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Pengembangan AI Generatif ChatBot berbasis Mobile App dengan MIT App Inventor Suharto, Agus; Hartono, Rahmat
Journal of Practical Computer Science Vol. 5 No. 2 (2025): November 2025
Publisher : DPPM Universitas Pelita Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37366/jpcs.v5i2.6395

Abstract

This research explores the integration of generative artificial intelligence (AI) into mobile app development using MIT App Inventor, a visual programming platform widely adopted in educational settings. As generative AI technologies such as Large Language Models and image synthesis tools become more accessible, the potential for significantly enhancing creativity, personalization, and automation in mobile apps becomes clear. The research presents a prototype chatbot application with AI to a dynamic story generator built using Web App Inventor components to interact with external AI APIs. Through usability testing with high school students to evaluate technical feasibility, user experience, and pedagogical value, the research shows that generative AI can enrich learning outcomes and application functionality, although challenges remain in managing latency, API complexity, and ethical considerations. . The results of the study were evaluated using EUCS and Likert Scale as measurements, namely: Content 75% “Satisfied”, Accuracy 76% “Satisfied”, Ease Of Use 87% “Very Satisfied”, Format 69% “Satisfied”, Timeliness 67% “Satisfied”, so that the final result of the average index is 74.8%. It is hoped that it can recommend platform improvements, and be used for future research to support the development of AI-powered applications in a block-based environment.
Design and Build IoT Smart Home System with Blocks Based App Inventor Programming Agus Suharto
Jurnal Penelitian Pendidikan IPA Vol 11 No 7 (2025): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i7.12028

Abstract

IoT adoption and integration has increased over the past few years due to the increasing consumer demand for convenience, security, and energy savings, creating opportunities for us to interact with our surroundings by integrating physical devices through IoT. Fundamentally, the Internet Society cares about IoT because it is an evolving aspect of how people and institutions are likely to interact with the Internet in their personal, social, and economic lives. MIT App Inventor is an intuitive visual programming environment that allows anyone to build applications including IoT for Android/iOS phones or tablets. Although a number of block-based approaches are available to program some IoT hardware, it is still an area that has not been widely explored. In this study, we will discuss how to implement IoT Smart Home with a block-based programming approach using MIT App Inventor. The application development method uses the ADDIE method with stages, namely Analysis, Design, Development, Implementation, Evaluation. The results of the research evaluation using the EUCS method with dimensions of Content, Accuracy Ease of Use, Format, Timeliness, the results obtained in the study average indexes of 79.80%, the hope for future research is how blocks based can inspire people to be creative with IoT so that beginners can build mobile applications integrated with IoT technology.
A Structured Data Wrangling Pipeline for TikTok Datasets Using Pandas Python Agus Suharto; Muhammad Syarif Hartawan
Al'adzkiya International of Computer Science and Information Technology (AIoCSIT) Journal Vol 6, No 1 (2025)
Publisher : Al'Adzkiya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55311/aiocsit.v6i1.397

Abstract

This study aims to develop a structured data wrangling pipeline for TikTok datasets using the Pandas Python library. The purpose of the research is to transform raw social media data into clean, consistent, and analyzable formats that can support academic inquiry into digital engagement patterns.The methodology consists of five stages: data loading, cleansing, transformation, feature engineering, and validation. Raw TikTok data, including video metadata, user interactions (likes, comments, shares), and hashtags, were processed to remove inconsistencies, handle missing values, and standardize formats. Feature engineering was applied to derive analytical variables such as engagement rate, posting frequency, and hashtag clustering. Validation ensured structural integrity, completeness, and consistency of the dataset, enabling reliable statistical analysis. The results demonstrate that systematic wrangling improves dataset quality, enhances interpretability, and enables advanced analysis of user behavior and content trends. By applying Pandas-based operations, the study provides a reproducible framework that bridges technical rigor with methodological transparency. This research contributes to the academic field of social media analytics by offering a practical pipeline for TikTok data preparation. It highlights the importance of data wrangling not merely as a preparatory step, but as a methodological foundation for evidence-based digital research.
Pengembangan Unit Bisnis Dengan Media Digital Yang Terintegrasi Di UMKM Seroja Pabuaran Barat Pondok Karya - Tangerang Selatan Petrus Sianggian; Agus Suharto; Rahmat Hartono
Jurnal Sinergi Sistem Informasi Pengabdian Masyarakat Vol 1 No 2 (2025): Jurnal Sinergi Sistem Informasi Pengabdian Masyarakat
Publisher : PT Jurnal Cendekia Indonesia

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Abstract

Community service in Pondok Karya Village, Pondok Aren District, South Tangerang City, was implemented as an effort to increase the capacity of Micro, Small, and Medium Enterprises (MSMEs) to face the challenges of the digital era. MSMEs in this area show significant potential in the culinary, craft, and service sectors, but remain limited in the use of digital technology for marketing and business management. This community service activity aims to provide training in digital media and online stores, enabling MSMEs to optimize promotional strategies, expand market access, and increase competitiveness. Implementation methods include outreach, technical training on social media and marketplace use, assistance in online store creation, and business sustainability evaluation. The expected outcomes are increased digital literacy among the community, the establishment of active online stores managed by local MSMEs, and the availability of app-based MSME mapping data as a reference for the village government in policymaking. Thus, this program not only supports local economic strengthening but also serves as a model for technology-based community empowerment that can be replicated in other regions.
Pengembangan Aplikasi Daily Notes berbasis Mobile App Inventor dengan TinyDB Agus Suharto; Christien Rozali
Go Infotech: Jurnal Ilmiah STMIK AUB Vol 31, No 2 (2025): December
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer AUB - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36309/goi.v31i2.426

Abstract

Penelitan  ini berfokus pada pada pengembangan aplikasi mobile  dengan penerapan penyimpanan data lokal persisten melalui komponen TinyDB MIT App Inventor.  Permasalahan adalah sifat sementara data aplikasi, yang biasanya hilang saat aplikasi ditutup, sehingga memerlukan metode untuk mempertahankan konten dan preferensi yang dibuat pengguna di seluruh sesi tanpa ketergantungan internet yang berkelanjutan. Tujuannya adalah merancang dan mengembangkan aplikasi daily notes berbasis mobile  yang secara efektif  untuk penyimpanan, pengambilan, dan manipulasi data lokal .  Metode penelitian menggunakan pendekatan Research & Development  melalui  model ADDIE  dengan tahapan Analisis, Design, Development, Implementation dan  Evaluation . Hasil penelitian di evaluasi menggunakan EUCS dan Skala likert sebagai pengukurannya yaitu : Content 83% “Puas”, Accuracy 74% “Puas” , Ease Of Use 87% “Sangat Puas”, Format  86% “Puas”,  Timeliness69% “Puas”, sehingga hasil akhir rata rata indeks yaitu 74,8%. .Temuan ini menyoroti kemampuan TinyDB untuk meningkatkan pengalaman pengguna dengan memastikan kontinuitas data dan mengurangi ketergantungan pada server eksternal untuk manajemen data dasar.
Rancang Bangun Sistem Informasi Penerimaan Peserta Didik Baru (PPDB) Berbasis Web Muhammad Ikhsan; Agus Suharto
Jurnal Akuntansi dan Sistem Informasi Vol. 1 No. 4 (2026): Edisi: Juli-September
Publisher : Pustaka Bangsa Indonesia

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Abstract

Proses penerimaan peserta didik baru (PPDB) pada MTs Muhammadiyah 1 Ciputat masih dilakukan secara manual sehingga calon siswa harus datang langsung ke sekolah, pencatatan data rawan kesalahan dan duplikasi, serta proses verifikasi dan penyampaian informasi status pendaftaran membutuhkan waktu lama. Penelitian ini bertujuan merancang dan membangun sistem informasi PPDB berbasis web untuk mengatasi permasalahan tersebut. Pengembangan sistem menggunakan metode Prototype dengan tahapan komunikasi, perencanaan cepat, pemodelan dan perancangan cepat, pembentukan prototype, serta evaluasi melalui umpan balik pengguna. Data dikumpulkan melalui wawancara, observasi, dan dokumentasi. Sistem dibangun menggunakan PHP dengan framework CodeIgniter, basis data MySQL, serta HTML, CSS, Bootstrap, dan JavaScript, dan diuji menggunakan Black Box Testing. Hasil penelitian menunjukkan seluruh skenario pengujian berjalan sesuai harapan, sehingga sistem dapat membantu calon siswa dan orang tua mendaftar secara daring serta membantu sekolah mengelola, memverifikasi, dan memantau data PPDB secara lebih terstruktur, cepat, dan akurat.
Rancang Bangun Sistem Point of Sales (PoS) Berbasis Web dengan Metode Agile (Studi Kasus: SR Battery) Muhamad Ardiansyah; Agus Suharto
Jurnal Intelek Dan Cendikiawan Nusantara Vol. 3 No. 04 (2026): AGUSTUS - SEPTEMBER 2026
Publisher : PT. Intelek Cendikiawan Nusantara

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Abstract

Perkembangan teknologi digital saat ini memicu perubahan besar dalam pengelolaan operasional dunia usaha demi menjaga kemampuan bersaing di pasar. Salah satu aspek penting dalam keberlangsungan usaha eceran adalah pengelolaan persediaan barang dan pencatatan transaksi yang cepat serta akurat. Toko SR Battery saat ini masih mengandalkan sistem konvensional berupa pencatatan manual pada buku untuk mendokumentasikan transaksi penjualan dan persediaan simpanan aki. Akibat dari cara manual ini, toko sering menghadapi kendala serius seperti ketidaksesuaian data persediaan antara catatan dan kondisi nyata di gudang, risiko kesalahan hitung yang tinggi, keterlambatan dalam penyusunan laporan keuangan, hingga terhambatnya efisiensi pelayanan pelanggan saat kondisi toko sedang ramai. Untuk mengatasi persoalan tersebut, penelitian ini bertujuan untuk merancang dan membangun sistem aplikasi kasir berbasis web yang terintegrasi otomatis. Metode pengembangan perangkat lunak yang diterapkan dalam penelitian ini adalah metode Agile. Pendekatan ini dipilih karena sifatnya yang fleksibel dan mudah melalui siklus pengerjaan bertahap, serta melibatkan peran serta aktif pemilik toko dalam menguji setiap fitur secara berkala guna memastikan sistem yang dibangun benar-benar sesuai dengan kebutuhan operasional harian. Hasil dari penelitian ini adalah sebuah sistem kasir berbasis web yang mampu mengotomatisasi pencatatan transaksi dari barang masuk hingga barang keluar, menyajikan pembaruan persediaan secara langsung saat itu juga, memantau riwayat transaksi, serta menyusun laporan laba rugi secara seketika. Penerapan sistem ini terbukti berhasil menekan kesalahan pencatatan data persediaan, mempercepat proses penyusunan laporan, dan meningkatkan efisiensi serta kualitas pelayanan terhadap pelanggan pada Toko SR Battery
Perancangan Sistem Point of Sale Berbasis Web dengan Metode Personal Extreme Programming (Studi Kasus : Razzaqqu Cookies) Ibnu Rizqillah Rajabi; Agus Suharto
Jurnal Intelek Dan Cendikiawan Nusantara Vol. 3 No. 04 (2026): AGUSTUS - SEPTEMBER 2026
Publisher : PT. Intelek Cendikiawan Nusantara

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Abstract

Razzaqqu Cookies merupakan usaha rumahan yang masih melakukan pencatatan transaksi penjualan, pengelolaan data produk, dan stok barang secara manual menggunakan buku tulis, cara tersebut sering menimbulkan kesalahan pencatatan, duplikasi data, keterlambatan dalam pembuatan laporan, kesulitan mengetahui jumlah stok secara real-time, serta memperlambat proses pengambilan keputusan oleh pemilik usaha. Penelitian ini bertujuan merancang dan membangun Sistem Point of Sale berbasis web untuk membantu proses transaksi penjualan, pengelolaan data produk, pengendalian stok, dan penyusunan laporan secara terintegrasi. Metode pengembangan sistem yang diunakan adalah Personal Extreme Programming yang terdiri dari tahapan requirement, planning, iteration initialization, design, implementation, system testing, dan retrospective. Pengumpulan data dilakukan melalui obeservasi, wawancara, dan studi pustaka, sedangkan perancangan sistem menggunakan Unified Modeling Language. Implementasi sistem menggunakan bahasa pemrograman PHP, HTML, CSS, dan database MySQL. Pengujian sistem dilakukan menggunakan metode Black Box testing untuk memastikan seluruh fungsi berjalan sesuai kebutuhan pengguna. Hasil penelitian menunjukkan bahwa sistem yang dibangun mampu mengelola transaksi penjualan, data produk, data pengguna, laporan penjualan, grafik penjualan, serta pembaruan stok secara otomatis. Sistem ini juga membantu meminimalkan terjadinya duplikasi data sehingga proses pengelolan informasi menjadi lebih efektif, efisien, dan akurat serta membantu pemilik usah dalam memperoleh informasi secara cepat untuk mendukung pengambilan keputusan
Rancang Bangun Sistem Informasi E-Raport Berbasis Website Menggunakan Metode Agile (Studi Kasus : Homeschooling Alam Depok) Amanda Nikita Kesya; Agus Suharto
Journal of Information Systems and Business Technology Vol 2 No 4 (2026): Journal of Information Systems and Business Technology
Publisher : PT Jurnal Cendekia Indonesia

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Abstract

Information technology plays an important role in facilitating various managerial activities, including in non-formal education ecosystems. Homeschooling Alam Depok currently uses conventional spreadsheet methods for recording grades and generating report cards, making it inefficient, time-consuming, and prone to human errors. This study aims to design a web-based e-Raport information system to facilitate the grade recapitulation process, improve administrative efficiency, and provide transparent academic information access for teachers, students, and parents. The development method used is the Agile method, which allows for flexible, adaptive, and phased system development. The main features of this system include the management of master data, User accounts, academic assessments, attendance, talents mapping, therapy progress evaluation, and digital report card printing. Functional testing results using the Black Box method indicate that all features operate according to their functions without any errors found. This system successfully provides a precise, efficient, and structured digital solution for managing academic reporting at Homeschooling Alam Depok.