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Efektivitas Media Teka-Teki Silang Terhadap Penguasaan Kosakata Bahasa Jepang Siswa SMA Yulia Mawarni; Nova Yulia
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 2 (2023)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/omg.v6i2.722

Abstract

This study was inspired by the researcher's observation that pupils struggle to learn and remember Japanese terminology. The goal of this research was to examine the impact of crossword media on high school students' ability to learn Japanese vocabulary. This study employed a quantitative approach and a Pre Experimental Design for its investigation. The study employed a pre- and post-test design with a single group. Twenty-five students from IPS 1 in Grade 12 made up the study's sample. This research employed a systematic, unbiased sampling strategy. The information in this study comes from before and after examinations. The method of information gathering is a multiple-choice test with as many as 30 questions. The results of the Paired Samples T-Test show that the crossword game medium is significantly effective on the Japanese vocabulary mastery of students in class XII at IPS 1 SMAN 13 Padang, with a sig (2-tailed) value of 0.000 < 0.05. Additionally, pupils improved their Japanese vocabulary knowledge after utilising crossword puzzles as a learning tool. The average score before the test was 70.76, thus this boost from that to 83.32 is clear.                  
Kemampuan guru bahasa dalam merancang media evaluasi pembelajaran online Nova Yulia; Ulfia Rahmi; Meira Anggia Putri
ABDI HUMANIORA: Jurnal Pengabdian Masyarakat Bidang Humaniora Vol 4, No 1 (2022)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/abdihumaniora.v4i1.118374

Abstract

Online learning has been implemented widely at school, including in language learning. But, there are still many language teachers who encounter difficulties in doing online learning evaluations. To improve the language teachers' ability to do the learning evaluation with online media, we conducted training for the teachers about online learning evaluation media. Training participants were a group of Senior High School and Vocational high school teachers in Padang. The training was carried out with the stages of introducing the types of online learning evaluation media, tutorials on how to use some applications for online learning evaluation, and teachers simulating the online learning evaluation they had designed. The training result showed the improvement in teachers' ability to do learning evaluations with online media. The post-test results were two times higher than the pre-test results. Both tests' results showed a significant difference between before and after training. 
Pengenalan Bahasa Jepang Dasar Melalui Aplikasi Powtoon di SDN 01 Bandar Buat Padang Nova Yulia; Hendri Zalman; Nora Fudhla; Lili Mulyani
ABDI HUMANIORA: Jurnal Pengabdian Masyarakat Bidang Humaniora Vol 5, No 1 (2023)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/abdihumaniora.v5i1.125535

Abstract

SDN 01 Bandar Buat is located in Lubuk Kilangan District, Padang, with an average number of students of 28 per class. At SDN 01 Bandar Buat, students can learn foreign languages according to their learning abilities. Studying a foreign language is very necessary to increase students' knowledge. Apart from English which has been studied since elementary school, other foreign languages will also be very beneficial if introduced from an early age, one of which is Japanese. In everyday life, we can find children's shows that use Japanese, such as the anime of Doraemon, Ultraman, and many others. Besides that, many Japanese songs are also sung by children. This indicates that Japanese is very familiar among children. SDN 01 Bandar Buat provides the opportunity to teach Japanese language and culture from an early age so that it can provide benefits and provide refresher knowledge in the midst of the lessons they have learned so far. Learning Japanese vocabulary for children aged 6-12 years is not easy, because it is something they have never done before. Teachers had to be creative and use interesting teaching strategies. Therefore, the team created an animated video using the Powtoon application to teach basic Japanese vocabulary. That video is in Indonesian and introduces Japanese vocabulary such as animals and plants.
Onomatopoeia in the Digital Manga Naruto: Shinden – Yukemuri Ninpouchou Chapters 1–15 Aulia Rahmi; Nova Yulia
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol. 9 No. 1 (2026)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/vb48x854

Abstract

Onomatopoeia refers to words that imitate or describe sounds, conditions, movements, or certain feelings. Its use is not limited to spoken communication but is also widely found in literary works such as novels and manga to strengthen visual impressions and enrich narrative expression. However, understanding onomatopoeia often poses challenges for learners or non-native speakers of Japanese due to its contextual nature and strong cultural specificity. This study aims to identify and describe the types and meanings of onomatopoeia found in the digital manga Naruto: Konoha Shinden – Yukemuri Ninpouchou Chapters 1–15. The data analysis is based on the classification theory of onomatopoeia proposed by Kindaichi and Asano (1978), as cited in Hinata and Hibiya, as well as Akimoto’s theory of onomatopoeic meaning (in Nihongo Kyouiku ni Okeru Onomatope no Kenkyuu, p. 30), referenced by Hasna and Hermansyah (2019). This research employs a qualitative approach using a descriptive method. Data were collected through documentation study of the manga, with the data consisting of all onomatopoeic expressions appearing in the text. The results reveal five types of onomatopoeia within a total of 54 data entries. The most dominant type is giyougo with 21 occurrences, while gijougo is the least frequent, appearing only once. Furthermore, eight out of ten categories of onomatopoeic meaning proposed by Akimoto were identified, including: imitation of natural phenomena (1 data), animal sounds (1 data), human sounds (10 data), human behavior (17 data), human states or feelings (5 data), object sounds (18 data), and object movements (1 data)  
ANALISIS SONKEIGO DAN KENJOUGO DALAM ANIME VIOLET EVERGARDEN KARYA KANA AKATSUKI Riga Widya Nanda; Nova Yulia
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol. 8 No. 1 (2025)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/gqfg7236

Abstract

This research was aimed to describing the types of keigo, especially sonkeigo and kenjougo, and also the meaning of sonkeigo and kenjougo in the anime entitled Violet Evergarden by Kana Akatsuki. This research was a qualitative research with descriptive method and the source of the data in this study was an anime called Violet Evergarden, from episode 10 through episode 13.  Moreover, the data were vocabulary and sentences containing sonkeigo and kenjougo that found in the anime. The results of this research were four types of sonkeigo and three types of kenjougo that are often used in the four episodes. The first was type of sonkeigo that consists of special verbs with a total of 8 data points, verbs with renryoukei patterns with 3 data points, special nouns with 7 data points, and then prefixes and suffixes with 57 data points. Followed by the type of kenjougo, which consists of 13 data points for special verbs, 2 data points for patterned verbs, and 3 data points for renryoukei patterned verbs. Then, the meaning of sonkeigo and kenjougo that spoken by the main character, Violet Evergarden, and also by the other characters was tends to express their respect for their opponent.