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Pelatihan Online Dasar HTML untuk ASN dan non ASN Pemerintah Kota Bekasi Mardi Yudhi Putra; Intan Dwi Fatmaningtyas; Indra Muis; Rita Wahyuni Arifin; Didik Setiyadi
JUDIMAS Vol 1, No 1 (2020): JUDIMAS
Publisher : STMIK Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30700/jm.v1i1.1020

Abstract

Memahami dan mempelajari aplikasi berbasis website merupakan sebuah peluang di masa revolusi industri 4.0. Kemampuan penguasaaan teknologi dan informasi khususnya pada para ASN dan Non ASN Pemerintah Kota Bekasi dalam penguasaan HTML dan CSS sangat diperlukan mengingat dalam hal pelayanan administratif didukung dengan teknologi informasi dan komunikasi dalam menjalankan proses bisnis pemerintahan yang terintegrasi. Permasalahan yang terjadi pada saat ini adalah kurangnya memahami konsep dasar HTML (HyperText Markup Language), Kurangnya memahami konsep CSS (Cascading Style Sheets) dan kurangnya memahami pembuatan website dinamis. Pelaksanaan pelatihan Basic HTML dilakukan secara online melalui media www.zoom.us, www.youtube.com dan media sosial www.instagram.com. Kegiatan ini diikuti oleh 98 peserta dengan hasil akhir memberikan hasil yang positif yang terlihat dari umpan balik peserta terhadap materi yaitu pada nilai 4 (Bagus) 49,3% dan nilai 5 (Sangat Bagus) 42.2%.
Sistem Informasi Penjualan Panda Antivirus Berbasis Web Mareanus Lase; Zaidan Hawarri; Rita Wahyuni Arifin
INFORMATION MANAGEMENT FOR EDUCATORS AND PROFESSIONALS : Journal of Information Management Vol 6 No 1 (2021): INFORMATION MANAGEMENT FOR EDUCATORS AND PROFESSIONALS (DES 2021)
Publisher : Penelitian dan Pengabdian Masyarakat Universitas Bina Insani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51211/imbi.v6i1.1699

Abstract

Abstrak: Penjualan barang dan jasa tidak hanya dilakukan secara langsung tetapi dengan kemajuan teknologi dapat dilakukan secara online. Penjualan secara online dengan memanfaatkan website merupakan salah satu cara yang dilakukan oleh pelaku usaha sebagai bentuk pemanfaatan digital marketing. Salah satunya adalah penjualan Panda Antivirus, dalam proses penjualan antivirus tersebut masih menggunakan sistem manual sehingga memakan waktu yang lama untuk melakukan pengelolaan data. Tujuan penelitian ini adalah untuk mencari solusi dari permasalahan yang dihadapi khususnya dalam penjualan antivirus yang masih menggunakan sistem manual sehingga menyebabkan lamanya alur transaksi. Pada Penelitian penjualan Panda Antivirus menggunakan teknik pengembangan perangkat lunak model Prototype. Hasil yang didapat dari penelitian ini membuat sebuah rancangan sistem informasi penjualan antivirus dan harapan dengan dibuatnya sistem informasi penjualan antivirus ini bisa memudahkan serta meminimalisir waktu dalam proses transaksi penjualan dan memudahkan dalam pengelolaan data. Dari penelitian dapat disimpulkan bahwa penjualan Panda Antivirus berbasis web dapat menjadi salah satu solusi dari permasalahan yang ada. Kata kunci: Sistem Informasi, Sistem Penjualan Antivirus, Antivirus
Website Sebagai Media Promosi Untuk Memasarkan Produk Industri Kreatif Rita Wahyuni Arifin
INFORMATION MANAGEMENT FOR EDUCATORS AND PROFESSIONALS : Journal of Information Management Vol 1 No 1 (2016): INFORMATION MANAGEMENT FOR EDUCATORS AND PROFESSIONALS (Desember 2016)
Publisher : Penelitian dan Pengabdian Masyarakat Universitas Bina Insani

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1006.423 KB)

Abstract

Abstrak: Tingkat pengangguran terbuka pada Februari 2016 mencapai 7,02 juta orang atau 5,5 persen, berdasarkan taraf pendidikannya, persentase lulusan sekolah dasar ke bawah yang menganggur menurun, yakni dari 3,61 persen menjadi 3,44 persen. Dalam UUD 1945 pasal 27 bahwa: “Tiap-tiap warga negara berhak atas pekerjaan dan penghidupan yang layak”, maka pemerintah wajib menyediakan lapangan kerja dan melindungi hak-hak tenaga kerja. Untuk melaksanakan kewajiban tersebut, maka pemerintah lewat instansi terkait telah melakukan upaya-upaya untuk mengatasi masalah- masalah, baik yang berhubungan dengan angkatan kerja maupun dengan tenaga kerja. Salah satu bentuk penyelesaian dari masalah pengangguran adalah memberdayakan industry ekonomi kreatif yang ada dikalangan masyarakat. Metode penelitian yang digunakan dalam penulisan ini adalah metode deskriptif. Dimana penulis hanya menganalisis fenomena pemanfaatan website sebagai media promosi bagi industry kreatif. Dalam tulisan ini penulis menjelaskan lima(5) situs toko online yaitu (craftonline, qlapa, bukalapak, tokopedia, FJB Kaskus) yang dapat menjadi referensi dalam memasarkan produk-produk industry kreatif. Dimana pengguna internet dapat menggunakan situs online tersebut untuk menjual produk atau bahkan membeli produk-produk industri kreatif.tujuannya memanfaatkan TIK berperan strategis dalam menciptakan perubahan sosial menuju masyarakat yang lebih produktif, inovatif, kreatif dan kolaboratif. Kata kunci: E-commerce,Online, Industri Kreatif Abstract: The open unemployment rate in February 2016 reached 7.02 million people, or 5.5 percent, based on their education level, the percentage of primary school graduates who are unemployed decreased downwards, from 3.61 percent to 3.44 percent. In a 1945 article 27 that: "Every citizen has the right to work and a decent living", then the government must provide jobs and protect labor rights. To carry out this obligation, then government through relevant agencies have made efforts to address problems, whether related to work force and labor. One form of settlement of the problem of unemployment is to empower the creative economy industry that exist among the community. The method used in this paper is the descriptive method. Where the author only analyzes the phenomenon of the use of the website as a promotional medium for the creative industry. In this paper the author describes five (5) that the online store site (craftonline, qlapa, bukalapak, Tokopedia, FJB Kaskus) that can become a reference in marketing the products of the creative industry. Where internet users can use these online sites to sell products or even buy industrial products kreatif.tujuannya use of ICT play a strategic role in creating social change towards a more productive, innovative, creative and collaborative. Keywords: E-commerce, Online, Creative Industries.
PKM PENGENALAN ANDROID DAN PEMBUATAN VIDEO STREAMING DENGAN ANDROID STUDIO PADA SMK TELEKOMUNIKASI TELESANDI BEKASI Intan Dwi Fatmaningtyas; Jafar Shadiq; Rita Wahyuni Arifin; Ahmad Safei; Rayhan Wahyudin Ratu Lolly
JURNAL BUANA PENGABDIAN Vol 3 No 2 (2021): JURNAL BUANA PENGABDIAN
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat, Universitas Buana Perjuangan Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (400.071 KB) | DOI: 10.36805/jurnalbuanapengabdian.v3i2.1973

Abstract

Pada era Covid-19 saat ini semakin banyak pengguna atau user yang menggunakan teknologi. Dari orang tua hingga anak kecil menggunakan teknologi sebagai alat media pembelajaran online dimasa pandemi Covid-19. Android saat ini menjadi pilihan bagi perusahaan teknologi yang menginginkan sistem operasi berbiaya rendah, bisa dikustomisasi, dan ringan untuk perangkat berteknologi tinggi tanpa harus mengembangkannya dari awal. Faktor di atas telah memberikan kontribusi terhadap perkembangan Android, menjadikannya sebagai sistem operasi telepon pintar yang paling banyak digunakan di dunia. Metode dalam PkM ini dengan sasaran utama adalah siswa-siswi jurusan Rekayasa Perangkat Lunak kelas XII pada SMK Telekomunikasi Telesandi Bekasi. PkM dilakukan dengan memberikan pelatihan dan demonstrasi kepada peserta dalam pembuatan video streaming dengan Android Studio dengan dukungan media online berupa zoom, YouTube dan Link Google Drive. Adapun hasil umpan balik yang diberikan oleh peserta yang disampaikan oleh narasumber dengan tingkat kepuasan secara keseluruhan 55.3% memberi respon puas terhadap kegiatan pelatihan.Kata kunci—android studio, pengabdian masyarakat, video streaming.AbstractIn the Covid-19 era, more and more users are using technology. From parents to young children using technology as an online learning media tool during the Covid-19 pandemic. Android is currently the choice for technology companies who want a low-cost, customizable, lightweight operating system for high-tech devices without having to develop it from scratch. The above factors have contributed to the development of Android, making it the most widely used smartphone operating system in the world. The method in PkM with the main target is students majoring in Software Engineering class XII at SMK Telekomunikasi Telesandi Bekasi. PkM is carried out by providing training and demonstrations to participants in making video streaming with Android Studio with online media support in the form of zoom, YouTube and Google Drive links. The results of the feedback given by participants were delivered by sourceswith an overall satisfaction level of 55.3% giving a satisfied response to the training activities. Keywords—android studio, community service, video streaming.
Evaluasi Sistem City Dashboard Menggunakan Framework ITIL Versi 3 Alayya Nurin Sani; Rita Wahyuni Arifin; Harjunadi Wicaksono; Sigit Setiawan
Prosiding SISFOTEK Vol 8 No 1 (2024): SISFOTEK VIII 2024
Publisher : Ikatan Ahli Informatika Indonesia

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Abstract

The City Dashboard system is an important tool to fulfill the information needs in the context of smart cities, focusing on six main principles including connectivity, security, energy efficiency, mobility, governance, and environmental sustainability. With the increasing complexity and volume of data that needs to be managed by local governments, the presence of a City Dashboard is becoming increasingly crucial in supporting fast and precise decision-making. However, the City Dashboard System faces several problems that need to be fixed immediately. First, the City Dashboard System is not consistent in presenting data according to the specified time frame to users. In addition, there is no feedback mechanism from users, which hampers the process of improving and developing the dashboard. Finally, there are often page display problems that are under repair, hampering the optimal performance of the system. Immediate improvement efforts are needed to present data consistently, obtain user feedback, and ensure optimal availability of the City Dashboard System. This study aims to conduct an in-depth evaluation of the effectiveness of the City Dashboard system using the ITIL Version 3 framework with the Service Operation domain which focuses on 3 Service Operation sub-domains, namely Event Management, Request Fulfilment, and Incident Management. The evaluation results of the Bekasi City Dashboard System show a maturity level at level 4 (Managed and Measurable) with an average score of 3.50, which means that the maturity level of the City Dashboard System has been implemented as a whole at each layer involved (managers and users) and has been well managed.
User Acceptance Test dan Penerapan Model ADDIE pada Media Pembelajaran Interaktif Pengenalan Profesi Ari Nurul Alfian; Yoga Rifai; Rita Wahyuni Arifin; Rika Apriani; Indri Ayu Lestari; Dwi Ismiyana Putri
Prosiding SISFOTEK Vol 8 No 1 (2024): SISFOTEK VIII 2024
Publisher : Ikatan Ahli Informatika Indonesia

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Abstract

Digital technologies such as computers and handheld devices enhance student engagement and motivation and accelerate learning. Vocational introduction subjects are taught using a package book, a minimal tool for explaining the material becomes a reason for introducing interactive learning media for the introduction of various professions in students at Islamic High School Al-Hilal. The learning media development model used is the ADDIE model which includes Analysis, Design, Development, Implementation and Evaluation. The media testing was conducted using Blackbox Testing and User Acceptance Test (UAT). The results of the Blackbox testing were 100% valid and the UAT results were 92% of the applications were highly qualified from the total of 20 respondents. Learning media can help the process of effective learning activities and make it easier for students to understand the introductory material of a variety of professions.
Perancangan Knowledge Management System Kegiatan Karyawan Berbasis Android Khairunisa Nabila Salamah Ongso; Rita Wahyuni Arifin; Harjunadi Wicaksono; Sigit Setiawan
Prosiding SISFOTEK Vol 8 No 1 (2024): SISFOTEK VIII 2024
Publisher : Ikatan Ahli Informatika Indonesia

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Abstract

Museum is an institution that functions to protect, develop, utilize collections, and communicate them to the public. To carry out these functions properly, all employees in the Museum unit must be aware of all existing activity information. Problems experienced in the internal environment of employees at the Museum are in the form of activity information management and dissemination. The delivery of activity information for some employees still uses manual methods, such as writing on the blackboard, communicating verbally, and using google docs. As well as information sources that are not centralized in one source can hinder the change of tacit knowledge to explicit, limiting the accessibility and mobility of existing information. Therefore, this research aims to design a Knowledge Management System application for internal employee activities based on android to overcome these obstacles. A solution is proposed to help employees get the latest information quickly and efficiently. The information system was developed using the User Centered Design method which enables a development process that focuses on the end user. The results of this application research get 85% overall in the test, so this Knowledge Management System application can make a positive contribution to employee productivity and collaboration and advance service quality in the museum work environment.
Pengembangan Skill Digital Siswa SMK melalui Pemanfaatan Generatif AI Rita Wahyuni Arifin; Ari Nurul Alfian; Sumardiono Sumardiono; Reykhando Rifki Awiliyanto
Jurnal Bhakti Karya dan Inovatif Vol 5 No 1 (2025): Jurnal Bhakti Karya dan Inovatif
Publisher : LPPM Universitas Informatika dan Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37278/bhaktikaryadaninovatif.v5i1.1072

Abstract

The enhancement of digital skills has become a key necessity in the technological era, especially for vocational high school (SMK) students in addressing the gap between curricula and industry demands. This community service activity focuses on utilizing Generative AI to support the development of students' digital skills through project-based training, adaptive learning, and pre-test and post-test evaluations. The results showed a significant improvement in students' understanding of Generative AI technology, with 61.9% of participants providing excellent feedback on the material. Students' interest and satisfaction levels were also high, confirming the training's relevance to industry needs. In conclusion, the use of Generative AI is an innovative solution to enhance SMK students' digital skills, bridge the gap between curricula and the workforce, and prepare them to face global challenges in the digital era. Keywords: Digital era, Generative AI, Digital skills, Competency development, Vocational High SchoolEra digital, Generatif AI, Keterampilan digital, Pengembangan kompetensi, SMK