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PENGESAMPINGAN KOMPETENSI RELATIF OLEH ASAS HUKUM DALAM SISTEM PERADILAN PERDATA (KAJIAN TERHADAP PUTUSAN NOMOR: 446/Pdt.G/2018/PN.DPS) Anom, Gusti Ngurah; Andayani Citra, Made Emy
Jurnal Aktual Justice Vol 6 No 2 (2021): Aktual Justice
Publisher : Magister Hukum Pascasarjana Univeristas Ngurah Rai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70358/aktualjustice.v6i2.767

Abstract

To carry out a more flexible market expansion, usually a company will open a branch office. This branch office is a representation of the head office in a certain area. The branch office is an extension of the head office, so that if a dispute arises in business relations and the resolution of the problem reaches the court, the branch office is often positioned as a party to the case, even though according to the provisions in the Law on PT which represents the company in dispute is the head office. The purpose of this paper is to find out whether the lawsuit filed by the plaintiff to the branch office does not violate the court's relative competence, and to determine the relevance of simple, fast and lowcost judicial principles in resolving the case. In this study, this type of research uses normative research by examining Court Decisions, the approach method is by intensively studying material facts (ratio decidendi) in the application of the basis for a lawsuit against the law in Civil Lawsuit No: 466/Pdt.G/2018/PN.DPS. In Denpasar, the results showed that the filing of a lawsuit at the branch office of a company in the form of a Limited Liability Company did not violate the Court's Relative Competence, because the branch office is an extension of the Board of Directors in the head office and carries out duties for the benefit of the head office. The principle of a simple, fast and low-cost trial is very relevant to be applied in this case because the implementation of the case can be more effective and efficient, because the case is handled by the Denpasar District Court so that it can save time, energy and costs.
Snakes and Ladders Game Method and Flashcards on Knowledge, Attitudes and Skills of Karang Taruna Youth Regarding Basic Life Support Sentana, Aan Dwi; Jafar, Sitti Rusdianah; Hasbi, Moh.; Emilyani, Desty; Andrayani, Lale Wisnu; Purnamawati, Dewi; Mardiatun; Anom, Gusti Ngurah
Jurnal Penelitian Pendidikan IPA Vol 11 No 7 (2025): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i7.11614

Abstract

The growing understanding of the importance of Basic Life Support (BLS) training among adolescents in organized communities has given rise to the need to implement engaging learning methods. This study aims to determine the effectiveness of the Snakes and Ladders and Flashcard game methods on the knowledge, attitudes, and skills of adolescents in Karang Taruna in Babussalam Village. The method used was the Pre-Experimental One Group Pretest Posttest design, with 64 adolescents as respondents taken through stratified random sampling. Data were collected through questionnaires and observations and analyzed using the Wilcoxon Signed Rank Test. The results showed that there was a significant increase in the level of knowledge (from 4.48 to 9.56, p < 0.001), attitudes (from 22.55 to 37.95, p < 0.001), and skills (from 0 to 5.83, p < 0.001) after the implementation of the intervention. These results confirm that the game and visualization methods help in improving BLS understanding and skills. In conclusion, the use of the Snakes and Ladders and Flashcard game methods is effective in improving adolescent knowledge, attitudes, and skills, thus contributing to improving community health capacity in Babussalam Village. This study recommends the application of similar interactive methods in other health training programs to strengthen the appeal and effectiveness of learning.