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PENENTUAN PEMBUKAAN CABANG BARU TOKO SINAR RIZKY MENGGUNAKAN METODE SIMPLE ADDITIVE WEIGHTING ( SAW) Narti fitrianti; Prajoko Prajoko; Lelah Lelah
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 1 (2023): Vol 16 No 1 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i1.927

Abstract

For shop owners, deciding to open a new strategic branch is one of the main keys in establishing their business. In determining a good place will provide advantages for the shop owner. In determining a place, there are several ways that will be considered in an effort to develop its business and have criteria, these criteria will later become a consideration for choosing a strategic place. Deciding to open a new branch takes a long time because the criteria given may not meet the desired criteria. And in determining a place is not easy because you have to know the distance between one branch to another, so it requires a strategic and efficient place so that the shop owner can be accepted easily by a consumer. Therefore, to be more effective and efficient, a system is needed that functions to assist an entrepreneur in determining which place is suitable for occupancy. In this research, the method that will be used is Simple Addicie Wighting (SAW). The SAW method will process data by assigning a weight value to the criteria that will be used as a reference by making decisions after which a decision matrix value will be made based on the criteria. From the results of the study, it can be the best recommendation for the shop owner to establish a strategic place of business in accordance with the wishes of Sinar Rizky Stores. So using the SAW method, it has the highest rating value which is which area can be used as a place to open a new branch at the Sinar Rizky store. Keywords : Simple Addictive Weighting (SAW), Determination of New Branch Opening at Sinar Sizky Store
IMPLEMENTASI WEIGHTED PRODUCT DALAM PENENTUAN PEMENANG GIVEAWAY PADA TOKO BOUTIQUE Ayudita Puspitasari; Lelah Lelah; Prajoko Prajoko
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 1 (2023): Vol 16 No 1 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i1.930

Abstract

The giveaway activity is a marketing activity carried out by a brand with the aim of attracting market attention, and introducing the brand more broadly to potential customers. By distributing prizes to selected customers. In this activity, several problems emerged, namely the Sukabumi Boutique Store admin felt that it was not objective because the process of determining the winner of the giveaway was only through the picker application on the cellphone, so that the giveaway winners who appeared did not pay attention to certain criteria and requirements. Determination through the picker application is only done by drawing a lot by looking at the name that appears first. Selection like this is considered unfair for customers who already feel they meet all the criteria and requirements but do not win the giveaway. In the implementation of the simulation of determining the winner of the giveaway, a method is needed that can solve these problems. The weighted product method is a ranking method where decisions are made by multiplying to connect attribute ratings. This process begins with inputting alternative data, then continues with the process of inputting several criteria that have been selected, namely, number of transactions, quantity of shopping, total visits, resellers. This selection process will determine the giveaway winner in a more targeted and more objective manner by taking into account certain criteria and requirements. Keywords: Giveaway, Weighted Product, Boutique Sukabumi, Picker App
Implementasi Simple Multi Attribute Rating Technique pada Penyeleksian Calon Ketua Himpunan Mahasiswa Mega Nurshafira; Lelah Lelah
Jurnal Informatika Kaputama (JIK) Vol 6 No 1 (2022): Volume 6, Nomor 1, Januari 2022
Publisher : STMIK KAPUTAMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59697/jik.v6i1.129

Abstract

Perkembangan teknologi informasi mengalami perkembangan yang begitu pesat, terutama teknologi informasi berupa komputer. Karena komputer dapat melakukan tugasnya dengan cara menginput, memproses dan mengoutput hingga mengeluarkan hasil yang diinginkan. Dengan sedemikian pesatnya perkembangan teknologi informasi penggunaanya pun sudah dimanfaatkan dalam berbagai bidang kemajuan teknologi telah dimanfaatkan dalam bidang demokrasi sebagai salah satu alternatif pengganti pemilihan secara konvensional. Pemanfaatan teknologi Informasi dalam pemilihan umum diyakini dapat mengingkatkan kualitas perhitungan, karena pemilihan secara konvensional secara keseluruhan memakan banyak waktu seperti pada proses pemungutan suara dan perhitungan surat suara Untuk dapat meminimalisir kekurangan dan masalah yang terjadi pada pemilihan secara konvensional dapat menggunakan e-voting sebagai alternatif dari pemilihan, sebagai Sistem Pendukung Keputusan. Salah satunya adalah metode pengambilan keputusan adalah metode SMART (Simple Multi Attribute Rating Technique). Metode SMART merupakan metode dalam pengambilan keputusan multi atribut. Penerapan Implementasi untuk pemilihan calon ketua HIMA dapat membantu terciptanya pengambilan keputusan yang cepat, mudah dan mengefisienkan waktu.
PENERAPAN EXTREME PROGRAMMING DALAM MEMBANGUN APLIKASI KOS-KOSAN DI KOTA SUKABUMI BERBASIS WEB Naufal Ali Fardiansyah; Iwan Rizal Setiawan; Lelah Lelah
Elkom : Jurnal Elektronika dan Komputer Vol 16 No 1 (2023): Juli : Jurnal Elektronika dan Komputer
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/elkom.v16i1.928

Abstract

With the changing times, technology has become more sophisticated and powerful. Even all circles of society also feel the impact, as time goes by many people have taken advantage of this technology, thus making it easier for users to carry out activities in each of their activities. Especially in this millennial era, which predominantly uses everything digital. For example, new students who study to the next level at a dominant university from outside the region who need a temporary residence or what is commonly called a boarding house. The difficulty encountered at first was the difficulty of getting information and locations that were easily accessible by students to campus. In this way researchers take advantage of existing problems by utilizing technology to create an information system. With this application, it is hoped that it will make it easier for students to find boarding houses that match the student's wishes and assist the owner of the boarding house in promoting his boarding house. By making this boarding house application, it is a form of utilizing existing technology so that it can be used anywhere and anytime. By using this extreme programming method, it is software development that gives users access rights to add or change application processes. So a website was created to build applications for boarding houses in the city of Sukabumi.
PENERAPAN EXTREME PROGRAMMING DALAM MEMBANGUN APLIKASI KOS-KOSAN DI KOTA SUKABUMI BERBASIS WEB Naufal Ali Fardiansyah; Iwan Rizal Setiawan; Lelah Lelah
Elkom : Jurnal Elektronika dan Komputer Vol 16 No 1 (2023): Juli : Jurnal Elektronika dan Komputer
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/elkom.v16i1.928

Abstract

With the changing times, technology has become more sophisticated and powerful. Even all circles of society also feel the impact, as time goes by many people have taken advantage of this technology, thus making it easier for users to carry out activities in each of their activities. Especially in this millennial era, which predominantly uses everything digital. For example, new students who study to the next level at a dominant university from outside the region who need a temporary residence or what is commonly called a boarding house. The difficulty encountered at first was the difficulty of getting information and locations that were easily accessible by students to campus. In this way researchers take advantage of existing problems by utilizing technology to create an information system. With this application, it is hoped that it will make it easier for students to find boarding houses that match the student's wishes and assist the owner of the boarding house in promoting his boarding house. By making this boarding house application, it is a form of utilizing existing technology so that it can be used anywhere and anytime. By using this extreme programming method, it is software development that gives users access rights to add or change application processes. So a website was created to build applications for boarding houses in the city of Sukabumi.
Pemberdayaan Masyarakat Berbasis Pengelolaan Lingkungan Di Hulu DAS Cicatih Melalui Program Sekolah Berbudaya Lingkungan Arif Supendi; Hendri Hadianto; Dine Meigawati; Yuyun Sri Wahyuni; Asril Adi Sunarto; Lelah Lelah; R Eriska Ginalita; Amalia Nur Milla
Prosiding Seminar Nasional Pengabdian Masyarakat Vol. 1 (2023): Prosiding Seminar Nasional Pengabdian Masyarakat
Publisher : CV. Dharma Samakta Edukhatulistiwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61142/psnpm.v1.101

Abstract

Kawasan hulu DAS merupakan kawasan yang vital untuk keberlangsungn kehidupan manusia. Upaya untuk menjaga kelestarian lingkungan hulu DAS sangat penting untuk dikelola dengan baik. Kegiatan ini bertujuan untuk menumbuhkan kesadaran untuk memlihara lingkungan pada masyarakat yang hidup dan beraktivitas pada kawasan hulu DAS Cicatih-Cimandiri. Sasaran kegiatan pemberdayaan ini yaitu sekolah-sekolah tingkat pertama dan tingkat atas. Hasil kegiatan ini yaitu terbentuknya sekolah-sekolah yang berbudaya lingkungan di sekitar kawasan hulu DAS Cicatih-Cimandiri yang diharapkan menjadi cikal bakal basis kesadaran masyarakat dalam menjaga lingkungan.