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Sosialisasi Terhadap Penggunaan Internet Sehat Bagi Masyarakat Kampung Sairo Petrus, Risma; Sangka, Yuliana; Mardewi
AMMA : Jurnal Pengabdian Masyarakat Vol. 3 No. 6 : Juli (2024): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

The use of the internet now exists in all aspects of people's lives, the internet is here to provide a source of presentation of various types of information and multimedia. The presence of the internet has had a tremendous influence on all levels of society. So through this, it is important to know how to be wise and careful when using the internet. Because there are positive and negative impacts of internet use. The Community Service Team carries the theme of socializing healthy internet use for the people of Sairo village, which is the most important part of providing understanding to the community to be alert in using the internet so that it does not have a bad impact on generations.
Pengembangan Sistem Informasi Penjualan Online Untuk Produk Lokal Papua: Pendekatan Waterfall Petrus, Risma; Mardewi; Marhaba, Melvi
Arcitech: Journal of Computer Science and Artificial Intelligence Vol. 4 No. 2 (2024): December 2024
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/arcitech.v4i2.11835

Abstract

Micro, small and medium enterprises are part of the business that has an important role in the national economy. Currently, MSMEs through government programs continue to be attempted to be run in all regions in Indonesia. One of the regions that is involved in running the MSME program is the Papua region. The purpose of the research conducted is to design a sales system for local Papuan products that can improve the economy in the Papua region from the crafts of the people in the Papua region using an online-based sales concept. The system development method used is the waterfall method which begins with the stages of needs analysis, system design, implementation, testing and maintenance. The results of the research obtained from this study are to promote local Papuan-style products from the eastern region using a website so that they can be reached by all groups. Through this research, it is obtained that by using a seller system, it makes it easier for business actors in the Papua region to market their products and through this system, they can introduce local Papuan products to a wider market, increase competitiveness and ultimately encourage the local economy, and be useful for research in the field of information technology which can then carry the diversity of local wisdom products.
Sosialisasi Tentang Cyber Crime Dan Cyber Law Kepada Angkatan Muda Gereja Sion Sanggeng-Manokwari Petrus, Risma; Pangulimang, Joice; Mardewi; Tonapa, Jennis; Sangka, Yuliana; Rainer N.Christi, Sabinus
AMMA : Jurnal Pengabdian Masyarakat Vol. 3 No. 12 : Januari (2025): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

An interesting issue among Indonesian society is about cybercrime and cyberlaw along with the development of technology and information that has an impact on two sides, namely positive and negative impacts on society. The negative impact of the presence of information technology that is developing so rapidly cannot be avoided. Various negative impacts that must be faced by people who lack knowledge about cybercrime and cyberlaw. The results of the implementation of socialization for the young generation of the Sion Sanggeng-Manokwari church can better understand cybercrime and cyberlaw in order to prevent and avoid cyber crime so as not to become victims or perpetrators of crimes on the digital platforms used. The implementation of this socialization uses lecture methods, simulations and questions and answers around the topics of cybercrime and cyberlaw.
Sosialisasi Etika Penggunaan Media Sosial Bagi Siswa SMA YPK Oikumene Manokwari Sangka, Yuliana; Worabai, Engelberth; Tonapa, Jennis; J.Batkunde, Yammes; Zulkarnain; Petrus, Risma; Mardewi; Pangulimang, Joice; Leppang, Irmawati; Rainer N. Christi, Sabinus; Sofyan
AMMA : Jurnal Pengabdian Masyarakat Vol. 4 No. 4 : Mei (2025): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

In today's technological era, social media has had an impact on everyday life, both positive and negative, and almost all levels of society use social media. Some behaviors that are prone to being done by students, especially high school students, in social media such as cyberbullying, spreading hoaxes, uploading inappropriate content, spreading personal data, hate speech and addiction to social media. It is important to provide an understanding of the ethics of using social media so that there is no behavior that violates norms and can also be avoided from sanctions from the Electronic Information and Transactions Law (ITE). For this reason, participants are equipped with an understanding and skills in utilizing or using social media wisely and responsibly. There are 7 stages that are carried out starting from observation, implementation plan, proposal preparation, activity implementation, evaluation, reporting and publication.
Sosialisasi Dampak Penggunaan TikTok Bagi Siswa SMA YPK Oikumene Manokwari J.Batkunde, Yammes; Sangka, Yuliana; Tonapa, Jennis; Worabai, Engelberth; Mardewi; Pangulimang, Joice; Petrus, Risma; Leppang, Irmawati; Nirmala; Dwi Syahputri Moreira, Aulia
AMMA : Jurnal Pengabdian Masyarakat Vol. 4 No. 9 : Oktober (2025): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

TikTok is a platform that is widely loved by teenagers, especially among high school students. However, excessive and unsupervised use of TikTok can have negative impacts such as decreased student concentration, TikTok addiction, and exposure to age-inappropriate content. YPK Oikumene Manokwari High School became the object of Community Service (PKM) because many parents and educators are still unfamiliar with how TikTok works, making it difficult to provide guidance or supervision to students. This community service activity was carried out to provide an understanding of the positive and negative impacts of TikTok.
Integrasi Game Based Learning Dengan AI pada Aktivitas Pembelajaran: A Systematic Literature Review Mardewi; Wafiah, Rifqatul; Ramadhan M, Rafliansyah; Ramadhan, Farhan; Arifin, Arifah Novia
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 6 No. 4 (2025): November
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v6i4.1478

Abstract

Penelitian ini bertujuan untuk menganalisis integrasi Game Based Learning (GBL) dengan Artificial Intelligence (AI) dalam aktivitas pembelajaran melalui pendekatan Systematic Literature Review (SLR). Kajian dilakukan dengan menelusuri artikel ilmiah pada basis data Scopus menggunakan kata kunci “Game Based Learning AI” dan “Learning Activities” dengan rentang waktu publikasi 2020–2025. Proses seleksi dilakukan mengikuti protokol PRISMA sehingga diperoleh 8 artikel utama, 37 artikel pendukung, dan 76 artikel pelengkap. Analisis bibliometrik menggunakan VOSviewer menunjukkan bahwa penelitian tentang integrasi GBL dan AI mengalami peningkatan signifikan sejak 2020, dengan fokus utama pada pengembangan sistem adaptif, intelligent tutoring system, dan learning analytics. Temuan kajian menunjukkan bahwa integrasi GBL-AI mampu meningkatkan motivasi, keterlibatan, serta hasil belajar siswa melalui personalisasi dan interaktivitas yang didukung data. Meskipun demikian, penelitian di bidang ini masih terfragmentasi, dengan dominasi publikasi dari negara maju seperti Tiongkok, Amerika Serikat, dan Inggris. Kondisi ini menandakan perlunya penelitian lanjutan di konteks lokal, terutama di Indonesia, untuk menguji efektivitas implementasi GBL-AI dalam berbagai jenjang pendidikan. Integrasi antara GBL dan AI menjadi salah satu arah penting dalam mewujudkan transformasi pembelajaran abad ke-21 yang adaptif, inklusif, dan berbasis teknologi cerdas.
Model Pembelajaran MARD Untuk Meningkatkan Kemampuan Analisis Siswa Dalam Praktikum Biologi Mardewi; Palennari, Muhiddin
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 6 No. 4 (2025): November
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v6i4.1547

Abstract

Penelitian ini bertujuan mengembangkan Model Pembelajaran MARD (Meaningful, Active, Reflective, Discovery) sebagai solusi terhadap rendahnya kemampuan analisis siswa dalam praktikum biologi yang masih berorientasi pada hasil akhir. Pendekatan penelitian menggunakan kajian literatur (literature review) untuk merumuskan kerangka konseptual model pembelajaran berbasis teori dan hasil penelitian empiris sebelumnya. Teknik analisis data dilakukan secara deskriptif-analitis melalui proses identifikasi konsep kunci, sintesis hasil penelitian terdahulu, serta integrasi teori dan praktik pembelajaran biologi. Analisis dilakukan terhadap literatur terbitan 2018-2025 yang relevan dengan pembelajaran aktif, reflektif, berbasis inkuiri, dan pengembangan Higher Order Thinking Skills (HOTS). Hasil penelitian menghasilkan desain konseptual Model MARD dengan empat tahapan utama, yaitu Meaningful, Active, Reflective, dan Discovery. Tahap Meaningful menumbuhkan kesadaran siswa terhadap tujuan dan relevansi praktikum. Tahap Active menekankan keterlibatan langsung dalam kegiatan ilmiah. Tahap Reflective mendorong evaluasi hasil eksperimen dan pengaitan teori dengan data empiris. Tahap Discovery menuntun siswa mengkomunikasikan hasil temuan secara ilmiah. Model MARD berpotensi meningkatkan kemampuan analisis, berpikir kritis, dan komunikasi ilmiah siswa melalui integrasi aspek keterampilan, sikap, dan pengetahuan secara simultan. Kajian ini menyimpulkan bahwa Model MARD dapat menjadi kerangka konseptual inovatif yang relevan dengan prinsip Kurikulum Merdeka dan layak diuji secara empiris untuk memperkuat kualitas pembelajaran biologi berbasis praktikum.