for users. This thesis aims to create a website that provides a 360-degree panoramic virtual tour of Nusa Putra University's campus area. The application development process uses the Multimedia Development Life Cycle (MDLC), which consists of six phases: concept, design, material collecting, assembly, testing, and distribution. The development of a virtual tour will display campus environment information that can be accessed through the website, which can guide users to find information in every corner of the campus area with 360-degree panoramic image media. The results of this study indicate that users respond positively to this virtual tour applications, based on the results of functionality testing using the black box method, which obtained a percentage of feasibility of 99,47%, and the results of usability testing using the System Usability Scale (SUS) method, which obtained a percentage of feasibility of 94,08%, which means that the system is very feasible to use and works well and can be easily used by users
INTEGRASI QDRANT VECTOR DATABASE DAN DEEPSEEK AI UNTUK CHATBOT OTOMATIS PADA APLIKASI E-COMMERCE Abdurrafiq Sujana, Azhar; Indra Yustiana; Alun Sujjada
Computer Science and Information Technology Vol 6 No 2 (2025): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v6i2.9668

Abstract

Transformasi digital telah mendorong e-commerce untuk meningkatkan kualitas layanan pelanggan (customer service. Salah satu solusi yang ditawarkan yaitu munculnya teknologi chatbot sebagai program berbasis kecerdasan buatan yang mampu berinteraksi secara otomatis dengan pengguna. Penelitian ini mengembangkan chatbot dengan memanfaatkan Qdrant Vector Database sebagai vector untuk menyimpan dan mencari informasi berbasis konteks, dan OpenRouter API Key model DeepSeek AI sebagai akses chatbot. Chatbot ini dirancang untuk menjawab pertanyaan umum terkait informasi produk, stok, pengiriman, metode pembayaran serta pertanyaan umum lainnya dalam 24/7. Hasil penelitian menunjukan bahwa penerapan sistem ini membantu meningkatkan layanan otomatis kepada pengguna untuk mencari informasi terkait produk, pengiriman, pembayaran dan informasi umum lainnya, khususnya di luar jam operasional.