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The Influence of Shopping Orientation, Online Trust, and Purchasing Experience on Purchasing Interests Back Through Consumer Satisfaction Aris Ariyanto
Formosa Journal of Multidisciplinary Research Vol. 3 No. 5 (2024): May 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/fjmr.v3i5.9235

Abstract

The objective of this study was to investigate the potential impact of Shopping Orientation, Online Trust, and Purchase Experience on Repurchase Intention. This investigation aimed to identify whether these factors had an influence, either individually or collectively, either through the mediating variables of Consumer Satisfaction or directly. The research employed a descriptive quantitative methodology. The population for this study consisted of students enrolled in the Bachelor of Management programme at Pamulang University who made purchases at the TikTok Shop. A total of 250 respondents were selected as the sample. The data collection was conducted using a questionnaire, while the data analysis involved employing several techniques such as instrument testing, classic assumption testing, path testing, coefficient of determination, t-test, and arithmetic f-test. The findings of this study indicate that Shopping Orientation, Online Trust, and Purchase Experience have a positive and significant impact on TikTok Shop Consumer Satisfaction. Similarly, Shopping Orientation, Trust, Purchase Experience, and Consumer Satisfaction also have a positive and significant influence on Repurchase Intention on TikTok Shop.
PENGARUH KUALITAS PELAYANAN DAN PROMOSI TERADAP KEPUASAN KONSUMEN PADA PAXEL HOME PANJANG JAKARTA BARAT Aris Ariyanto; Maissy Lugina Diana
Jotika Journal In Management and Entrepreneurship Vol. 3 No. 2 (2024): Februari
Publisher : Jotika English and Education Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56445/jme.v3i2.140

Abstract

Penelitian bertujuan mengetahui pengaruh kualitas pelayanan dan promosi terhadap kepuasan konsumen pada Paxel Home Panjang di Jakarta Barat. Metode yang digunakan adalah kuantitatif. Populasinya adalah konsumen Paxel Home Panjang di Jakarta Barat yang berjumlah 95.990 konsumen pada tahun 2021. Teknik pengambilan sampel menggunakan rumus slovin dan diperoleh sampel sebanyak 100 responden. Analisis data menggunakan uji validitas, uji reliabilitas, uji asumsi klasik, analisis regresi, koefisien korelasi, koefisien determinasi dan uji hipotesis. Hasil penelitian ini adalah Kualitas pelayanan berpengaruh signifikan terhadap kepuasan konsumen dengan nilai koefisien determinasi sebesar 47,1% dan uji hipotesis diperoleh t hitung > t tabel atau (9,340 > 1,984). Promosi berpengaruh signifikan terhadap kepuasan konsumen dengan nilai koefisien determinasi sebesar 39,6% dan uji hipotesis diperoleh t hitung > t tabel atau (8,012 > 1,984). Kualitas pelayanan dan Promosi secara simultan berpengaruh signifikan terhadap keputusan konsumen dengan persamaan regresi 9,521 + 0,466X1 + 0,300X2. Nilai koefisien determinasi sebesar 53,7% sedangkan sisanya sebesar 46,3% dipengaruhi faktor lain. Uji hipotesis diperoleh nilai F hitung > F tabel atau (56,166 > 2,700).
The Use of Flashcards Through Umbul Game in Learning Vocabulary: Is It Effective? Aris Ariyanto; Theresia Cicik Sophia B.; Sukma Nur Ardini
ETERNAL (English Teaching Journal) Vol. 15 No. 2 (2024): August
Publisher : Prodi Pendidikan Bahasa Inggris, FPBS, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/eternal.v15i2.745

Abstract

Vocabulary is the basic thing needed to learn the foreign language. It is wording that people have to know to communicate well, both in written and spoken structures, especially for young learners. Children's language development depends on their vocabulary, which has an impact on their academic performance. This study aimed to understand why first-grade elementary students struggle with English vocabulary in the curriculum. The primary goal was to determine if using flashcards with the Umbul game improved English vocabulary for first-grade students. The design of the research is Classroom Action Research (CAR). There are four fundamental processes in Classroom Action Research (CAR). Those are planning, acting, observing, and reflecting. In accordance with planning, the researchers prepare teaching kits needed to take action, such as: lesson plans, observation sheet, materials to be used in the classroom action, and evaluation sheet. In terms of acting, researchers implement the plan after preparing lesson plans, materials and evaluations. In this research, the researchers apply flashcards through Umbul games in teaching vocabulary. The researchers also give the post-test. Concerning observing, the researchers observe the process of teaching and learning activity. The researcher also makes result sheet to take note the information that occur during the activity. Regarding reflection, the researchers reflect, evaluate, and describe to improve the condition in the next cycle. The subjects were first-grade students from SD Pangudi Luhur Don Bosko Semarang participated in class I-C research projects. In this study, observation and evaluation sheet were applied as instruments. On the other hand, the information was obtained from observation and evaluation sheets. Information examined throughout the study was quantitative. The data was collected, and then it was examined by the researchers. The findings indicate a significant increase in first-grade students' motivation to learn English vocabulary, from 7% before to 15% after using flashcards. After implementing the flashcards through the Umbul game, the statistics indicated that students were able to acquire vocabulary with ease and were actively engaged in the teaching-learning process in the classroom. With the use of flashcards through Umbul games, students become more engaged in their studies and are more motivated to learn English. The students will have opportunities to improve their English by employing this strategy. Additionally, the English teacher can provide up chances for student participation in class activities by using flashcards as illustrated media. Hopefully, these findings can serve as a reference for future research.
PENGARUH CITRA MEREK DAN HARGA TERHADAP KEPUTUSAN PEMBELIAN SEPATU COMPASS MODULAR DI URBAN FOREST CIPETE Hasan Basri; Aris Ariyanto
Jurnal Intelek Insan Cendikia Vol. 2 No. 3 (2025): MARET 2025
Publisher : PT. Intelek Cendikiawan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengetahui seberapa besar pengaruh Citra Merek terhadap Keputusan pembelian Sepatu Compass Modular di Urban Forest Cipete, untuk mengetahui seberapa besar pengaruh Harga terhadap Keputusan pembelian Sepatu Compass Modular di Urban Forest Cipete, untuk mengetahui seberapa besar pengaruh Citra Merek dan Harga terhadap Keputusan Pembelian Sepatu Compass Modular di Urban Forest Cipete. Penelitian ini menggunakan pendekatan kuantitatif dengan sampel penelitian berjumlah 96 responden dan Teknik pengambilan sampel probability sampling, serta Teknik pengumpulan data melalui penyebaran kuesioner. Metode analisa data yang digunakan adalah uji instrument data, uji asumsi klasik, uji regresi linier sederhana dan berganda, koefisien determinasi dan pengujian hipotesis. Hasil penelitian menunjukkan bahwa Citra Merek (X1) dan Harga(X2) berpengaruh positif terhadap Keputusan Pembelian dengan diperoleh persamaan regresi Y =8,047+0.413X1+0,405X2, Nilai koefisien korelasi atau tingkat pengaruh antara variabel bebas dengan variabel terikat diperoleh sebesar 0.832 artinya memiliki hubungan yang Sangat kuat. Nilai koefisien determinasi sebesar 0.692 maka dapat disimpulkan bahwa variabel Citra Merek dan Harga berpengaruh terhadap variabel Keputusan Pembelian sebesar 69,2% sedangkan sisanya sebesar 30,8% dipengaruhi oleh faktor lain yang tidak dilakukan penelitian. Uji hipotesis diperoleh nilai F hitung > F tabel atau (104,480 > 3.11), hal ini juga diperkuat dengan ρ value < Sig.0,05 atau (0,000 < 0,05). Dengan demikian maka H0 ditolak dan H3 diterima, hal ini menunjukan bahwa terdapat pengaruh yang signifikan secara simultan antara Citra Merek dan Harga terhadap Keputusan Pembelian pada Sepatu Compass Modular