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PELATIHAN PEMBUATAN GAME EDUKATIF MENGGUNAKAN KAHOOT DAN WORDWALL Khatrin Juliani Taku Neno; Aranci Amheka
Pengabdian Masyarakat Ilmu Pendidikan Vol. 3 No. 2 (2023): JURNAL PEMIMPIN - PENGABDIAN MASYARAKAT ILMU PENDIDIKAN - Edisi Agustus 2023
Publisher : FKIP Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/pemimpin.v3i2.992

Abstract

Rapid technological developments eventually also spread to the world of education and become an integral part of today's digital era. The use of integrated technology in learning media brings many benefits in the teaching and learning process. Educational games are one of the media that can be an alternative in improving the quality of learning. Popular and free platforms that can be used to create educational games are kahoot and wordwall.
SOSIALISASI PENCEGAHAN DAN PENANAMAN NILAI-NILAI SERTA PRINSIP ANTIKORUPSI MELALUI MEDIA INTERAKTIF BERBASIS WORDWALL Angelina Angul Angul; Yulsy Nitte; Heddy Boko; Gilbert Abani; Ivonia Belo; Fenesia Hoar; Karolina Tanggo; Fransiskus Tuan; Herlina Punuf; Febronia Bay; Riandi Ndun; Devintha Robo; Faldi do’o; Femberianus S.Tanggur; Khatrin Taku Neno; Yonly Benufinit
Pengabdian Masyarakat Ilmu Pendidikan Vol. 4 No. 2 (2024): JURNAL PEMIMPIN - PENGABDIAN MASYARAKAT ILMU PENDIDIKAN - Edisi Agustus 2024
Publisher : FKIP Universitas Citra Bangsa

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Abstract

Korupsi adalah suatu perilaku yang berbentuk ketidakjujuran atau tindak pidana yang dilakukan oleh seseorang atau suatu organisasi yang dipercayakan dalam suatu jabatan kekuasaan, untuk memperoleh keuntungan yang haram atau penyalahgunaan kekuasaan untuk keuntungan pribadi seseorang. Metode yang digunakan dalam sosialisasi adalah metode wordwall yang dapat digunakan sebagai quizz untuk mengasah pengetahuan siswa tentang nilai-nilai dan prinsip-prinsip anti korupsi. Sehingga melalui sosialisasi ini diharapkan siswa-siswi SMP Negeri 7 Kupang dapat menanankan dan menerapkan nilai-nilai dan Prinsip-prinsip anti korupsi dalam kehidupan sehari-hari.
Comparison of Student Learning Outcomes in Terms of ‘Digital Immigrant-Native’ Teachers Learning Methods Taku Neno, Khatrin Juliani; Sudira, Putu; Daryono, Rihab Wit
Journal of Education Reseach and Evaluation Vol 6 No 1 (2022): February
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (553.121 KB) | DOI: 10.23887/jere.v6i1.37759

Abstract

As technology continues to evolve, the gap between those who have grown up with technology (digital natives) and those who have not (digital immigrants) continues to widen. Therefore, this research aims to analyze the comparison of students learning outcomes taught by two different groups of teachers from different generation (digital native and digital immigrant). The subjects of this research were 10th-grade students in the Department of Computer and Network Engineering at Vocational High School. The total of the research respondents were 60 students. This research was using a quantitative approach with a comparative method. The data collected was the form of a questionnaire and a summary of the scores in the last semester. The results of the independent sample t-test obtained a Sig. (2-tailed) value of 0.065 > 0.05, so the decision making in the Independent Sample t-test, concluded that the null hypothesis (Ha) was accepted and the alternative hypothesis (Ha) rejected. Ho is a hypothesis which states that there is no correlation or influence between variables and other variables, while Ha is a hypothesis which states that there is a correlation or influence between variables and other variables. Based on the research result, it means that there is no difference in learning outcomes between students taught by digital immigrant teacher and digital native teacher. This research proves that digital native teachers and digital immigrant teachers are equally qualified.
Pelatihan Pemanfaatan Aplikasi Photo Editing Menggunakan Smartphone Guna Meningkatkan Minat Belajar dan Kreativitas Siswa Baru SMPN Maritaing Taku Neno, Khatrin Juliani; Tallo, Clerinzia Gladista
Jurnal Abdidas Vol. 6 No. 1 (2025): February 2025
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdidas.v6i1.1104

Abstract

Kemajuan teknologi informasi membuka peluang baru dalam pendidikan, terutama dalam meningkatkan minat belajar siswa. Berdasarkan hasil observasi, terlihat bahwa kurangnya kreativitas siswa sebagai akibat dari minimnya minat belajar siswa. Oleh karena itu, program pengabdian ini bertujuan untuk meningkatkan kreativitas dan minat belajar siswa baru SMPN Maritaing melalui pelatihan aplikasi photo editing menggunakan smartphone. Metode yang digunakan adalah pendekatan partisipatif dan edukatif, yang melibatkan siswa secara aktif dalam pelatihan. Hasil kegiatan menunjukkan peningkatan keterampilan siswa, dengan 85% mampu mengoperasikan aplikasi editing secara mandiri dan 75% dapat menerapkannya dalam proyek pembelajaran. Selain itu, 80% siswa merasa lebih tertarik mengikuti kegiatan belajar berbasis proyek setelah pelatihan. Pelatihan ini juga meningkatkan kreativitas serta keterlibatan aktif siswa dalam pembelajaran. Program ini berhasil mendorong integrasi teknologi dalam pendidikan. Direkomendasikan adanya pendampingan berkelanjutan dan peningkatan infrastruktur teknologi agar manfaat pelatihan dapat terus berkembang
SOSIALISASI GURU DIGITAL DAN KAMPANYE ETIKA DIGITAL DI SMA N 2 LOBALAIN Khatrin Juliani Taku Neno; Selfiana T. M. Ndapalawa
Pengabdian Masyarakat Ilmu Pendidikan Vol. 6 No. 1 (2026): JURNAL PEMIMPIN - PENGABDIAN MASYARAKAT ILMU PENDIDIKAN - Edisi Januari 2026
Publisher : FKIP Universitas Citra Bangsa

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Abstract

This Community Service Program aimed to improve students’ awareness of ethical and responsible digital technology use through digital teacher socialization and a digital ethics campaign at SMA Negeri 2 Lobalain. The program employed socialization activities, interactive discussions, and digital ethics campaigns. The results showed increased students’ understanding of ethical communication, digital privacy, and critical attitudes toward digital information. This activity contributed to fostering a positive digital culture within the school environment.
THE EFFECTIVENESS OF USING AUDIO-VISUAL MEDIA BASED ON POLYA'S PROBLEM-SOLVING THEORY IN ELEMENTARY SCHOOL STUDENTS' MATHEMATICS LEARNING (CASE STUDY AT THE UPTD SDN MAULAFA) Khatrin Taku Neno
Journal of Innovative Technologies in Learning and Education Vol. 3 No. 1 (2026): Journal of Innovative Technologies in Learning and Education - January 2026
Publisher : Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jitle.v3i1.1919

Abstract

This study aimed to examine the effectiveness of using audio-visual media based on Polya’s Problem-Solving Theory in improving elementary school students’ mathematical problem-solving abilities. This research employed a quantitative approach with a quasi-experimental design using a pretest–posttest control group design. The subjects of the study were elementary school students at UPTD SDN Maulafa, who were divided into an experimental group and a control group. The experimental group was taught using audio-visual media integrated with Polya’s problem-solving stages, while the control group received conventional instruction. Data were collected through problem-solving tests and classroom observations. The data were analyzed using descriptive statistics and inferential statistics, including normality tests, homogeneity tests, and independent samples t-tests. The results showed that students in the experimental group achieved higher posttest scores and greater improvement in mathematical problem-solving abilities compared to students in the control group. Statistical analysis indicated that the data were normally distributed and homogeneous, and the t-test results revealed a significant difference between the two groups. Observation results also showed that students in the experimental group demonstrated higher levels of engagement, participation, and motivation during the learning process. Based on these findings, it can be concluded that the use of audio-visual media based on Polya’s Problem-Solving Theory is effective in improving elementary school students’ mathematical problem-solving abilities and learning activities. This instructional approach can be considered an effective and innovative alternative for enhancing the quality of mathematics learning in elementary schools.