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Journal : CCIT (Creative Communication and Innovative Technology) Journal

Applying Contextual Teaching and Learning on Multimedia to Enhance Logical Thinking Skills Eka Fitrajaya Rahman; Almira Kiasati Solehudin; Erna Piantari
CCIT Journal Vol 16 No 2 (2023): CCIT JOURNAL
Publisher : Universitas Raharja

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Abstract

Contextual teaching and learning is a learning concept that encourages students to make a connection between knowledge and its application in real life. This concept can stimulate students to think logically so that they can improve their logical abilities. By having good logic skills, students will find it easier to solve various problems that occur. To facilitate the learning process based on contextual teaching and learning, in this research, web-based multimedia learning was developed by applying the Contextual teaching and learning model with the ADDIE method. From the results of the research conducted, it was found that the increase in students' logical abilities was evaluated based on three indicators: the coherence of thinking with a value of n-gain = 0.32 (moderate improvement), argumentative ability n-gain = 0.27 (low improvement), and drawing conclusions n-gain = 0.33 (moderate improvement).
The Effect of UIUX Design of Artificial Intelligence E-Learning System on Student Learning Engagement Erna Piantari; Sidiq Nugraha; Enjun Junaeti; Erlangga Erlangga
CCIT Journal Vol 16 No 2 (2023): CCIT JOURNAL
Publisher : Universitas Raharja

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Abstract

Currently, e-learning has been widely used in the learning process. This is inseparable from the advantages of e-learning which allows learning to be done anytime, anywhere even with minimal instructor involvement or even no instructor involvement. The challenge in developing e-learning is how the learning process remains interesting and motivates students to remain fully involved in the learning process. In this study evaluated how the effect of UI/UX design on e-learning on AI learning that has been designed in previous research on learning engagement. The evaluation process was carried out comparing the value of student engagement in the previous AI e-learning with AI e-learning that had implemented the UI/UX design that had been designed. The value of student engagement is measured using the Online Student Engagement (OSE) matrix for skill and emotional indicators. Based on the results of the evaluation, it was concluded that UI/UX design can increase learning engagement on e-learning AI that was built with an average increase of 10.13% for skills indicators and 11.12% for emotional indicators.