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Contribution of Motor Educability, Coordination, and Confidence to the Ability to Perform Flic-Flac Artistic Gymnastics Extracurricular at SDN Kayen I Bandarkedungmulyo, Jombang Purwanto, Hadi; Pratama, Budiman Agung; Atrup, Atrup
COMPETITOR: Jurnal Pendidikan Kepelatihan Olahraga Vol 13, No 3 (2021): October
Publisher : UNIVERSITAS NEGERI MAKASSAR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/cjpko.v13i3.24768

Abstract

This research is based on the observations and experiences of researchers, that not all elementary schools in the district know or do gymnastics in general, specifically artistic gymnastics. The problems in this problem are: 1) How big is the contribution of Motor Educability to the ability to do the flic-flac movement? 2) How big is Eye-Hand-Foot Coordination to the ability to do the flic-flac movement? 3) How much do you contribute and are confident in doing the flic-flac movement? 4) Is there a joint contribution of motor educability, coordination, and self-confidence to the ability to perform flic-flac movements? 5) Among the contributions of motor educability, coordination, and self-confidence, which one has the biggest role in the ability to perform artistic gymnastics flic-flac movements? Scientific work, as material to be studied, by further researchers. The type of research used in this study is a quantitative research study whose data is in the form of numbers. Using independent and dependent variables. Instruments that have been tested for validity and reliability. Based on the results that have been obtained, it shows that the contribution of motor educability, coordination, and self-confidence, the ability to perform flic-flac movements of students will increase. A teacher can explain motor educability clearly so that students can understand it. The ability to perform the student's flic-flac movement will decrease if the student's eye-hand and foot coordination are not balanced so that it can be at risk of causing injury. The maturity level of motor educability and self-confidence is high, it will be easier for you to do the flic-flac movement. The lower eye-hand-foot coordination will affect increasing the possibility of injury to students. Based on the conclusions of the research, it is suggested that there is a relationship between the contribution of motor educability, coordination, and self-confidence to the ability to perform extracurricular artistic gymnastics flic-flac at SDN Kayen I Bandarkedungmulyo, Jombang.
Development of Online Learning Video Media Material for Short Distance Running (sprint) in Elementary School Lestari, Parmi; Harmono, Setyo; Atrup, Atrup
COMPETITOR: Jurnal Pendidikan Kepelatihan Olahraga Vol 13, No 3 (2021): October
Publisher : UNIVERSITAS NEGERI MAKASSAR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/cjpko.v13i3.24769

Abstract

Running is one of the materials contained in physical education subjects. In the learning process, running material is also taught through games, but the variety of running games provided is lacking, besides that running games have never been packaged in the form of video learning media. For this reason, learning media in which there are sprint running techniques are also needed in the learning process, especially during online learning as it is today. Based on the results of initial observations conducted by State Elementary School 3 Watuagung, Watulimo District, Trenggalek Regency, it can be concluded that teachers have never taught sprint running material through learning media in the form of video. This research and development aim to develop a sprint running learning media that is packaged in a video for the State Elementary School 3 Watuagung, Watulimo District, Trenggalek Regency. This development refers to the development method proposed by Lee and Owens using the following steps: 1) needs analysis or analysis, 2) product design or design, 3) product development or development, 4) implementation and 5) evaluation or evaluation. The result of this development is a video containing sprint running material that can be used as a supporting medium to make it easier for teachers to deliver learning materials and increase the enthusiasm of students to receive the material presented so that learning takes place and online in a fun and not monotonous way and learning materials can be delivered easily. good. This development product is feasible and can be used as a learning medium. In operating this development product, it is recommended for users to know and understand in advance the use of video to operate the product properly, the learning process will be more optimal if the teacher already knows how to operate it, this development product can be used as a medium for delivering material to students.
Development of Interactive Media for Physical Education, Sports, and Health Subjects in Junior High School Kusuma, Renno Jati; Atrup, Atrup; Pratama, Budiman Agung; Daulay, Dicky Edwar
Journal Coaching Education Sports Vol. 4 No. 2 (2023)
Publisher : Program Studi Pendidikan Kepelatihan Olahraga Fakultas Ilmu Pendidikan Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/dndwm640

Abstract

Learning physical education, sports and health at SMP Negeri 3 Wates can be said to be less effective due to several factors. First, the limited availability of textbooks which is one of the students' learning resources. As a result, during physical education lessons, students only do practical activities in the field. The purpose of this study is to determine students' understanding of physical education material, which leads to confusion during written exams. This research and development model of multimedia learning for Physical Education, Sports, and Health for grade VII students in junior high school uses a Research and Development (R&D) approach, using the multimedia development model developed by Borg & Gall. Borg and Gall's research and development process involves 10 steps, of which researchers will apply 9 steps, including: (1) Potential and problems, (2) Data collection, (3) Product design, (4) Design validation, (5) Design revision, (6) Product trial, (7) Design revision, (8) Usage trial, and (9) Product revision. Based on the conclusions of this study, the development of Android-based interactive media is considered valid, with 75% validation from learning experts and 75% validation from media experts, signifying the validation of Android-based interactive media. Android-based interactive media is considered effective for use in learning, because it obtained a percentage of 80% in the limited trial and 86% in the broad trial.
Literature Review: Hiit Training on Physical Fitness, Vo2max and Social Status in Adults with Sedentary Lifestyle Kusuma, Yuastrian Teja; Harmono, Setyo; Atrup, Atrup
Journal Coaching Education Sports Vol. 4 No. 2 (2023)
Publisher : Program Studi Pendidikan Kepelatihan Olahraga Fakultas Ilmu Pendidikan Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/xe185820

Abstract

In 2020, the World Health Organization (WHO) recommended engaging in 150-300 minutes of moderate-intensity physical activity per week, at 40-60% of the Maximal Pulse Rate (HRM), or 75-150 minutes of high-intensity physical activity at 60-85% HRM to maintain and enhance adult fitness. However, commonly cited obstacles to physical activity include time constraints, low motivation, and difficulties in adhering to guidelines. High-Intensity Interval Training (HIIT), requiring less time for exercise, has been shown to deliver equivalent or greater health benefits compared to WHO recommendations. This study aims to assess the impact of HIIT on physical fitness, VO2Max, and social status. Utilizing a literature review method, articles were sourced from Electronic Databases such as PubMed, ScienceDirect, and ProQuest. The results indicate that High-Intensity Interval Training (HIIT) can efficiently enhance physical fitness, significantly impact social status, and do so within a shorter time frame. This makes HIIT an appealing alternative for individuals facing challenges like time constraints, low motivation, or difficulties in adhering to traditional activity guidelines. With improvements observed in physical fitness and VO2Max, HIIT emerges as a compelling option for those seeking a time-efficient yet effective exercise method. Consequently, this research highlights that HIIT not only serves as an efficient strategy for achieving physical fitness and cardiorespiratory health but also contributes to enhancing social aspects. These findings offer valuable insights for designing more acceptable and sustainable physical activity programs within the community.
Perbandingan pengaruh bola standar dan bola modifikasi terhadap kemampuan dribble sepakbola Jatmiko, Setia Dwi; Harmono, Setyo; Atrup, Atrup; Mashuri, Hendra
Jurnal Ilmu Keolahragaan Vol 5, No 1 (2022): Jurnal Ilmu Keolahragaan
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jilo.v5i1.51797

Abstract

The purpose of this study was to compare the use of ball facilities to develop soccer dribbling skills. The facilities used are standard balls and plastic balls. The method of this research is experimental with pre-test post-test group design. The research subjects were extracurricular students at SD Negeri 1 Kendal, Tulungagung, totaling 30 students. The research instrument used the Rogalski Degel Soccer Dribbling Test. The results showed significant development of dribbling ability using standard balls and plastic balls. However, the use of plastic balls gave a better effect than the use of standard balls for elementary school-aged students.
Studi Deskriptif Tentang Kepercayaan Diri Siswa Penerima Beasiswa PIP di MAN 1 Kediri Febriansyah, Airulanang L; Atrup, Atrup; Ratnawati, Vivi
Jurnal Psikologi dan Konseling West Science Vol 3 No 02 (2025): Jurnal Psikologi dan Konseling West Science
Publisher : Westscience Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58812/jpkws.v3i02.2303

Abstract

Penelitian ini bertujuan untuk mendeskripsikan tingkat kepercayaan diri pada siswa penerima beasiswa Program Indonesia Pintar (PIP) di MAN 1 Kota Kediri. Latar belakang penelitian ini didasari oleh pentingnya kepercayaan diri sebagai salah satu aspek psikologis yang dapat memengaruhi keberhasilan belajar siswa. Kepercayaan diri yang tinggi akan mendorong siswa untuk berani mengemukakan pendapat, mengambil keputusan, serta lebih aktif dalam proses pembelajaran. Namun, pada kenyataannya, peneliti menemukan adanya indikasi rendahnya rasa percaya diri pada sebagian siswa penerima beasiswa PIP, yang ditunjukkan melalui sikap pasif di kelas dan ketidakyakinan dalam menentukan arah masa depan. Penelitian ini menggunakan pendekatan kuantitatif deskriptif. Sampel penelitian berjumlah 42 siswa penerima beasiswa PIP yang ditentukan dengan teknik purposive sampling. Instrumen yang digunakan berupa angket tertutup yang disebarkan melalui Google Form, dengan indikator yang mengacu pada teori aspek-aspek kepercayaan diri menurut Lauster. Analisis data dilakukan secara statistik deskriptif dengan menggunakan bantuan SPSS dan Microsoft Excel. Hasil penelitian menunjukkan bahwa tingkat kepercayaan diri siswa penerima beasiswa PIP berada pada kategori rendah. Sebanyak 55% responden berada pada kategori rendah, 43% pada kategori sedang, dan hanya 7% yang memiliki kepercayaan diri tinggi. Nilai rata-rata kepercayaan diri siswa sebesar 93,11 dengan standar deviasi sebesar 6,77. Temuan ini menunjukkan bahwa bantuan beasiswa PIP belum sepenuhnya berkontribusi terhadap peningkatan aspek psikologis siswa, khususnya dalam hal kepercayaan diri. Oleh karena itu, diperlukan adanya strategi pendampingan yang lebih komprehensif, tidak hanya secara materiil, tetapi juga psikososial agar siswa mampu mengembangkan potensi dirinya secara optimal. Kata Kunci : Kepercayaan Diri, Beasiswa PIP,Siswa, Pendidikan
Dampak Kecanduan Genre Boy’s Love Terhadap Perilaku Remaja Generasi Z Di Era Digital Indah Ramadiani, Putri; Khususiyah, Khususiyah; Atrup, Atrup
Cerdika: Jurnal Ilmiah Indonesia Vol. 5 No. 2 (2025): Cerdika: Jurnal Ilmiah Indonesia
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/cerdika.v5i2.2528

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui apa itu genre Boy’s Love (BL), serta dampak positif dan negatif dari kecanduan dalam mengakses genre Boy’s Love. Selain itu, penelitian ini juga membahas perubahan yang terjadi pada fujoshi, serta aplikasi dan situs web yang beredar dan sering digunakan oleh para fujoshi. Penelitian ini menggunakan metode penelitian kualitatif dengan pendekatan studi kasus yang di dapat dari para fujoshi dan bantuan data sekunder seperti artikel, jurnal, buku, dll. Data kemudian dikompulasi lalu dianalisis sehingga hasil yang dapat disimpulkan bahwa genre boy’s love adalah genre yang bercerita mengenai kisah asmara sesama pria. Yang kemudian memiliki dampak kecanduan dalam mengkonsumsi konten boy’s love dan merambat dalam perubahan para fujoshi seperti sering menyendiri meski mampu bersosialisasi dengan menyembunyikan bagian lain dari diri mereka bahkan mengalami perubahan orientasi seksual. Saat ini, terdapat banyak aplikasi dan web yang beredar dan menyediakan konten BL,salah dua yang paling sering dugunakan oleh para fujoshi adalah Mangaowl dan X.