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Journal : Informatics and Computer Engineering Journal

GAME EDUKASI “PERJALANAN SI KOKO” SEBAGAI MEDIA PEMBELAJARAN Corie Mei Hellyana; Nuzul Imam Fadlilah; ragil wijianto; Khoerul Amin Ade Putra
Informatics and Computer Engineering Journal Vol 3 No 1 (2023): Periode Februari 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i1.1784

Abstract

Learning the introduction of computer device for children is will very monotonous. Of course, this is not effective and efficient in the learning of children who tend to see something that attracts attention. In addition, very few elements that help learning include images and text. In teaching and learning activities, the learning method is the key to the success of the learning activities carried out. The method used in this research is by means of observation and literature study where researchers make direct observations and study, research and examine various literatures related to the subject related to the background of this educational game. Therefore, the game “Si Koko’s journey” was made as a learning medium which is a game with an educational concept and makes the game fun learning medium. Games are on of the entertainment media that are currently favored by children and adults as mere pleasure, but it would be better if games were created as learning tool so that children can be more creative in thinking. Games that have educational values are better known as educational games. This educational type game aims to provoke interest in learning about the subject matter while playing, so that feelings of pleasure arise in the hope that children can more easily understand the subject matter provided.
Sistem Informasi Medical Check Up Berbasis Web Pada Laboratorium Klinik Patra Medica Cilacap Saifudin, Saifudin; Sunanto, Sunanto; Imam Fadlilah, Nuzul; Dhian Pratiwi, Novita
Informatics and Computer Engineering Journal Vol 5 No 1 (2025): Periode Februari 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v5i1.7615

Abstract

Sistem informasi berbasis website saat ini dibutuhkan oleh berbagai bidang usaha salah satunya yang bergerak dibidang kesehatan seperti laboratorium klinik.Sistem informasi ini bermanfaat untuk menyebarkan informasi dan menarik minat masyarakat yang ingin melakukan cek kesehatan.Laboratorium Klinik Patra Medica Cilacap adalah suatu badan usaha dibidang kesehatan yang menyediakan pelayanan medical check up bagi masyarakat.Laboratorium Klinik Patra Medica Cilacap membutuhkan adanya suatu web yang dapat memberikan kemudahan bagi masyarakat yang ingin mengetahui informasi tentang Laboratorium Klinik Patra Medica Cilacap tanpa harus datang langsung ketempat. Dalam penelitian ini, menganalisis tentang bagaimana cara membangun sistem informasi medical check up berbasis web pada Laboratorium Klinik Patra Medica Cilacap dengan menggunakan metode waterfall. Website ini dibuat menggunakan PHP dan basis data MySQL. Tahapan yang dilakukan dalam pembuatan website ini dengan mengumpulkan data, menganalisis kebutuhan, membuat rancangan antar muka, basis data dirancang dengan ERD dan LRS, file spesifikasi dan implementasi, kemudian diuji dengan pengujian blackbox. Website yang telah dihosting, selanjutnya dapat diakses oleh masyarakat luas supaya lebih mengenal dan mengetahui informasi lengkap dari Laboratorium Klinik Patra Medica Cilacap
Penerapan Algoritma Decision Tree Dengan Optimasi Parameter Dalam Memprediksi Reaksi Autoimun Akibat Obat saifudin; Fadlilah, Nuzul Imam; Nouvel, Ahmad; Sunanto, Sunanto
Informatics and Computer Engineering Journal Vol 5 No 2 (2025): Periode Agustus 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v5i2.9157

Abstract

In the latest developments in medical technology, machine learning, especially the application of the Decision Tree algorithm, is becoming an increasingly popular approach for large-scale health data analysis. Decision Tree is known for its ability to identify hidden patterns in clinical data with interpretation that is easy for medical professionals to understand. Through the process of parameter optimization, the accuracy of the model can be significantly improved, allowing for more precise predictions of possible autoimmune reactions due to the use of certain drugs. The use of Decision Tree-based predictive models with optimized parameters not only strengthens clinical decision-making, but also paves the way for more personalized and precise treatment practices. Parameter optimization is used for the execution of all parameter variations that are set through its subprocesses. The final result recorded an optimal predictive performance of 77.50% with 98.28% more precision for the "true=0" class compared to the "true=1" class.
GAME EDUKASI “PERJALANAN SI KOKO” SEBAGAI MEDIA PEMBELAJARAN Hellyana, Corie Mei; Fadlilah, Nuzul Imam; wijianto, ragil; Ade Putra, Khoerul Amin
Informatics and Computer Engineering Journal Vol 3 No 1 (2023): Periode Februari 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v3i1.1784

Abstract

Learning the introduction of computer device for children is will very monotonous. Of course, this is not effective and efficient in the learning of children who tend to see something that attracts attention. In addition, very few elements that help learning include images and text. In teaching and learning activities, the learning method is the key to the success of the learning activities carried out. The method used in this research is by means of observation and literature study where researchers make direct observations and study, research and examine various literatures related to the subject related to the background of this educational game. Therefore, the game “Si Koko’s journey” was made as a learning medium which is a game with an educational concept and makes the game fun learning medium. Games are on of the entertainment media that are currently favored by children and adults as mere pleasure, but it would be better if games were created as learning tool so that children can be more creative in thinking. Games that have educational values are better known as educational games. This educational type game aims to provoke interest in learning about the subject matter while playing, so that feelings of pleasure arise in the hope that children can more easily understand the subject matter provided.
Sistem Informasi Medical Check Up Berbasis Web Pada Laboratorium Klinik Patra Medica Cilacap Saifudin, Saifudin; Sunanto, Sunanto; Imam Fadlilah, Nuzul; Dhian Pratiwi, Novita
Informatics and Computer Engineering Journal Vol 5 No 1 (2025): Periode Februari 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v5i1.7615

Abstract

Sistem informasi berbasis website saat ini dibutuhkan oleh berbagai bidang usaha salah satunya yang bergerak dibidang kesehatan seperti laboratorium klinik.Sistem informasi ini bermanfaat untuk menyebarkan informasi dan menarik minat masyarakat yang ingin melakukan cek kesehatan.Laboratorium Klinik Patra Medica Cilacap adalah suatu badan usaha dibidang kesehatan yang menyediakan pelayanan medical check up bagi masyarakat.Laboratorium Klinik Patra Medica Cilacap membutuhkan adanya suatu web yang dapat memberikan kemudahan bagi masyarakat yang ingin mengetahui informasi tentang Laboratorium Klinik Patra Medica Cilacap tanpa harus datang langsung ketempat. Dalam penelitian ini, menganalisis tentang bagaimana cara membangun sistem informasi medical check up berbasis web pada Laboratorium Klinik Patra Medica Cilacap dengan menggunakan metode waterfall. Website ini dibuat menggunakan PHP dan basis data MySQL. Tahapan yang dilakukan dalam pembuatan website ini dengan mengumpulkan data, menganalisis kebutuhan, membuat rancangan antar muka, basis data dirancang dengan ERD dan LRS, file spesifikasi dan implementasi, kemudian diuji dengan pengujian blackbox. Website yang telah dihosting, selanjutnya dapat diakses oleh masyarakat luas supaya lebih mengenal dan mengetahui informasi lengkap dari Laboratorium Klinik Patra Medica Cilacap