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DESIGN OF I-SLA (ISLAMIC LEARNING APPLICATION) AS TAJWEED LEARNING MEDIA BY USING THE SPEECH RECOGNITION TECHNOLOGY Ridho Rahman Hariadi; Siska Arifiani; Agus Budi Raharjo; Hadziq Fabroyir
JUTI: Jurnal Ilmiah Teknologi Informasi Vol. 21, No. 1, January 2023
Publisher : Department of Informatics, Institut Teknologi Sepuluh Nopember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12962/j24068535.v21i1.a1121

Abstract

Indonesia is a country with the majority of the population converting to Islam, which is more than 87% of the total population of Indonesia. As Muslims who adhere to the teachings of Islam, the teachings that must be understood are tajweed lessons. Tajweed science is the science that studies how to read the Qur'an properly and correctly. Adherents of Islam in Indonesia are still many who do not understand and cannot read the Qur'an properly and correctly. Research noted that there are still about 65% of Indonesian Muslims still blind to the writings of the Qur'an. The importance of learning tajweed science is that it can read precisely, if there are errors in reading the Quran can change its true meaning. Tajweed lessons are commonly obtained through non-formal educational institutions that focus on learning Islam. The current pandemic period causes all learning activities to be limited and difficult, including learning al quran education.  Online learning applications today are still rare that develop Quran Education including tajweed science, so people who want to learn the science have not found the right tools. We are planning an application called I-SLA (Islamic learning application). I-SLA is a tajweed learning application that utilizes speech recognition to correct the pronunciation of the user's Quran and provide justification if in pronunciation there is still something wrong, this technology has the ability to exchange information using acoustic signals. In addition, there is a consulting feature of tajweed experts if they feel they want to deepen tajweed knowledge. The design of the application in this study was carried out in a direct manner. The mechanism of this research is made by conducting a literature study for the process of making software needs specifications, followed by the creation of software design with UI / UX, followed by the creation of applications and closed with testing. This process is carried out continuously in accordance with the planning period. The result of this study is the application of I-SLA (Islamic Learning Application) with the aim of users of children, adolescents, and adults who want to deepen tajweed science to improve its pronunciation.
The Use of Location-Based Augmented Reality as Information Media in The Digital Map Application of Jakabaring Sport City Siska Arifiani; Miranda Manurung; Raden Venantius Hari Ginardi
PIKSEL : Penelitian Ilmu Komputer Sistem Embedded and Logic Vol. 9 No. 2 (2021): September 2021
Publisher : LPPM Universitas Islam 45 Bekasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33558/piksel.v9i2.2981

Abstract

Jakabaring Sport City (JSC) is an integrated sports facility complex and a public tourist spot in Palembang. Due to its extensive area and numerous facilities, visitors need a map with distinct markers for the landmark to make it easier when walking around. Recent technology advancements and its expanding role in various fields invites the question on how to integrate technology in the tourism industry. This journal aims to create an android-based digital map application with augmented reality (AR) as a guiding medium that will display directions towards the Jakabaring exit gate. This app is built using Maps SDK for Android to build the digital maps, Navigation SDK for Android to run navigation, and Maps for Unity to display AR objects that will show the directions towards the exit. The development focuses on a location-based service using GPS to track the user's whereabouts and provide real-time location data around the user. This application has a location search feature, a guiding direction (route and navigation) to a designed location, and an AR camera feature to display where the JSC exit gate is located. Every feature is working well and able to help users while visiting JSC. However, this application could still be improved in the AR feature because on its current version, it is only able to display directions to the JSC exit gate when users are within a radius of one kilometer or less to the exit.
Pelatihan Kepemimpinan Digital Koperasi dan UKM Berbasis Virtual Reality dalam Menyongsong Revolusi Industri 5.0 Hadziq Fabroyir; Adzanil Rachmadhi Putra; Dewi Rahmawati; Dian Kusumawati; Siska Arifiani; Fidi Wincoko Putro; Purnama Anaking
Sewagati Vol 9 No 4 (2025)
Publisher : Pusat Publikasi ITS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12962/j26139960.v9i4.4206

Abstract

Perkembangan Revolusi Industri 5.0 menuntut koperasi dan UKM untuk memperkuat kepemimpinan digital melalui integrasi teknologi imersif. Namun, tantangan seperti keterbatasan literasi teknologi, minimnya eksposur terhadap pelatihan berbasis simulasi (Online Business Simulation/OBS), dan kesenjangan infrastruktur masih menghambat transformasi ini. Kegiatan pengabdian masyarakat ini bertujuan meningkatkan kapasitas kepemimpinan digital pelaku koperasi/UKM binaan UPT Pelatihan Dinas Koperasi dan UKM Provinsi Jawa Timur, serta guru dan siswa SMK di Kota Malang, melalui pelatihan berbasis Virtual Reality (VR) dan OBS. Metode pelaksanaan mencakup analisis kebutuhan, pengembangan modul VR dengan skenario bisnis realistis, pelatihan menggunakan platform kolaboratif (Miro dan ClickUp), serta evaluasi berbasis experiential learning. Hasil pelatihan (n=50 peserta) menunjukkan: (1) 96% peserta lebih memilih Miro untuk kolaborasi visual karena kemudahan fitur sticky notes dan papan diskusi; (2) 66% peserta (guru dan pelaku UKM) telah memiliki pengalaman dasar VR, tetapi pemahaman modul meningkat signifikan setelah praktik langsung (dari 38% ke 90% persepsi positif); (3) OBS berhasil menyimulasikan dinamika bisnis secara interaktif, dengan 85% peserta menyatakan peningkatan keterampilan pengambilan keputusan. Kegiatan ini membuktikan bahwa pendekatan VR-OBS efektif dalam membangun kesiapan kepemimpinan digital yang human-centric, sekaligus menyediakan model pelatihan berkelanjutan bagi UPT Pelatihan Dinas Koperasi dan UKM Jawa Timur dan SMK di Malang. Pengembangan modul dengan video tutorial dan integrasi kurikulum SMK direkomendasikan untuk memperluas dampak.