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Implementasi Alarm Kebakaran Otomatis Berbasis (IOT) Internet Of Things Menggunakan Metode Fuzzy Logic Pada Ruang Server Jaringan (Studi Kasus : YBY. Net) Irgi Fahlevi; Maulana Ardhiansyah
INFORMATIKA Vol 3, No 2 (2022): December
Publisher : STIE AUB Surakarta

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Abstract

YBY. Net adalah salah satu penyedia layanan Internet Service Provider (ISP) yang menawarkan layanan internet broadband menggunakan penghantar koneksi jaringan kabel Fiber Optic. YBY. Net didirikan pada tahun 2021 bertujuan untuk memudahkan masyarakat dalam memiliki akses internet di rumah dalam menunjang kebutuhan bisnis dan kebutuhan sehari-hari. Saat ini ruang server jaringan YBY. Net belum memiliki sistem pendeteksi dan peringatan dini kebakaran, untuk itu diperlukan suatu sistem yang dapat membantu administrator dalam memantau keadaan ruang server dari bahaya kebakaran secara real-time sehingga kebakaran yang lebih besar dapat dicegah. Tujuan dilakukan penelitian ini adalah untuk membuat alat alarm kebakaran otomatis berbasis internet of things. Diharapkan dengan adanya alat ini dapat membantu administrator dalam memantau kondisi ruang server dari bahaya kebakaran. Penelitian ini menggunakan metode fuzzy logic sebagai metode untuk sistem kontrol alarm kebakaran, metode fuzzy logic memiliki beberapa tahapan yaitu fuzzifikasi, inferensi, dan defuzzifikasi. Metode pengujian sistem yang digunakan pada penelitian ini adalah black box dan metode pengembangan yang digunakan dalam penelitian ini yaitu metode prototype. Berdasarkan implementasi dan pengujian sistem dapat dikatakan bahwa alat alarm kebakaran otomatis berbasis internet of things dapat membantu administrator dalam memantau keadaan ruang server dari bahaya kebakaran. Apabila terjadi peningkatan suhu yang signifikan, adanya nyala api, dan adanya asap yang melebihi batas normal, maka administrator dapat mengetahui dengan cepat untuk mengambil tindakan yang tepat sehingga proses terjadinya kebakaran dapat dicegah sedini mungkin.
Analisis Perbandingan Metode Least Square Dan Parabolik Untuk Perhitungan Forecasting Penjualan Minuman Pada Kedai Rumah Celoteh Dayu Pratama; Maulana Ardhiansyah
INFORMATIKA Vol 3, No 1 (2022): July
Publisher : STIE AUB Surakarta

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Abstract

Kedai Rumah CeloTeh adalah sebuah usaha mikro kecil menengah (UMKM) yang bergerak dibidang penjualan minuman. Kedai Rumah CeloTeh melayani pembelian langsung dan juga melayani pembelian minuman sesuai pesanan yang diinginkan pembeli melalui kanal QRIS. Permasalahan utama Kedai Rumah CeloTeh adalah proses pencatatan hasil penjualan masih menggunakan media kertas sehingga menyulitkan pemilik kedai untuk memprediksi hasil penjualan pada waktu berikutnya. Karena itu, dengan mengumpulkan data melalui pengamatan dan wawancara maka informasi yang diterima dapat lebih akurat sehingga dapat mempermudah dalam pengembangan aplikasi sistem perhitungan forecasting penjualan. Selain itu, dapat meningkatkan efisiensi perhitungan dalam mencari prediksi hasil penjualan. Metode yang akan digunakan dalam pengembangan sistem ini adalah Least Square dan Parabolik. Hasil dari penelitian ini berupa aplikasi sistem perhitungan forecasting penjualan berbasis website yang berguna bagi Kedai Rumah CeloTeh dalam efisiensi dan akurasi untuk memprediksi hasil penjualan di masa depan
Implementasi Manajemen Bandwidth Dengan Menggunakan Metode Load Balancing Dan Failover Pada Router Mikrotik Dan Switch Cisco (Studi Kasus: Pusat Penguatan Dan Pemberdayaan Bahasa Kemdikbud Ristek) Hilmy Zhahir; Maulana Ardhiansyah
INFORMATIKA Vol 3, No 2 (2022): December
Publisher : STIE AUB Surakarta

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Abstract

The purpose of this study is to provide a good Quality of Service for all Internet users in a network by adjusting the Bandwidth with Load Balancing and Failover Methods on Mikrotik Routers and Cisco Switches. With the proliferation of Internet applications and the need for bandwidth to support work, the use of one ISP is currently not sufficient, so it cannot meet the needs of the Language Strengthening and Empowerment Center, for this reason it is necessary to add a new ISP link, by applying the concept of bandwidth management using load balancing and failover methods. using ISP PUSDATIN and ISP FIBERNET. The Center for Language Strengthening and Empowerment of the Language Development and Development Agency of the Ministry of Education, Culture, Research, and Technology is one of the organizational units of the Language Development and Development Agency that carries out its duties and functions in the field of strengthening and empowering the Indonesian language. In carrying out its duties and functions, the Center for Language Strengthening and Empowerment also requires internet access to support the work of its staff. Currently, the Center for Language Strengthening and Empowerment does not yet have good internet network management, such as the internet which is often disconnected and often experiences poor bandwidth constraints.
Implementasi Alat Penyiraman Tanaman Otomatis Berbasis Internet Of Things Menggunakan Metode Fuzzy Logic Pada Kebun Artawi Flora Gilang Fauzi; Maulana Ardhiansyah
INFORMATIKA Vol 3, No 1 (2022): July
Publisher : STIE AUB Surakarta

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Abstract

Artawi Flora is an ornamental plant cultivation entrepreneur since 2009 located in the city of Bogor, precisely on Jl. Mutiara 4 RT 003RW 002 Number 21 Desa Curug, Kecamatan Gunung Sindur. In Artawi Flora gardens, they still do not take advantage of technological developments, so there is no tool for monitoring soil moisture that can automatically water plants and monitor temperature on plantations, the watering process is carried out manually which causes excess or lack of water so that it has the potential to die in plants, by watering Planting manually requires extra labor which causes it to be less efficient. The purpose of this research is to make an internet of things-based automatic plant watering tool. It is hoped that the presence of an automatic plant watering device can make it easier to water plants. This study uses the fuzzy logic method as a method for the control system, the fuzzy logic method has several stages, namely fuzzyfication, inference, and defuzzification. The development method used in this research is the prototype method. And the system testing method used is the black box method. Based on the implementation and testing of the system, it can be said that this internet of things-based automatic plant watering tool can help make it easier for farmers to water plants and monitor temperature in plantations.
Pengembangan WebSocket pada Aplikasi e-Auction Berbasis Web dengan Menggunakan Metode Agile pada Perusahaan Balai Lelang Maulana Ardhiansyah; Shelby Dwi Anugrah
Jurnal Informatika Universitas Pamulang Vol 7, No 4 (2022): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/informatika.v7i4.30083

Abstract

In this era, the mechanism for the development of buying and selling products or services is very rapid, especially in the field of auctions. Advances in information and communication technology such as the internet and websites are very important to use, one of which is in the implementation of auctions. Through this process, prospective participants and bidders will register to take part in the event and have the right to be the winner of the auction, it's just that until now all the processes are still using the conventional system. As a solution to overcome this problem, the author conducted a study that aims to transform a conventional system into a modern system by developing a web-based e-Auction application. In its development, the author uses agile methods to approach so that the resulting application is in accordance with user needs. This application uses the PHP programming language (Hypertext Preprocessor), the program framework uses CodeIgniter, Socket.io to create e-Auction features and MySQL as a database to store data. The results of this study are in the form of a web-based e-Auction application that results in accurate and more computerized data management in conducting auctions, and can minimize data loss.
PERANCANGAN SISTEM INFORMASI PSIKOTES ONLINE DALAM SELEKSI DAN REKRUITMEN KARYAWAN MENGGUNAKAN METODE EXTREME PROGRAMING BERBASIS WEB (STUDI KASUS : PTC PERTAMINA) chalifah istifadha; Maulana Ardhiansyah
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 1 No 04 (2022): OKTAL : Jurnal Ilmu Komputer dan Sains
Publisher : CV. Multi Kreasi Media

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The development of information technology As users of smartphones, internet, laptops and so on, we have been made familiar with information and communication technology. PT Pertamina Training & Consulting (PTC) is a subsidiary of PT PERTAMINA (PERSERO) which focuses on developing human resources through services, consulting and human resource management. PTC Pertamina employee candidate acceptance still uses forms, candidate registration takes 10 to 30 minutes to fill out the form. HRD staff need 10 to 15 minutes to find candidate data for the next stage using a paper form, so HRD staff re-enters in Microsoft Excel to find out the psychological test test results. In designing this employee recruitment, the method used is the Extreme programming (XP) method, which is to analyze and build a system using cycles or processes that are sequentially in developing an information system. The results of this study are online psychological tests in employee selection and recruitment with the aim of facilitate HRD staff in searching for candidate data management, managing Pertamina PTC psychological test candidate data based on the Extreme Programming Method procedure. And can facilitate employees and HRD staff in inputting psychological test results and the identity of prospective PTC Pertamina employees.
Implementasi Augmented Reality Pengenalan Perangkat Komputer Menggunakan Metode Prototype (Studi Kasus : SMK Excellent 1 Tangerang) Nurul Badri; Maulana Ardhiansyah
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 03 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

The world of education uses augmented reality technology itself is still a little use. Augmented reality (AR) is a technology that combines two-dimensional or three-dimensional virtual objects into a real three dimensional environment and then projects these virtual objects in real time. Augmented Reality-based applications with marker-based tracking techniques become a solution in practicing computer equipment at SMK Excellent 1 Tangerang, especially for class 10 TKJ to users, both for teachers and students. The concept of this application is the introduction of computer devices at SMK Excellent 1 Tangerang through the camera installed on the user's smartphone. by pointing the smartphone camera at the marker the user will get information about the desired computer device. for example, the user points the smartphone camera at the marker, then the user will get information on a 3D computer device object, description, function on each object, users can also take quizzes on the application in the form of 2D image questions in the introduction of computer devices so that student learning will be more interesting and interesting. interactive in the introduction of computer devices.
DETEKSI PLAGIARISME PADA FILE DOKUMEN BERDASARKAN TINGKAT KESAMAAN DENGAN MENGGUNAKAN METODE ALGORITMA RABIN-KARP BERBASIS WEB Hardison; Maulana Ardhiansyah
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 03 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Plagiarism is always in the spotlight, not least in the academic sector both from school to college level. Therefore, prevention and early detection need to be done to minimize this plagiarism action. There are several methods that can be implemented, one of which uses the Rabin-Karp algorithm. Rabin-Karp algorithm is one of the string matching, algorithms that can be used to measure the level of similarity of text. The thesis aims to design and build an application using the Rabin-Karp algorithm to find the percentage of similarities in two document files in the form of tested text. According to the results of tests conducted by (Priambodo, 2018) between the original document and the document tested from the test results of 10 text documents using the Rabin-Karp algorithm, resulting in the largest accuracy rate of 47.58%. While the smallest accuracy rate is 19.28%. While the results of the analysis conducted from 10 documents tested with a value of k-gram 1, have obtained the largest percentage of similarity, which is 57.14% and the smallest at 28.57%. Where if the similarity value <30% is included in mild plagiarism, 30%-70% moderate plagiarism and >70% large plagiarism.
Perancangan Sistem Informasi Simpan Pinjam Berbasis Web Dengan Metode Waterfall (Studi Kasus : Koperasi Mitra Karya Manunggal) Achmad Maulana; Maulana Ardhiansyah
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 1 No 12 (2022): OKTAL : Jurnal Ilmu Komputer dan Sains
Publisher : CV. Multi Kreasi Media

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During the current pandemic, activities are needed to move the community's economy, including the form of a Savings and Loans Cooperative (KSP) business entity, in this case the Mitra Karya Manunggal savings and loan cooperative. The basis of this activity is good, fast, precise and accurate service to cooperative members, cooperative management and other related parties, so an information system that meets these criteria is needed. The design of a web-based information system uses the waterfall method based on input analysis of the current system which produces an output of a proposed system analysis that integrates data in a database, fast data processing, storage security and easy data access for users. Technical data design begins with the creation of UML (Unfield Modeling Language) and development is carried out using the Waterfall method from the stage of system requirements analysis, design, coding, testing, and maintenance are completed sequentially so as to produce an information system that suits your needs.
RANCANG BANGUN APLIKASI WEB UNTUK MENAJEMEN PROYEK BERBASIS SCRUM PADA PT. JOSE UPMIND DIGITAL OPTIMA Fikri Mutaqin; Maulana Ardhiansyah
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 03 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Efforts to improve the performance of the team working on a particular project Software development with the Scrum framework is necessary. This is related with the increasing needs of the Team to make it easier and faster occupation. Scum framework has many components in it such as actors who play a role, events or activities that need to be done and artifacts that need to befulfilled. The Scrum Teamwork Management Information System was created to meet the needs and apply the Scrum framework in a system that computerized. The system is made using the prototyping method, and performs testing of multiple users who are already using the Scrum framework on his place of work. The results of the system test show the average percentage score.