Sudirman, Dodick Zulaimi
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A Preliminary Survey of Game Developer's Perception on Game Clone: Case Study: GameDevID Sudirman, Dodick Zulaimi; Suparta, Wayan
Journal of Games, Game Art, and Gamification Vol. 5 No. 1 (2020)
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/jggag.v5i1.7473

Abstract

If a developer uses trademarked content from other game such as images and music, it will be illegal. But it is fine for the developer to copy the gameplay and make innovative changes to improve the game. This is a good practice that boosts innovation in the video game industry that relies on creativity. The problem is when a developer decided to use the legality to simply copy other works with no spirit of innovation. This act of legal plagiarism is called video game clone. We need to have a more understanding of Indonesia game developer’s perception toward game cloning and plagiarism. Based on the survey, it can be concluded that Indonesia game developer, in general, has no problem with the act of game cloning. Although, more effort and focus could be given to protecting both creators and consumers from the negative intent of using game clone legality
Comparison of Xbox One and Steam Joystick-based Operating System User Interface using KLM- GOMS Sudirman, Dodick Zulaimi; Heryadi, Yaya; Warnars, Harco Leslie Hendric Spits; Soewito, Benfano; Gaol, Ford Lumban; Abdurachman, Edi
Journal of Games, Game Art, and Gamification Vol. 5 No. 2 (2020)
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/jggag.v5i2.7480

Abstract

Despite having many advances in video game control such as voice or gesture control, most video game console manufacturers still use a joystick as the main control for their console. Currently, the problem with video game manufacturers is that instead of using the joystick as the point of user interface design, they instead used a design from another device such as a computer or tv. The research will compare Xbox One and Steam OS user interface by using KLM-GOMS Model. Based on the calculation it is concluded that the overall Xbox One has a more efficient design compared to Steam.