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Development of Pop Up Book Media to Improve Motivation and Learning Outcomes of Natural and Social Sciences for Grade IV Elementary School Marsanda Salwa Nisrina; Fitria Dwi Prasetyaningtyas
Jurnal Penelitian Pendidikan IPA Vol 11 No 4 (2025): April
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i4.10836

Abstract

The lack of enthusiasm of students in participating in learning due to the limitations of teachers to make creative and interesting learning media in IPAS subjects on Indonesian cultural assets material makes learning interest and learning outcomes low. This study aims to create pop up media that illustrates Indonesian cultural assets to increase the interest and learning outcomes of fourth grade students of SD Negeri 2 Protomulyo, Kendal Regency and analyze the effectiveness and feasibility of the pop up book media developed. This research uses the 10 stages of the Borg and Gall model for R&D research. Data were collected through observation, interview, documentation, questionnaire and test techniques. The results of the media data analysis were declared very feasible by material experts and media experts with a percentage of 93%.  The effectiveness of the media was tested using the N-Gain test obtained a value of 0.56 in the medium category, this value indicates that the pop up book succeeded in improving student learning outcomes, feasible and effective in improving student learning outcomes. This is evidenced by an increase in interest in learning which makes student learning outcomes increase after learning with pop up book media
Scrapbook Media Development to Improve IPAS Learning Outcomes Safira Galuh Yuniarizki; Fitria Dwi Prasetyaningtyas
Jurnal Penelitian Pendidikan IPA Vol 11 No 4 (2025): April
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i4.11047

Abstract

The lack of maximum use of learning media due to the limited ability of teachers in creating learning media resulted in students being bored and unfocused, resulting in 17 students out of 27 fourth grade students of SD Bumiayu 01 Pati Regency scoring incomplete on IPAS subjects. This is the background for researchers to create scrapbook learning media as a media tool in learning with the hope of overcoming the problems that occur. Scrapbooks are books with attractive images that are tailored to the subject matter and can be accessed flexibly. The validity test results received a score of 84% by media experts and 93% from material experts. From the results of data analysis obtained, this scrapbook learning media proved to be effective in improving learning outcomes. This statement is evidenced by the acquisition of the paired sample t-test value of 0.00 which means <0.05, meaning that there is a difference in the average pretest and posttest scores. In the N-Gain test getting a value of 0.6291 medium category. So it is concluded that there is an increase in the average IPAS score from 50.8 to 80.5 by students after using the media implemented in learning.
Pengaruh Model Kooperatif Tipe Make a Match Berbantuan Puzzle untuk Meningkatkan Hasil Belajar Siswa Kelas V pada Mata Pelajaran IPAS di SD Negeri Cikuya 01 Yiyin Syifa Zainiyah; Fitria Dwi Prasetyaningtyas
Journal of Classroom Action Research Vol. 8 No. Special Issue (2026): Special Issue (March)
Publisher : Program Studi Magister Pendidikan IPA, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcar.v8iSpecial Issue.14286

Abstract

Penelitian ini dilakukan untuk mengetahui pengaruh penerapan model pembelajaran kooperatif tipe Make a Match berbantuan puzzle terhadap hasil belajar IPAS siswa kelas V di SD Negeri Cikuya 01. Penelitian ini memiliki relevansi penting karena pembelajaran IPAS di sekolah dasar masih menunjukkan kecenderungan rendahnya partisipasi aktif yang berdampak pada capaian hasil belajar. Penelitian dilaksanakan dengan pendekatan kuantitatif melalui metode eksperimen semu serta desain non-randomized pretest–posttest control group. Sejumlah 54 siswa yang dibagi menjadi dua kelas, yakni kelas VA kelompok eksperimen serta kelas VB menjadi kelompok kontrol. Pembelajaran yang memanfaatkan model kooperatif tipe Make a Match berbantuan puzzle diberikan pada kelas eksperimen, sementara kelompok kontrol melaksanakan pembelajaran konvensional. Hipotesis penelitian menyatakan adanya pengaruh signifikan model Make a Match berbantuan puzzle terhadap hasil belajar IPAS. Pretest serta posttest dimanfaatkan guna mengumpulkan data, kemudian diuji dengan Independent Sample t-test dibantu SPSS versi 30. Perolehan analisis menandakan bahwasanya pada kelas eksperimen, rerata skor posttest mencapai 92,61, lebih tinggi dibandingkan kelas kontrol 88,55. Nilai signifikansi 0,012 (p < 0,05) memperlihatkan bahwasanya implementasi model pembelajaran kooperatif tipe Make a Match berbantuan puzzle memberikan dampak positif serta signifikan bagi peningkatan perolehan belajar IPAS siswa kelas V. Temuan penelitian ini merekomendasikan guru sekolah dasar untuk menerapkan model pembelajaran yang lebih aktif dan efektif.
Pengembangan Media Ular Tangga Berbantuan Kartu Komik Materi Bumi untuk Meningkatkan Hasil Belajar Siswa Kelas V An Najmun Nuri Rokhim; Fitria Dwi Prasetyaningtyas
FONDATIA Vol 10 No 1 (2026): MARET
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v10i1.6079

Abstract

The limited development of game-based IPAS learning media integrated with visual literacy, particularly for earth-related content in elementary schools, forms the main basis of this study, as the abstract nature of earth topics requires concrete visualization to facilitate student understanding. The learning conditions in Grade V IPAS at SDN Podorejo 01 show limited use of interactive media with adequate visual elements, resulting in low student learning outcomes. This study aimed to develop and examine the feasibility and effectiveness of a snakes and ladders game medium supported by comic cards for the earth topic in the chapter “Mengenal Bumi Kita.” The study employed a Research and Development (R&D) approach with the ADDIE model, with product trials involving 6 students in a small-scale trial and 19 students in a large-scale trial. Data were collected through observation, interviews, questionnaires, as well as pretests and posttests, and were analyzed descriptively by calculating the feasibility percentage based on expert validation and the effectiveness response percentage, and quantitatively using paired-sample t-tests and N-Gain calculations. The results show that the developed medium obtained a very high feasibility rating from experts, with a percentage of 94%, and proved effective in improving student learning outcomes, as reflected in significant differences between pretest and posttest scores in both the small-scale trial (sig. = 0.010) and the large-scale trial (sig. = 0.000). The improvement in learning outcomes was further supported by N-Gain values of 0.6755 in the small-scale trial and 0.7192 in the large-scale trial. These findings indicate that the snakes and ladders game medium supported by comic cards contributes to enhancing the quality of IPAS learning and supports the development of innovative and contextual learning media in elementary schools.
Implementasi Teori Behaviorisme Berdasarkan Perspektif “Gema 5S” Untuk Memodifikasi Karakter (Studi Kasus: Siswa Kelas VB SDN Kradenan 01 Kota Pekalongan M. Arsyada Sabiily; Fitria Dwi Prasetyaningtyas
Journal of Classroom Action Research Vol. 8 No. 1 (2026): Februari
Publisher : Program Studi Magister Pendidikan IPA, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcar.v8i1.13751

Abstract

Abstract: This study aims to describe the effectiveness of the Gema 5S habituation program, consisting of Smile, Greeting, Salute, Politeness, and Courtesy, in shaping polite behavior among elementary school students. A qualitative approach was employed using observation, interviews, and documentation to obtain data on behavioral changes that emerged throughout the habituation process. The findings indicate an improvement in both affective and psychomotor aspects. The affective aspect developed through students’ willingness to use polite language, better emotional control, and growing empathy toward peers. The psychomotor aspect improved through more orderly morning routines, disciplined body posture, and active participation in classroom activities. Teachers played a key role by providing consistent stimuli and reinforcement, allowing habituation to proceed systematically and produce more stable behavioral patterns. Support from the school environment and parents strengthened the internalization of values, enabling students to maintain positive behaviors across various contexts. The study demonstrates that character habituation implemented systematically and repeatedly has a significant impact on the development of polite behavior in elementary school students. Keywords: character, habituation, student behavior, Gema 5S, elementary school. Abstrak: Penelitian ini bertujuan mendeskripsikan efektivitas pembiasaan Gema 5S yang meliputi Senyum, Salam, Sapa, Sopan, dan Santun dalam membentuk perilaku santun siswa sekolah dasar. Pendekatan yang digunakan adalah penelitian kualitatif dengan teknik observasi, wawancara, dan dokumentasi untuk memperoleh data mengenai perubahan perilaku yang muncul selama proses pembiasaan. Hasil penelitian menunjukkan adanya peningkatan perilaku positif pada ranah afektif dan psikomotorik. Ranah afektif berkembang melalui kemauan siswa menggunakan bahasa santun, kemampuan mengendalikan emosi, dan tumbuhnya empati terhadap teman. Ranah psikomotorik meningkat melalui kedisiplinan baris pagi, sikap tubuh yang lebih tertib, dan partisipasi aktif dalam kegiatan kelas. Guru berperan penting sebagai pemberi stimulus dan penguatan yang konsisten sehingga pembiasaan berjalan terarah dan membentuk perilaku yang lebih stabil. Lingkungan sekolah dan dukungan orang tua turut memperkuat proses internalisasi nilai sehingga kebiasaan positif dapat diterapkan secara berkelanjutan. Penelitian ini menunjukkan bahwa pembiasaan karakter yang dilakukan secara sistematis dan berulang berpengaruh signifikan terhadap perkembangan perilaku santun siswa sekolah dasar. Kata kunci: karakter, pembiasaan, perilaku siswa, Gema 5S, sekolah dasar.