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Penggunaan Quizizz Paper Mode pada Model Pembelajaran Kooperatif Tipe Teams Games Tournament untuk Meningkatkan Keterampilan Kolaborasi dan Hasil Belajar Siswa Hamida, Nazlafatin; Permatasari, Carolina Lita
Jurnal Simki Pedagogia Vol 9 No 1 (2026): Volume 9 Nomor 1 Tahun 2026
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v9i1.1279

Abstract

The ability to work together in a team or what is commonly called collaboration skills is very important for school students in the 21st century. Critical thinking, communication, collaboration and creativity are competencies contained in the 4C skills. The research method used is a type of classroom action research. The purpose of this study is to improve collaboration skills and student learning outcomes in Natural and Social Sciences subjects through a cooperative learning model of the Teams Games Tournament type using quizizz paper mode. The research subjects were fourth grade students of Salatiga 12 Elementary School through this type of classroom action research. Collaboration skills questionnaires in the form of self-assessment and written tests at the end of learning are the methods used to obtain data. The results of the study indicate that improving collaboration skills can help improve student learning outcomes in following learning which can be seen by looking at the average results of student learning in the pre-cycle of 62.1% and an increase in the average ability of student collaboration skills from 79% in cycle I to 97% in cycle II. So it can be concluded that the use of quizizz paper mode in the cooperative learning model of the Teams Games Tournament type can help improve collaboration skills and student learning outcomes.
Penerapan Model Pembelajaran Project Based Learning Berbantuan Media Diorama Ditinjau dari Hasil Belajar Peserta Didik Kelas 3A pada Topik Ragam Bentang Alam Indonesia di SDN Salatiga 12 Kota Salatiga: Penelitian Tindakan Kelas Nur Sita Faridah Arum Sari; Carolina Lita Permatasari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6499

Abstract

This study aims to improve the learning outcomes of third-grade students (Class IIIA) at SDN Salatiga 12 through the implementation of the Project-Based Learning (PjBL) model supported by diorama learning media. The background of this study is the low learning outcomes of students, particularly in the IPAS (Science and Social Studies Integration) subject, which is partly due to the use of conventional teaching models without concrete learning media. Additionally, most students have a kinesthetic learning style and prefer physical, activity-based learning methods. This research is a Classroom Action Research (CAR) conducted in two cycles using the Kemmis and McTaggart model. The subjects of this study were 26 third-grade students at SDN Salatiga 12. In the first cycle, 14 students scored above the Minimum Mastery Criteria (KKTP), while 12 scored below, with an average score of 69.7 and a mastery percentage of 53.8%. In the second cycle, the number of students scoring above the KKTP increased to 17, while 9 students scored below, with an average score of 81.9 and a mastery percentage of 73%. Based on the research findings, it can be concluded that the use of the PjBL model can improve student learning outcomes in the IPAS subject.