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Reconstruction of Indonesian Arts Education Pedagogy: From Aesthetic Reproduction to Industrialization of Creativity Ayu Titis Rukmana Sari; Wahyudi; Ardika Dwi Gita Pratama
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 12 No 1 (2026): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v12i1.26110

Abstract

Arts education in Indonesia currently stands at an ideological crossroads between preserving traditional aesthetics and the demands of creative industrialization in the digital economy. This article aims to critically analyze the paradigm of arts education in Indonesia and develop a conceptual framework for pedagogical reconstruction relevant to the challenges of the 21st century. The research employed a qualitative approach using the Critical Conceptual Literature Review (CCLR) method combined with Critical Discourse Analysis (CDA). Data were obtained through a literature search of scientific articles, academic books, and international organization reports relevant to arts education, critical pedagogy, cultural studies, creativity, and the creative industry in Scopus, ERIC, Google Scholar, and Garuda databases. The research identified four main themes shaping the paradigm of arts education in Indonesia: aesthetic reproduction, cultural romanticization, digital transformation, and creative pedagogy. A synthesis of these four themes indicates that arts education remains oriented toward the preservation of artistic forms rather than the development of critical and innovative creativity, thus failing to fully address the needs of the creative community. Based on these findings, this article offers a conceptual framework for reconstructing arts education pedagogy that integrates creativity, critical reflection, cultural contextualization, digital literacy, and collaboration as the foundation of transformative arts education in the creative industry era
Transforming the Arts Education Curriculum as a Strategy for Strengthening 21st-Century Competencies: A Comparative Study of Indonesia and Singapore Ayu Titis Rukmana Sari; Wahyudi Wahyudi
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 11 No 2 (2026): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v11i2.27974

Abstract

Arts education serves to foster students' creativity and visual skills, collaboration, and reflective abilities for the development of 21st-century competencies. Southeast Asian countries use different methods to improve arts education amidst the era of globalization and digital transformation. Singapore emphasizes outcomes aligned with 21st-century competencies (21CC) and systemic support from the education ecosystem, while Indonesia emphasizes local cultural values ​​and character building through the independent curriculum. The purpose of this study is to compare arts education curricula in Indonesia and Singapore with a focus on four main dimensions: philosophy, structure, implementation, and evaluation. This research was conducted through a qualitative approach combined with a comparative study design. Primary data came from official policy documents, such as the Independent Curriculum (Indonesia) and the MOE Arts Syllabus 2024 (Singapore), while secondary data came from scientific literature related to 21st-century arts education. The results show that the philosophy and structure of the curriculum differ significantly. The independent curriculum emphasizes flexibility and local wisdom, allowing for pedagogical innovation, but faces differences in school competency levels. In contrast, Singapore's curriculum is more consistent in its implementation because it is systematic, tiered, and integrated with 21CC, and supported by institutional collaboration and digital technology. Singapore emphasizes authentic assessment, portfolios, and process rubrics, while Indonesia continues to rely on conventional assessments, which can be strengthened with standardized rubrics and teacher training. These findings confirm that alignment between the philosophy, structure, implementation, and assessment of the curriculum determines the effectiveness of arts education in developing 21st-century competencies.
PERMAINAN MISTERI DADU EKSPRESI: INOVASI EDUKATIF DALAM MEMBANGUN KARAKTER ANAK USIA DINI Nuriskha Wira Alginurindha; Epritha Kurnia Wati; Ayu Titis Rukmana Sari
Kumara Cendekia Vol 13, No 3 (2025): KUMARA CENDEKIA
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/kc.v13i3.102174

Abstract

Permasalahan pembelajaran dalam meningkatkan pendidikan karakter peserta didik khususnya pada kemampuan kerja sama masih terbatas. Permasalahan tersebut terlihat pada proses pembelajaran yang masih menggunakan LKPD sehingga minim kemampuan kerja sama anak dalam pembelajaran berbasis kelompok. Penelitian ini bertujuan untuk mengembangkan permainan "Misteri Dadu Ekspresi" untuk meningkatkan pendidikan karakter anak usia dini, khususnya dalam aspek kerja sama. Penelitian ini menggunakan metode Research and Development (R&D) dengan lima tahapan, yakni: analisis kebutuhan, pengumpulan data, desain produk, validasi ahli, dan uji coba kelompok kecil. Hasil penelitian menunjukkan bahwa permainan Misteri Dadu Ekspresi layak digunakan, berdasarkan validasi ahli materi, ahli media, dan uji coba kepada anak-anak di sebuah TK yang terletak di Kecamatan Plosoklaten. Permainan ini dirancang untuk menarik perhatian anak melalui elemen interaktif yang melibatkan aktivitas fisik, sosial-emosional, dan kognitif. Berdasarkan hasil uji coba di sebuah TK yang terletak di Kecamatan Plosoklaten, permainan ini berhasil meningkatkan kerja sama dan minat belajar anak dengan tingkat kelayakan 98,5%. Dengan demikian, permainan Misteri Dadu Ekspresi dapat digunakan sebagai alternatif pembelajaran inovatif anak untuk meningkatkan pendidikan karakter anak usia dini secara menyenangkan dan edukatif.