Claim Missing Document
Check
Articles

Found 25 Documents
Search

Flipbook as Innovation of Digital Learning Media: Preparing Education for Facing and Facilitating 21st Century Learning Roemintoyo, Roemintoyo; Budiarto, Mochamad Kamil
Journal of Education Technology Vol 5, No 1 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v%vi%i.32362

Abstract

Various competencies that students need to master in an effort to strengthen competitiveness, especially in the field of human resources in the 21st century. Learning media integrated with technology is one of the important learning resources to support the learning process. The lack of innovation in the use of learning media that is integrated with technology makes it less optimal for the achievement of learning objectives and mastery of competencies by students. This study aims to identify the need for opportunities for developing instructional media that are integrated with flipbook-based technology in the hope that it can increase students' opportunities in improving scientific literacy skills. This research is a qualitative research with a survey method. Data collection techniques using observations and needs analysis questionnaires. The quantitative data from the questionnaire were then analyzed using quantitative descriptive techniques using percentages that were displayed in a table. The research subjects took senior high school students in grades one and two, with a total of 70 students. The results of this study indicate that 35.7% of students stated that teachers still use Microsoft Powerpoint media and 27.1% of printed teaching materials. The results also showed that students had positive perceptions of the opportunities for developing and utilizing flipbooks as a medium for digital learning. Through the results of this research, it can become the basis for educators in developing and implementing flipbook-based digital learning media to facilitate the learning process.
Contribution Factors in Affecting Teacher Performance: Principal Managerial Skills and Work Motivation Roemintoyo, Roemintoyo; Tauhid, Hasan; Miyono, Noor; Budiarto, Mochamad Kamil
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.34687

Abstract

The low performance of teachers is a problem currently faced by educational institutions. In the midst of increasingly complex demands for mastery of competencies, the role of teachers as learning facilitators is important in facilitating students to achieve the competencies needed in the global era like today. Through research that aims to determine the influence of factors that contribute to teacher performance, namely the managerial skills of principals and work motivation, it is hoped that they will be able to become the basis for making policy innovations that can increase teacher productivity and performance. This research is a quantitative research. The research sample consisted of 128 teachers. The questionnaire is the data collection instrument used in research activities. The collected data is then analyzed using a regression formula in accordance with the variables to be tested. The results of this study indicate that there is an effect of principal managerial skills on teacher performance by 77.1%, other factors are motivation, the effect of work motivation on teacher performance is 74.6%, and for the two variables principal managerial skills and work motivation are variable. jointly affect teacher performance by 87.7%. From the findings in this study, it can be concluded that fluctuations in teacher performance fluctuations are strongly influenced by the managerial dynamics of school principals and teacher work motivation. Apart from several other factors that also contribute to improving teacher performance
Digitalization of Learning Media through Digital Book Development Using the Flipbook Application Perdana, Meylani Astino; Wibowo, Dodiet Enggar; Budiarto, Mochamad Kamil
Jurnal Pendidikan dan Pengajaran Vol 54, No 2 (2021): JULY 2021
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v54i2.34639

Abstract

The development and advancement of information and communication technology that penetrates various fields of human life had enormous potential to be used, therefore it was important to integrate thoroughly between technology into the learning process. This study aims to develop a flipbook-based digital as an instructional media that was suitable for the learning activities. This research approach was research and development (RnD) with the ADDIE as a development model which consists of Analysis, Design, Development, Implementation, Evaluation. However, this research only focuses on knowing the feasibility level of the flipbook. The subjects of this study were media experts (2 people), material experts (2 people), subject teachers (4 people), and 44 high school class XI Science students. The research instrument used a Likert scale of 1 - 5 to find out the opinions of each validator of the flipbook as instructional media. The results of assessment from each validator will be analyzed descriptively using a percentage to determine the level of feasibility. The results showed that the flipbook-based digital media was included in the category of "feasible" to be used as an instructional learning media for biology class in high school, this was indicated by the results of the validation by each of the validators who obtained a “feasible” result.
The Utilization of Computer-Based Interactive Multimedia in Improving Entrepreneurial Attitudes of High School Students Rejekiningsih, Triana; Sudiyanto, Sudiyanto; Budiarto, Mochamad Kamil
Jurnal Pendidikan Indonesia Vol 11, No 1 (2022)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpi-undiksha.v11i1.37031

Abstract

Entrepreneurship education is important to be delivered by students in the digital era. Through an entrepreneurial learning process that is integrated with the use of digital learning media, it is hoped that it will create a more dynamic, active and student-centered learning environment so that it can facilitate students in achieving the learning goals that have been set. This study aims to convey the results of the interactive multimedia effectiveness test on improving students' entrepreneurial attitudes in learning craft and entrepreneurship for high school students. This research method is an experimental method with a quasi-experimental design with pre and posttest in the control class and experimental class. The data collection instrument used was an attitude scale questionnaire. This study was followed by high school students, the sample selection used cluster random sampling which was taken in a certain class which is equivalent. The results showed that through the use of interactive multimedia, there was a significant effect and was followed by an increase in students' entrepreneurial attitudes. This study concludes that interactive multimedia is considered quite effective in influencing and improving students' entrepreneurial attitudes as an effort to achieve learning objectives. Therefore, interactive multimedia is very suitable for use as a learning medium for craft and entrepreneurship subjects in high school.
Students’ opinions on the need for interactive multimedia development for entrepreneurship learning Mochamad Kamil Budiarto; Triana Rejekiningsih; Sudiyanto Sudiyanto
International Journal of Evaluation and Research in Education (IJERE) Vol 10, No 4: December 2021
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v10i4.21411

Abstract

The use of information technology in education has the potential to have positive outcomes in the face of globalization. This study aimed to identify various needs in order to integrate technology into learning. The study employed a quantitative approach with a survey method to senior high schools. The questionnaire was used as a data collection instrument which was distributed to a research sample of 60 students who were randomly selected. The results revealed that students' attitudes toward the integration of technology into the learning process are inversely proportional to their use of learning media, which is still limited to the printed module. Students would like to create interactive multimedia as a medium for learning craftsmanship and entrepreneurship, based on the needs of students who are technologically literate and efforts to optimize the use of facilities that available at school.
Digitalization of Learning Media through Digital Book Development Using the Flipbook Application Meylani Astino Perdana; Dodiet Enggar Wibowo; Mochamad Kamil Budiarto
Jurnal Pendidikan dan Pengajaran Vol 54 No 2 (2021): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (314.1 KB) | DOI: 10.23887/jpp.v54i2.34639

Abstract

The development and advancement of information and communication technology that penetrates various fields of human life had enormous potential to be used, therefore it was important to integrate thoroughly between technology into the learning process. This study aims to develop a flipbook-based digital as an instructional media that was suitable for the learning activities. This research approach was research and development (RnD) with the ADDIE as a development model which consists of Analysis, Design, Development, Implementation, Evaluation. However, this research only focuses on knowing the feasibility level of the flipbook. The subjects of this study were media experts (2 people), material experts (2 people), subject teachers (4 people), and 44 high school class XI Science students. The research instrument used a Likert scale of 1 - 5 to find out the opinions of each validator of the flipbook as instructional media. The results of assessment from each validator will be analyzed descriptively using a percentage to determine the level of feasibility. The results showed that the flipbook-based digital media was included in the category of "feasible" to be used as an instructional learning media for biology class in high school, this was indicated by the results of the validation by each of the validators who obtained a “feasible” result.
Identification of students' needs for multimedia development in craft and entrepreneurial topic: information technology-assisted learning Mochamad Kamil Budiarto
COUNS-EDU: The International Journal of Counseling and Education Vol. 5 No. 4 (2020)
Publisher : Indonesian Counselor Association (IKI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23916/0020200525740

Abstract

This study aimed to identify the need for multimedia development for craft and entrepreneurship learning. Quantitative descriptive is the research approach used. Data collection techniques using a needs analysis questionnaire and analyzed quantitatively using statistics to find out the means and percentage of responses from the sample. The subjects of this study consisted of 55 students of Class XI IPA of SMA N 1 Susukan, Cirebon. The results of the study report that the need for multimedia development for learning craft and entrepreneurship topic received positive responses from students and was supported by students who have the ability to operate computers, besides that schools had been supported by facilities such as computer laboratories. Given all this time, the module still dominates as a learning medium. This research can be used as a basis for decision making for the stages of developing multimedia learning products.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS POTENSI LOKAL UNTUK PEMBELAJARAN PRAKARYA DAN KEWIRAUSAHAAN DI SMA Triana Rejekiningsih; Mochamad Kamil Budiarto; Sudiyanto Sudiyanto
Kwangsan: Jurnal Teknologi Pendidikan Vol 9, No 2 (2021): Kwangsan
Publisher : Balai Besar Guru Penggerak Jawa Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31800/jtp.kw.v9n2.p167--185

Abstract

This study aims to develop interactive multimedia products based on local potential that are suitable for use in handcrafted learning and entrepreneurship in high schools. This research is a research and development (Research and Development) with a 4-D model (Define, Design, Develop, Disseminate) which takes place in Susukan 1 State Senior High School, Cirebon. The subjects of this study were 29 students, two educators and two media and material expert. The research instrument used a needs analysis questionnaire and observation sheet at the definition stage, then a questionnaire for validation of media experts, material experts, educators and students for the development stage. The result of this research and development is an interactive multimedia product that is suitable for learning craftsmanship and entrepreneurship. The research results show that students have a positive view of interactive multimedia development, besides that the results of developing interactive multimedia products based on local potential have gone through the validation and assessment stages of all media experts with a score of 4.6 (very good), material experts 4.8 ( very good), educators 4.3 (good), and students 4.2 (good), so that overall interactive multimedia products have met learning needs and are included in the appropriate category for use in the learning process of handcraft and entrepreneurship in high school.AbstrakPenelitian ini memiliki tujuan untuk mengmbangkan produk multimedia interaktif berbasis potensi lokal yang layak digunakan pada pembelajaran prakarya dan kewirausahaan di Sekolah Menengah Atas. Penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan model 4-D (Define, Design, Develop, Disseminate) yang mengambil lokasi di Sekolah Menengah Atas Negeri 1 Susukan, Kabupaten Cirebon. Subjek penelitian ini adalah 29 peserta didik, dua pendidik serta dua validator ahli media dan materi. Instrumen penelitian menggunakan angket analisis kebutuhan dan lembar observasi pada tahap pendefinisian, kemudian angket untuk validasi ahli media, ahli materi, pendidik serta peserta didik untuk tahap pengembangan. Hasil dari penelitian dan pengembangan ini adalah produk multimedia interaktif yang layak digunakan untuk pembelajaran prakarya dan kewirausahaan. Melalui hasil penelitian menunjukkan siswa memiliki pandangan yang positif terhadap pengembangan multimedia interaktif, disamping itu hasil pengembangan produk multimedia interaktif berbasis potensi lokal telah melalui tahapan validasi serta penilaian dari seluruh ahli media dengan skor 4,6 (sangat baik) , ahli materi 4,8 (sangat baik), pendidik 4,3 (baik), dan siswa 4,2 (baik), sehingga secara keseluruhan produk multimedia interaktif telah memenuhi kebutuhan pembelajaran serta termasuk dalam kategori layak untuk digunakan dalam proses pembelajaran prakarya dan kewirausahaan di SMA. 
Peluang pemanfaatan aplikasi dan media pembelajaran berbasis teknologi sebagai inovasi pembelajaran di era digital Sofia Rahmawati; Elga Surya Andika; Mochamad Kamil Budiarto
Educatio Vol 17, No 1 (2022): Educatio: Jurnal Ilmu Kependidikan
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edc.v17i1.4729

Abstract

Information and communication technology has the opportunity to be applied in the learning process, one of which is through the creation of digital learning media as a tool to support learning activities. This study aims to conceptually describe the opportunities for various applications to be applied in the learning process and become the basic material in the development of media and learning materials based on information and communication technology (ICT). This research method is a literature study which will contain various analyzes sourced from scientific journals, books and other supporting documents as data sources. The focus of the literature search which is the subject of research consists of several key words, such as learning media, ICT, learning applications and 21st century competencies. The results of the study succeeded in describing various ICT-based learning media formats accompanied by the benefits that users would receive from these media. ICT-based learning, both from the cognitive, affective and psychomotor aspects. In addition, this research also conveys the benefits and advantages of each application that can create a digital learning media to make it easier for educators to identify related opportunities for use that are tailored to the needs of each educational institution. 
Penerapan Model PBL dan IBL Berbantuan Media Video untuk Meningkatkan Kemampuan Berpikir Kritis Iwan Maulana; Mochamad Kamil Budiarto; Taufiq Subhanul Qodr
Faktor Jurnal Ilmiah Kependidikan Vol 9, No 3 (2022): FAKTOR Jurnal Ilmiah Kependidikan
Publisher : Universitas Indraprasta PGRI, Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/fjik.v9i3.12609

Abstract

Teaching social science in elementary schools is not only conveying theories but also real forms of implementation and problems that often arise in the daily environment, so as to develop students' critical thinking in reconstructing events and the values contained therein. However, the media and learning methods used today have not been able to improve students' critical thinking skills. This study aims to improve students' critical thinking skills through the application of collaboration between PBL and IBL models using video. The research subjects were elementary school students in Surakarta. This research design uses classroom action research which consists of three cycles. The results showed that critical thinking skills increased in each cycle. In the first cycle, 50.33% of critical thinking skills in the second cycle increased to 69.83% and in the third cycle increased to 78.38%. So the conclusion from the results of this study is that the implementation of PBL and IBL models through video media is proven to be able to improve students' critical thinking skills.