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ANALISIS KESULITAN MENYELESAIKAN SOAL DIMENSI TIGA DITINJAU DARI TINGKAT PEMAHAMAN SISWA KELAS XII MAN 2 PESISIR SELATAN Benita Widya Astuti; khairudin khairudin; Susi Herawati; Fazri Zuzano; Niniwati Niniwati
Jurnal Tunas Pendidikan Vol. 5 No. 1 (2022): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v5i1.777

Abstract

This research is a qualitative descriptive study with the aim of knowing the form of difficulty and the factors that cause students' difficulties in solving 3D questions in terms of the level of understanding of class XII students of MAN 2 Pesisir Selatan. The subjects in this study were 31 students of class XII IPA. The data in this study were obtained from written tests and interviews. The results showed that students with a high level of understanding had no difficulty in solving problems. All indicators of understanding have been achieved and are called low level difficulty type. Students with a moderate level of understanding have difficulty on the third and fifth indicators, including the type of moderate level of difficulty. The results of the interview showed that students had difficulty in solving problems because they were not careful in the steps of the process, it was difficult to relate various concepts and imagine. Students with low levels of understanding have difficulty on all indicators except for the second indicator and this is included in the type of high level of difficulty.
DEVELOPMENT OF VIRTUAL REALITY-BASED MULTIMEDIA MODELING AND SIMULATION LEARNING TO ACHIEVE MEANINGFUL LEARNING KARMILA SURYANI; KHAIRUDIN KHAIRUDIN; RINI WIDYASTUTI; MEIRIANI ARMEN; ADE FITRI RAHMADANI; RAHMA DINA POHAN
SOSIOEDUKASI Vol 15 No 3 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v15i3.8639

Abstract

This research aims to develop Virtual Reality (VR)-based learning multimedia for the Modeling and Simulation course as an effort to achieve meaningful learning in higher education. The study employed a Research and Development (R&D) method consisting of several stages, including needs analysis, design, validation, and product testing. Data analysis was conducted through the validity test of the practicality questionnaire, expert validation of the media, and practicality testing by users. The validity test of the instrument involving 63 respondents showed that all items were valid at a 5% significance level. Expert validation results indicated an average validity score of 91%, categorized as highly valid, covering aspects of material content, visual communication, user design, and software utilization. The practicality test conducted with 63 students of the Informatics and Computer Education Study Program revealed that the VR-based learning multimedia was highly practical, easy to use, and effective in enhancing students’ understanding of Modeling and Simulation concepts. The interface design dominated by blue tones provided a calm and comfortable learning atmosphere. Based on these findings, it can be concluded that the Virtual Reality-based learning multimedia developed in this study is highly valid and practical, and therefore suitable for broader implementation as an innovative learning medium to enhance the quality and meaningfulness of students’ learning experiences.