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Journal : AlphaMath: Journal of Mathematics Education

Eksplorasi Hasil Belajar Matematika melalui Penerapan Sistem Pembelajaran Daring (SIPEDAR) di Masa Pandemi Covid-19 Trisniawati Trisniawati; Mahmudah Titi Muanifah; Nelly Rhosyida; Rosidah Aliim Hidayat
AlphaMath : Journal of Mathematics Education Alphamath: Vol. 7, No. 1, May 2021
Publisher : Department of Mathematics Education, Universitas Muhammadiyah Purwokerto, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/alphamath.v7i1.10195

Abstract

This study aims to describe student learning outcomes through the application of the online learning system (SIPEDAR) during the COVID-19 pandemic and to find out what features are used in learning through SIPEDAR such as assignment (assignment), attendance (presence), bigbluebottonBN, choice, databases, external tools, feedback, forums, glossaries, quizzes, chats, quizzes, lessons, scrom packages, surveys, workshops, books, files, folders, IMS content packages, labels, pages, and URLs. This type of research is qualitative research. The subjects in this study were third semester students who took Mathematics at Elementary School Class High in the elementary school teacher education study program at Universitas Sarjanawiyata Tamansiswa. The instruments used were in the form of multiple choice questions, true false statements, and descriptions. The results of the study were the average quiz score and the average assignment score in class 3A, namely 83.27 and 72.90. The average quiz score and the average assignment score in the 3F class were 83.56 and 70.67. Student learning outcomes in both classes are included in the good category so that learning using SIPEDAR is carried out well and can be modified with other e-learning platforms.
Development of Android-Based Augmented Reality 3D Card Media for Elementary School Students Listyana Kumala Sita Nanda; Trisniawati Trisniawati; Mahmudah Titi Muanifah
AlphaMath : Journal of Mathematics Education Alphamath: Vol. 8, No. 1, May 2022
Publisher : Department of Mathematics Education, Universitas Muhammadiyah Purwokerto, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/alphamath.v8i1.12920

Abstract

This study aims to develop an Android based Augmented Reality 3D Card Media on solid figures materials for the grade VI elementary school student, to describe the feasibility and the student responses on Android based Augmented Reality 3D Card Media on solid figures materials for the grade VI elementary school student. This study were Research and Development (R&D) with reference to the Borg & Gall model and which is modified into 7 steps, there are (1) research and initial information collection, (2) planning, (3) initial product development, (4) initial trial, (5) revision I, (6) field trials, (7) revision II. The initial trials is a validation of media experts and material experts. The field trials consisted of teacher trials and small group trials on 6 students in grade VI of SD Negeri 1 Gondangsari. The instrument data that were used to collect data were interview guides and questionnaires. The study results showed that the Android based Augmented Reality 3D Card Media consisted of ARB (Augmented Reality Bangun Ruang) application and the card as a marker and completed with a guidebook to facilitate the user. This Android based Augmented Reality 3D Card Media on solid figures materials meet the feasibility criteria as evidenced by the percentage score of the validation results form media experts 78,66%, material expert validation 85,33%, the teacher trials 90,66%, and the small group trials 94,22% accompanied by positive responses from the students. Therefore, the Android based Augmented Reality 3D Card Media on solid figures materials feasible used as alternative media on mathematics learning at pandemic COVID-19 era for the grade VI elementary school students to help learning everywhere and anytime by maximizing the technological developments.