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Journal : Prosiding Seminar Nasional Sisfotek (Sistem Informasi dan Teknologi Informasi)

Evaluasi Sistem City Dashboard Menggunakan Framework ITIL Versi 3 Alayya Nurin Sani; Rita Wahyuni Arifin; Harjunadi Wicaksono; Sigit Setiawan
Prosiding SISFOTEK Vol 8 No 1 (2024): SISFOTEK VIII 2024
Publisher : Ikatan Ahli Informatika Indonesia

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Abstract

The City Dashboard system is an important tool to fulfill the information needs in the context of smart cities, focusing on six main principles including connectivity, security, energy efficiency, mobility, governance, and environmental sustainability. With the increasing complexity and volume of data that needs to be managed by local governments, the presence of a City Dashboard is becoming increasingly crucial in supporting fast and precise decision-making. However, the City Dashboard System faces several problems that need to be fixed immediately. First, the City Dashboard System is not consistent in presenting data according to the specified time frame to users. In addition, there is no feedback mechanism from users, which hampers the process of improving and developing the dashboard. Finally, there are often page display problems that are under repair, hampering the optimal performance of the system. Immediate improvement efforts are needed to present data consistently, obtain user feedback, and ensure optimal availability of the City Dashboard System. This study aims to conduct an in-depth evaluation of the effectiveness of the City Dashboard system using the ITIL Version 3 framework with the Service Operation domain which focuses on 3 Service Operation sub-domains, namely Event Management, Request Fulfilment, and Incident Management. The evaluation results of the Bekasi City Dashboard System show a maturity level at level 4 (Managed and Measurable) with an average score of 3.50, which means that the maturity level of the City Dashboard System has been implemented as a whole at each layer involved (managers and users) and has been well managed.
User Acceptance Test dan Penerapan Model ADDIE pada Media Pembelajaran Interaktif Pengenalan Profesi Ari Nurul Alfian; Yoga Rifai; Rita Wahyuni Arifin; Rika Apriani; Indri Ayu Lestari; Dwi Ismiyana Putri
Prosiding SISFOTEK Vol 8 No 1 (2024): SISFOTEK VIII 2024
Publisher : Ikatan Ahli Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Digital technologies such as computers and handheld devices enhance student engagement and motivation and accelerate learning. Vocational introduction subjects are taught using a package book, a minimal tool for explaining the material becomes a reason for introducing interactive learning media for the introduction of various professions in students at Islamic High School Al-Hilal. The learning media development model used is the ADDIE model which includes Analysis, Design, Development, Implementation and Evaluation. The media testing was conducted using Blackbox Testing and User Acceptance Test (UAT). The results of the Blackbox testing were 100% valid and the UAT results were 92% of the applications were highly qualified from the total of 20 respondents. Learning media can help the process of effective learning activities and make it easier for students to understand the introductory material of a variety of professions.
Perancangan Knowledge Management System Kegiatan Karyawan Berbasis Android Khairunisa Nabila Salamah Ongso; Rita Wahyuni Arifin; Harjunadi Wicaksono; Sigit Setiawan
Prosiding SISFOTEK Vol 8 No 1 (2024): SISFOTEK VIII 2024
Publisher : Ikatan Ahli Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Museum is an institution that functions to protect, develop, utilize collections, and communicate them to the public. To carry out these functions properly, all employees in the Museum unit must be aware of all existing activity information. Problems experienced in the internal environment of employees at the Museum are in the form of activity information management and dissemination. The delivery of activity information for some employees still uses manual methods, such as writing on the blackboard, communicating verbally, and using google docs. As well as information sources that are not centralized in one source can hinder the change of tacit knowledge to explicit, limiting the accessibility and mobility of existing information. Therefore, this research aims to design a Knowledge Management System application for internal employee activities based on android to overcome these obstacles. A solution is proposed to help employees get the latest information quickly and efficiently. The information system was developed using the User Centered Design method which enables a development process that focuses on the end user. The results of this application research get 85% overall in the test, so this Knowledge Management System application can make a positive contribution to employee productivity and collaboration and advance service quality in the museum work environment.