Noorsidi Aizuddin Mat Noor
Universiti Teknologi Malaysia

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Journal : Indonesian Journal of Electrical Engineering and Computer Science

Users’ emotional evaluation towards kansei-based higher learning institution website using geneva emotion wheel Punitha Turumugon; Aslina Baharum; Nadia Hanin Nazlan; Nor Azida Mohamed Noh; Noorsidi Aizuddin Mat Noor; Emelia Abdul Rahim
Indonesian Journal of Electrical Engineering and Computer Science Vol 16, No 3: December 2019
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v16.i3.pp1547-1554

Abstract

Functionality, usability, and pleasure are the three elements that influence consumers decision-making and behavioral intentions. This study attempts to fill in the gap in the web design literature by justifying the Kansei-based engineering technique by embedding emotional cues in Higher Learning website designs. This study aims to test the effectiveness of a Kansei-based website that was designed in accordance with the Kansei-based standards for web design. Using an online Geneva Emotion Wheel survey, the results suggest that the Kansei-based website elicit favorable positive emotion from users
Stress catcher application for mobile stress monitoring using questionnaire-based Aslina Baharum; Siti Hasnah Tanalol; Cheng Xu Jian; Muhammad Omar; Noorsidi Aizuddin Mat Noor; Nurhafizah Moziyana Mohd Yusop
Indonesian Journal of Electrical Engineering and Computer Science Vol 16, No 2: November 2019
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v16.i2.pp917-924

Abstract

Nowadays, stress has become the main reason to cause health problems. The human’s lifestyle has been increasing due to the fast development of technologies which help to improve performance and productivity indirectly increased the burden of human lifestyle. Many studies have done to identify the cause of stress and the effect of stress among university students. However, stress monitoring is not well mentioned in the previous works especially stress monitoring with questionnaire-based. Thus, this research tried to come out with a mobile application that fit to use to monitor the stress level by using a questionnaire. Mobile-D used to identify and develop the mobile application, namely as Stress Catcher. Mobile-D approach allows Test-driven development and it is suitable to use for mobile applications development. A prototype of Stress Catcher will function to prove the usefulness in human lifestyle.
Mobile learning application: flipped classroom Aslina Baharum; Lim Yi Wan; Farashazillah Yahya; Nadia Hanin Nazlan; Nor Azida Mohamed Nor; Ismassabah Ismail; Noorsidi Aizuddin Mat Noor
Indonesian Journal of Electrical Engineering and Computer Science Vol 17, No 2: February 2020
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v17.i2.pp1084-1090

Abstract

This study attempts to illustrate the phases of designing a flipped learning mobile application. It is worth noting that changes in students’ learning behavior should be met by changes in the classroom – particularly on the way a course should be delivered. Studies have shown that students who learn using the flipped learning method are less likely to fail as opposed to their counterparts in the traditional classroom setting. The rising importance and popularity of flipped learning necessitates the development of a mobile application that assists both students to learn and allow instructors to manage their course via their mobile devices, almost anywhere and anytime. The software development life cycle (SDLC) is divided into four distinct phases: 1) Preliminary study, 2) content design, 3) System design and development, and 4) System evaluation. The effectiveness of the application is tested using electroencephalography (EEG). The findings suggest effectiveness of the mobile application falls within the acceptable range. Improvements for the flipped learning mobile application is also presented.
Evaluating gender-based mobile shopping application using eye-tracking technology Aslina Baharum; Emelia Abdul Rahim; Rozita Hanapi; Noorsidi Aizuddin Mat Noor; Nurhafizah Moziyana Mohd Yusop
Indonesian Journal of Electrical Engineering and Computer Science Vol 13, No 3: March 2019
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v13.i3.pp1095-1101

Abstract

The mobile applications (apps) development has been gaining popularity for the past few years. Some mobile apps have been failing in its popularity because of the unattractive user interface and bad interaction with the apps. This was proven by previous researchers who have stated that the interaction between a user of mobile application and a graphical user interface could lead to some misunderstandings, errors and frustration from an inability to achieve a goal and could lead to failure of the mobile application. Most of the mobile application developers have been facing proper graphical user interface design recently. There is a noticeable lack of studies and research in the area of mobile application design compared to web application user interface (UI) design. Therefore, this research was done to evaluate the different gender on the mobile shopping application using eye-tracking technology. This research had proposed guidelines based on gender for mobile shopping application. These proposed guidelines can be preferred in the designing process of a mobile shopping application as it could provide a better user interaction and would prevent failure in its popularity by providing fast and user friendly interface.