Nurdin Bahtiar
Jurusan Ilmu Komputer/Informatika, Fakultas Sains Dan Matematika, Universitas Diponegoro

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Pengembangan Sistem Informasi Data KB dan Analisis Pola Pemilihan Metode Kontrasepsi Menggunakan Algoritma Sql-Based Fp-Growth Yumina Jumiati; Nurdin Bahtiar
Performa: Media Ilmiah Teknik Industri Vol 15, No 1 (2016): PERFORMA Vol. 15 No. 1, Maret 2016
Publisher : Industrial Engineering Study Program, Faculty of Engineering, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (546.42 KB) | DOI: 10.20961/performa.15.1.13758

Abstract

One of Unit Pelaksana Teknis Pemberdayaan Masyarakat, Perempuan, dan Keluarga Berencana (UPT BAPERMASPER dan KB) Region XV District of Mijen’s duty is to lead, plan, do, evaluate, and report the data management in service, management, and control of family planning programs and the empowerment of women in the district. The inadequate number offield officers (PLKB) often become spectacle in collecting and reporting the data KB. Family Planning Data Information System (SIDAK) is developed in order to support the mentioned task to make it easier to report, store, and manage the data. Additionally, SIDAK is equipped with a data analysis feature with association mining technique using SQL-Based FP-Growth algorithm. This algorithm analyze the data KB and create a relation (association rule) between the attributes used for analysis; the wive’s age, the highest education achieved by the couple, the number of children, the welfare level, and the contraception method. The research analysis of 302 dataKBs resulted in maximum support value of 1.66%, maximum confidence value of 100%, and maximum lift ratio of 60.24.
Key Matrix Generation Using Random Functions in Hill Cipher Modulo 95 Cryptography Bahtiar, Nurdin; Widodo, Aris Puji; Puspita, Nikken Prima
Integra: Journal of Integrated Mathematics and Computer Science Vol. 2 No. 1 (2025): March
Publisher : Magister Program of Mathematics, Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26554/integrajimcs.20252111

Abstract

In symmetric cryptography, the confidentiality of the chosen key and the security of its delivery mechanism are paramount to minimize the risk of unauthorized disclosure. Typically, in such systems, the sender and recipient focus primarily on the message (plaintext and ciphertext) rather than the complexities associated with key management. This approach aims to alleviate the burden of selecting a suitable and robust key for communicating parties. This study introduces a Hill Cipher modulo 95 cryptography method employing a matrix-based key, where key generation is achieved through a quantifiable randomization algorithm. The developed 2x2 key matrix facilitates a substantial number of possible keys, specifically 954 (exceeding 81 million). The key matrix generation process incorporates several functions, including those for ASCII character conversion, prime number verification, relative primality checks, modulo arithmetic, inverse modulo computation, determinant calculation, and inverse matrix determination. To simulate the encryption and decryption process, a desktop application was developed using the Lazarus Development IDE version 3.6. The application demonstrates effective generation of the required key matrix.
Pengembangan Game Edukasi Digital Tema Seni dan Bahasa dengan Metode Multimedia Development Life Cycle Nurul, Hanan; Nugraheni, Dinar Mutiara Kusumo; Noranita, Beta; Bahtiar, Nurdin
Jurnal Sistem Informasi Bisnis Vol 14, No 3 (2024): Volume 14 Nomor 3 Tahun 2024
Publisher : Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21456/vol14iss3pp302-310

Abstract

Education for early childhood, especially for PAUD TK-B in the age range of 4-6 years, is crucial in providing and shaping the foundation of children's knowledge. An engaging teaching method will enhance children's interest in learning, thus the need for digital learning media as an alternative. One step in implementing digital learning is through Educational Games. This research is conducted by developing the PAUD TK-B Nurussunnah Educational Game using the Multimedia Development Life Cycle (MDLC) method. The game's validation includes usability aspects such as effectiveness, satisfaction levels, and adaptation to the TK-B curriculum. After development, the educational game undergoes alpha and beta testing using the black box method. Beta testing involves evaluating usability for the efficiency and satisfaction of TK-B students, with an effectiveness rate of 98.94%  and satisfaction rate of 88.57%. The interview results with expert teachers indicate that the educational game aligns with the curriculum at the educational unit level for PAUD. Thus, based on the research findings, the PAUD TK-B Educational Game application can be considered an alternative learning media for TK-B students.