Sherly de Yong
Program Studi Desain Interior, Fakultas Seni Dan Desain, Universitas Kristen Petra

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Journal : Intra

Perancangan Interior Art Development and Activity Center di Surabaya Angeline, Vanya; Yong, Sherly de; Mulyono, Hendy
Intra Vol 6, No 2 (2018): Desain Interior 2017/2018
Publisher : Intra

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Abstract

Creative Economy is a topic that is being discussed by the public. Creative economy industry is a way to face the current development and the nation’s economy. Since the existence of creative economy industry, art and creativity become something that is appreciated by the nation and state. The design of Art Development and Activity Center in Surabaya is aimed to accommodate adolescent learning activities as a medium to develop creativity and education in the field of art in order to face creative industry. Such places are necessary nowadays because a lot of Indonesian people are still lacking of knowledge, especially in the field of art. Therefore, this problem can affect the enthusiasm to develop in the field of creative economy. The design of Art Development and Activity Center can be regarded as a place for art course facility in the field of applied art, which are interior design, fashion design, visual communication design, product design (jewelry design), and music. Moreover, this place is also equipped with facilities that can support learning activities and express art such as mini gallery and mini auditorium. Interior design of Art Development and Activity Center in Surabaya is also supported with its interior organization that applies the Modern Pop Art Contemporary style so that it will radiate the nuance of art. This design uses 6 steps of method, which are empathize & define, research, ideate, prototype, test, and implementation.
Perancangan Interior K-Pop Experience Center di Surabaya Dewi, Savitri Kartika; Yong, Sherly de; Kayogi, David Tan
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

Korean Wave, called Hallyu in Korean, is a pop-culture phenomenon from South Korea spread globally. In Indonesia, especially Surabaya, there are numerous K-Pop fans. A facility based on K-Pop experience center in Surabaya is needed to accomodate the fans appreciative activities also inform and present new experiences based on educative, interactive, and recreative values. Design Thinking method was used as design guideline with the steps of Define, Research, Ideate, Prototype, Selection, Implementation, and Learn. The interior design will be implemented along with experience-based program  using latest technologies to reach the goal of the design.
Redesign Interior Museum Kesehatan Dr. Adhyatma, MPH di Surabaya Prayoga, Ivan; Yong, Sherly de; Basuki, Lucky
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

Dr. Adhyatma, MPH Museum of Health were chosen as design object based on the fact that from year to year Indonesians eagerness to visit museum are decreasing with significant numbers. Dr. Adhyatma, MPH Museum of Health actually provides complete information along with the objects and research reports that have been carried out, and also the object displayed are classified as unique and peculiar, so it can increase the interest of the community to visit the museum, but in fact there are very few visitors. Design thinking used as design method, assisted by questionnaires system to obtain valid data in order to specify the existing problems. Design thinking have 3 main stages, understand; explore; and materialize. Understand, collecting information and specify problems in the design object; explore, experimenting to create a concept that can solve the problems; and materialize, process of introducing design to the community to get a direct feedback. “Historical” is a concept that solve the problems mentioned before, this concept itself is a combination of 4 words, history, storytelling, interactive, and mimical. This concept is applied through a variety of designs, such as ceiling’s shape and structuring system of museum objects that resemble Rod of Asclepius, which is a medical symbol; and application of technology (Augmented reality and virtual reality) as a conveyor of information (Storytelling).
Perancangan Interior Kidzania Mini di Malang Town Square Jessica Christina Sugianto; Sherly de Yong; Lucky Basuki
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

Early age is the most appropriate age for a child to develop their imagination in learning new things, but not many parents are able to see and take advantage of that moment.City of ‘Education’ as an image of the Malang City is the main reason for this design to be presented in the Malang City, so that children can be educated on the world of profession by playing. For this reason, a place like Kidzania Mini is needed in Malang Town Square that is able to present a professional experience for children aged 4 to 16 years with a smaller area.Design Thinking method was used as design guideline with the steps of understand, observe, point of view, ideate, prototype, and test. The basic concept of Kidzania Mini is a city park surrounded by profession buildings with a touch of Kidzania's character. The application of the character Kidzania is applied to profession spaces as well as statues and other decorations in the garden of the Kidzania City.
Kajian Desain Elemen Interior untuk Yayasan Pendidikan Anak Buta di Surabaya Cindy Fransisca; Sherly de Yong; Purnama Esa Dora Tedjokoesomo
Intra Vol 6, No 2 (2018): Desain Interior 2017/2018
Publisher : Intra

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Abstract

Blind get the opportunity to be guided and get a chance to get education to grow optimally. Blind people are individuals who have visual inhibitions. Limitations impede blind children in various activities in fulfilling their needs, so in addition to requiring public education services as well as a child, the blind child needs special services to rehabilitate the disorder, it is obligatory for a blind child to receive special attention. Related to that, it takes an interior element that can be used to facilitate blind children in doing activities, especially in learning activities. The purpose of this study is to describe the proposals, solutions and roles of the creation of furniture design for blind children at the Blind Children's Education Foundation Surabaya. Target of research that resulted, among others, in the form of data that has been tested about the design of furniture for children with special needs, especially blind children in the Foundation for Children's Education Buta Surabaya.
Perancangan Interior Lego House sebagai Pusat Edukasi dan Retail di Surabaya Ade Ulfa Apriliana; Cok Gede Padmanaba; Sherly de Yong
Intra Vol 4, No 2 (2016): Desain Interior 2015/2016
Publisher : Intra

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Abstract

Education is the most important things for children. Education can be applied in various ways such as learning by playing with educational toys. Currently, there are only a few play area for children at the mall, so it is necessary to create one area that can comply the problems. Some of the existing play areas in Surabaya, especially in malls, still don’t have an educational value in it. It is necessary to have an educational value in a play area for children. Lego is one of an educative toys for kids and also a well-known toy brands, known by almost everyone ranging from kids to adults, like Lego House. Besides that, a store is needed to complete this Lego House design. The design method used are design thinking and mind mapping. There are 4 stages in this method which are, observation (this is the stage of collecting data and information about education and lego), brainstorming (this is the stage of a problem solving with concept, mind mapping, and some sketch), prototyping (this is the stage of creating a mock up), and implementation (this is the stage of making the final design). The result of those problem solving are the concept of “play lego on the street” where there’s an educational value in it. The meaning of word “play” is playing, and playing can bring out the educational value with educative toys like lego. This concept has its own characteristic in its interior because of the street themes to attract the children.
PERANCANGAN INTERIOR COWORKING SPACE YANG RAMAH PENYANDANG DISABILITAS Riza Rohnia Aindi; Sherly de Yong
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

Nowadays with limited jobs, not onlyfor normal people but also for disabled people that have difficulty to find employment. One of the solutions to this problem is to become an entrepreneur. But another obstacle is expensive rate of office rent. Nowadays, there is a new culture of work called coworking space. The coworking spaces are expected to accommodate number of entrepreneurs who need a place to run their business. In this design project the writer used analytical methods which became the foundation of design thinking. Kembel’s Design Thinking (2009) was chosen to be developed again into design thinking that matched the design. This design is expected not only to be used by normal people who work in this co-working space, but also disabled people.
Perancangan Interior Pusat Terapi Dolphin Assisted Therapy (DAT) untuk Anak Autis di Surabaya Elizabeth Stephanie; Sherly de Yong
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

Autism is a developmental disorder in that causes children to have problems with their motoric sensors, and the number of autistic child has risen significantly. In order to help those children to develop better, some therapy is needed. One of them is a sensory therapy which works with dolphins, known as Dolphin Assisted Therapy, a therapy intended for autistic children, by swimming with dolphins as its main method. Through the concept of “Feel the Sea” and human center design method implemented in the interior design, not only swim and interact directly with the dolphins, parents and children are able to get underwater experience and also practicing their motoric sensors indirectly in each rooms provided.
Perancangan Interior Makerspace dan Gallery Café “The Workshop” di Surabaya Vienna Ernes Fellisia Setiawan; Cok Gede Padmanaba; Sherly de Yong
Intra Vol 4, No 2 (2016): Desain Interior 2015/2016
Publisher : Intra

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Abstract

Abstrac—Skills are needed as individual to develop themselves. Skills also became a major to starting a business. Learning a skill is now becoming a lifestyle in the society especially in big cities, such as Surabaya. There are many kinds of skills, depending on the specialization of each individual. Sometimes people get trouble to finding a workshop that they interesting in, so it needs attention tofulfill the requirement of society. The method that designer used is the method of design thinking. The Results of the design is not just become a means of exhibitions, but also become a means to increase the knowledge for people with specialization in vocational training.
Perancangan Ulang Interior Rumah Tinggal Solo Baru dengan pendekatan Smart & Eco Design (Studi Kasus Luasan 100, 150 & 240) Henry Christian Tjandra; I Gusti Ngurah Ardana; Sherly De Yong
Intra Vol 5, No 2 (2017): Desain Interior 2016/ 2017
Publisher : Intra

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Abstract

Interior sector within existing house at Solo Baru Area has been highly affecting the environment damage due to highly energy consumed. This fact was caused due to a large amount of construction and existing building on specified area doesn’t have any environmental preservation aspect approach. As an interior designer, it will be a proper responsibility to apply the micro scale energy efficient solution to the construction sector. Smart and eco design is a solution to the highly produced emission in the global issue.This design use design thinking as its method, by collecting data, ideate the concept, and to aplly the idea. The application of Eco design is by optimalize the using of natural energy by maximize the room circulation, low emission materials and low energy furnitures. They are applied to preserve the environment system. While Smart Interior is a design concept to optimize the interior by using technology that will give efficiency and newly experience purpose to the living human inside. This design, based on smart and sustainable concept, resulting a recycling method and an effective technique in finishing to save time and lowering the emission. Smart concept which is applied in this interior design is an integrated control panel and also technology for energy and water saving, in example, solar panel and waste water cycling.