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The Effect of Seamless Learning on Learning Outcomes Utami, Listia; Setyosari, Punaji; Kuswandi, Dedi; Praherdhiono, Henry
JTP - Jurnal Teknologi Pendidikan Vol 26 No 1 (2024): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v26i1.49126

Abstract

This research investigates the effect of seamless learning on learning outcomes (problem-solving and procedural) in Basic Physics courses. LMS-assisted seamless learning strategy with zoom-assisted seamless learning strategy through a quasi-experimental research design with 2x2 factorial. This research involved 73 students at Akba Technology University Makassar as research subjects. They are students in the Basic Physics course in the first semester of the 2022/2023 academic year. Students are divided into two groups. The experimental group consisted of 37 students who carried out the learning process using a seamless learning strategy assisted by LMS, while the control group consisted of 36 students who carried out the learning process using a seamless learning strategy assisted by Zoom. This research uses test instruments in the form of multiple-choice and essays. Data analysis used Multivariate Analysis of Variance (MANOVA). The research results show that, firstly, there is a significant difference in problem-solving learning outcomes between students taught using seamless learning assisted by LMS and seamless learning assisted by Zoom. Second, there is a significant difference in procedural learning outcomes between students taught using seamless learning assisted by LMS and seamless learning assisted by Zoom.
Pelatihan Berbagi Data Menggunakan Straight Dan Cross Over UTP Di SMA Negeri 21 Makassar Qadri, Muhammad; Utami, Listia; Bin Tahir, Tamus; Irwinsyah, Irwinsyah; Warwanni; Asyifah, Andi
LOSARI: Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 1 (2024): Juni 2024
Publisher : LOSARI DIGITAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53860/losari.v6i1.221

Abstract

Jaringan komputer adalah sebuah sistem yang terdiri atas komputer-komputer yang didesain untuk dapat berbagi sumber daya, berkomunikasi, dan dapat mengakses informasi. Kabel lan (local area network) jenis straight dan cross over merupakan kabel yang berguna untuk menghubungkan beberapa komputer/perangkat dalam area yang terbatas contohnya seperti rumah, kantor, laboratorium, perkantoran. Setiap siswa dan guru memiliki masalah dalam hal efisiensi dan kecepatan berbagi data antara siswa dan guru. Saat ini, berbagi data dilakukan melalui media penyimpanan eksternal seperti flash drive dan hard drive eksternal, yang sering kali menyebabkan keterlambatan dan kerumitan dalam proses pertukaran data. Selain itu, tidak semua guru dan siswa memiliki perangkat tersebut, yang menyebabkan ketidakadilan dalam distribusi informasi dan materi pelajaran. Pengabdian Kepada Masyarakat (PKM) dilakukan di SMA Negeri 21 Makassar dengan dosen dan mahasiswa 6 orang, 32 siswa kelas XI dan didampingi oleh Guru Informatika. Pelaksanaan PKM bertujuan mengatasi permasalahan lambatnya berbagi data antara siswa dan guru karena harus menyiapkan media penyimpanan eksternal dimana tidak semua siswa memiliki media tersebut. Metode yang dilaksanakan pengabdian ini menggunakan metode praktik dan demonstrasi langsung. Hasil yang diperoleh PKM ini siswa mampu mengetahui cara pembuatan dan konfigurasi kabel straight dan cross over yang dapat digunakan berbagi data antara siswa dan guru.  
Peracangan Aplikasi Game Edukasi Kebersihan Diri berbasis Android Qadri, Muhammad Qadri; Utami, Listia; Latif , Nuraida; Rahmawati, Rahmawati; Rohayati, Rohayati; Irwinsyah, Irwinsyah; Fauzan, Muhammad
JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA "YPTK" PADANG Vol. 11 (2024) No. 1
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/jpti.v11i1.195

Abstract

Minimnya permainan untuk mengajarkan anak-anak peduli pada kebersihan diri serta banyak gangguan kesehatan yang disebabkan karena tidak terpelihara kebersihan perorangan dengan baik. Penelitian ini bertujuan membuat sebuah game edukasi kebersihan diri untuk anak usia dini berbasis android dan mengetahui bagaimana menguji kelayakan aplikasi game kebersihan diri berbasis android. Data penelitian dalam membangun sistem diperoleh dari hasil observasi dan wawancara, sedangkan metode yang digunakan untuk menguji kegunaan tools dari aplikasi adalah metode pengujian Black Box. Data diperoleh melalui Penelitian Lapangan dan Pustaka. Hasil penelitian yang didapatkan yaitu pengembangan aplikasi game edukasi peduli kebersihan diri pada anak berbasis android, penulis membuat dan merancang dengan menggunakan rancangan metode UML dan mengimplantasikan kedalam aplikasi unity 3D, dengan adanya aplikasi game ini anak-anak bisa bermain sekaligus mengetahui akan pentingnya menjaga kebersihan dan lingkungan. Hasil Implementasi game edukasi peduli kebersihan diri yang telah dibuat menunjukkan hasil yang layak digunakan dimana presentase untuk Menu belajar diperolah nilai 78%, sedangkan untuk menu bermain diperolah nilai 77%, data ini diperoleh dari hasil pengujian dengan menggunakan kuisioner untuk menentukan apakah layak tidaknya sistem ini digunakan.
Digitalisasi Manajemen Kegiatan Kelompok Kerja Guru Menggunakan Teknologi Web Ramlah, Ramlah; Utami, Listia; Sulehu, Marwa; Ratnawati, Ratnawati; Idris, Nur Idil Fitri; Mashud, Mashud
TIN: Terapan Informatika Nusantara Vol 6 No 2 (2025): July 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v6i2.7659

Abstract

Teacher Working Group (KKG) is a professional forum for teachers to improve their competence and collaboration through routine activities such as training, preparation of teaching materials, and discussions on education policies. However, these activities are often hampered by manual management resulting in information delays, data duplication, and unstructured documentation. This study aims to design and implement an integrated and efficient web-based KKG activity management information system. The study was conducted in Cluster 3, Mamajang District, Makassar City. The method used is the Waterfall software development model, with data collection techniques through observation, interviews, and literature studies. System testing was carried out using the black box method to ensure that the system's functionality runs according to plan. The implementation results show that the system can manage membership data, activity schedules, documentation reports, and internal notifications effectively. The test results show that all system functions run well. This digitalization has been proven to support the efficiency of KKG activity management and has the potential to be adopted more widely in the context of improving the quality of basic education.
The Effect of Seamless Learning on Learning Outcomes Utami, Listia; Setyosari, Punaji; Kuswandi, Dedi; Praherdhiono, Henry
JTP - Jurnal Teknologi Pendidikan Vol. 26 No. 1 (2024): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v26i1.48989

Abstract

This research investigates the effect of seamless learning on learning outcomes (problem-solving and procedural) in Basic Physics courses. LMS-assisted seamless learning strategy with zoom-assisted seamless learning strategy through a quasi-experimental research design with 2x2 factorial. This research involved 73 students at Akba Technology University Makassar as research subjects. They are students in the Basic Physics course in the first semester of the 2022/2023 academic year. Students are divided into two groups. The experimental group consisted of 37 students who carried out the learning process using a seamless learning strategy assisted by LMS, while the control group consisted of 36 students who carried out the learning process using a seamless learning strategy assisted by Zoom. This research uses test instruments in the form of multiple-choice and essays. Data analysis used Multivariate Analysis of Variance (MANOVA). The research results show that, firstly, there is a significant difference in problem-solving learning outcomes between students taught using seamless learning assisted by LMS and seamless learning assisted by Zoom. Second, there is a significant difference in procedural learning outcomes between students taught using seamless learning assisted by LMS and seamless learning assisted by Zoom.