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Pentingnya Membangun Kesadaran Hukum Di Sekolah SMAK Yos Sudarso Mangapul Siahaan; Indasari Deu; Vendhy Vendhy; Muhammad Ridho Alfarizi; Restu Maulana Nashuha
National Conference for Community Service Project (NaCosPro) Vol 4 No 1 (2022): The 4th National Conference of Community Service Project 2022
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/nacospro.v4i1.6928

Abstract

SMA Yos Sudarso adalah sekolah swasta Katolik yang berada di bawah naungan Yayasan Tunas Karya. SMA Yos Sudarso terkenal dengan kedisiplinannya yang tinggi dan dedikasinya dalam menjunjung etika dan moral. Oleh karena itu, kegiatan pengabdian masyarakat ini dilakukan dengan tujuan untuk menerapkan dan menginformasikan hal-hal yang berkaitan dengan kesadaran hukum agar siswa-siswi SMAK Yos Sudarso dapat memahami dan menerapkannya di kehidupan nyata. Metode yang digunakan adalah teknik wawancara, survei, dan observasi. Sumber data dari kegiatan ini adalah hasil wawancara dari kepala sekolah dan peserta didik. Adapun hasilnya adalah melakukan kegiatan sosialisasi, membuat video edukasi tentang pentingnya kesadaran hukum, dan membuat poster.
Penyuluhan Generasi Siap dan Berencana (GenSRe) dalam Menuju Masa Depan yang Matang Indasari Deu; Mangapul Siahaan; Daniel Arnoldi Gultom; Ahmad Mawardi Lubis; Frank Lurich; Jason Angelo Ong; Darius Angtony
National Conference for Community Service Project (NaCosPro) Vol 4 No 1 (2022): The 4th National Conference of Community Service Project 2022
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/nacospro.v4i1.6980

Abstract

Generasi berencana adalah upaya generasi muda dalam merencanakan masa depan degan membentuk karakter untuk mencapai kesuksesan. Usia rata-rata anak yang berada di Yayasan Keluarga Muslim Mandiri adalah 13-18 tahun. Pada usia tersebut, merencanakan masa depan dengan sangat matang adalah upaya yang sangat penting. Artikel secara spesifik akan membahas tentang pentingnya melanjutkan pendidikan, bekerja atau berkarya, dan mengelola keuangan. Upaya dalam menyelesaikan masalah ini adalah dengan melakukan sosialisasi. Materi sosialisasi dirancang agar dapat dipahami dan berhubungan langsung dengan kehidupan dan masa depan anak-anak. Adapun hasil dari sosialisasi ini kami harap dapat memberikan dampak yang positif bagi masa depan anak-anak di Yayasan Keluarga Muslim Mandiri.
Perancangan Dan Implementasi Sistem Kasir Digital Pada Umkm Coffee Lucky Star Balinda Oca Rosalia; Mangapul Siahaan
National Conference for Community Service Project (NaCosPro) Vol 4 No 1 (2022): The 4th National Conference of Community Service Project 2022
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/nacospro.v4i1.6907

Abstract

Coffee Lucky Star merupakan salah satu Usaha Mikro Kecil Menengah (UMKM) di kota Batam yang didirikan oleh Bapak Refendy pada pertengahan tahun 2020 dan berlokasi di Komplek Bumi Indah Nagoya, Batam. Dalam kegiatan akuntannya Coffee Lucky Star masih menggunakan sistem pembukuan secara manual. Mulai dari pencatatan pesanan, proses pembayaran dan laporan keuangan harian hingga bulanan semua masih dilakukan secara manual dengan menggunakan buku. Coffee Lucky Star ini juga belum menerapkan sistem keuangan terperinci yang disertai pencatatan baik dalam pemasukannya maupun pengeluarannya. Sehingga Coffee Lucky Star ini tidak dapat memproyeksi laba rugi secara cepat dan tepat. Penelitian ini bertujuan untuk memberikan solusi yang tepat atas permasalahan yang dihadapi Coffee Lucky Star untuk meningkatkan efektivitas dan efisiensi operasional bisnisnya terutama pada sistem keuangannya. Sistem kasir digital berbasis website ini dikembangkan dengan menggunakan bahasa pemrograman web PHP dan database yang digunakan adalah XAMPP. Dengan adanya sistem pencatatan akuntasi berbasis website ini menjadi solusi terbaik untuk mempermudah pencatatan laporan keuangan pada Coffee Lucky Star.
Data Mining Strategi Pembangunan Infrastruktur Menggunakan Algoritma K-Means Mangapul Siahaan
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol 11, No 3 (2022): NOVEMBER
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v11i3.1453

Abstract

Kota Batam merupakan kota industri dan bagian dari provinsi Kepulauan Riau. Dengan meningkatnya jumlah penduduk akan berdampak terhadap ketersediaan infrastruktur sehingga perlu dipertimbangkan pembangunan infrastruktur yang merata. Tujuan penelitian ini adalah untuk mencari strategi pembangunan infrastruktur dengan menggunakan algoritma K-Means melakukan pengelompokan berdasarkan jumlah penduduk, pertumbuhan penduduk dan luas daerah. Dataset yang digunakan dari BPS Batam Kota. Metode yang digunakan dalam penelitian ini adalah CRISP-DM. Berdasarkan hasil perhitungan cluster C1 terdapat 3 kecamatan (Belakang Padang, Bulang dan Galang). Hasil cluster C2 terdapat 4 kecamatan (Sungai Beduk, Sagulung, Lubuk Baja dan Batu Ampar). Hasil cluster C3 terdapat 3 kecamatan (Sekupang, Batu Aji, dan Bengkong). Sedangkan perhitungan cluster C4 terdapat 2 kecamatan (Nongsa dan Batam Kota). Menurut perhitungan cluster tersebut sebaiknya pembangunan di utamakan didaerah dengan Cluster C3 dan C4 karena status jumlah penduduk yang sangat tinggi, laju pertumbuhan yang sangat tinggi.
Analisis dan Pengembangan Aplikasi Mobile Learning Tanaman Jamur Edible Menggunakan Framework ADDIE Mangapul Siahaan; Roy Valentino Chandra
INTECOMS: Journal of Information Technology and Computer Science Vol 6 No 1 (2023): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v6i1.5712

Abstract

Jamur edible adalah jamur yang memiliki rasa yang enak dan juga kandungan gizi yang tinggi. Informasi mengenai budidaya jamur edible sulit dicari oleh masyarakat umum sehingga masyarakat sulit membudidaya jamur edible. Berdasarkan masalah tersebut, dibuatkan sebuah aplikasi media pembelajaran berbasis android agar masyarakat dapat dengan mudah mencari informasi mengenai budidaya jamur edible. Aplikasi media pembelajaran dikembangan menggunakan metode pengembangan ADDIE dengan melakukan tahapan analisis, desain, pengembangan, implementasi, dan evaluasi. Aplikasi ini dikembangkan menggunakan bahasa pemrograman Java yang dibantu dengan IDE Android Studio. Dan juga menggunakan SQlite sebagai basis data. Hasil pengembangan adalah sebuah aplikasi media pembelajaran jamur edible berbasis android. Aplikasi media pembelajaran jamur edible berbasis android ini terdapat informasi singkat mengenai jamur, karakteristik, cara membudidaya dan juga cara mencegah penyakit yang umumnya menyerang jamur tersebut
MAKING A DOCUMENTARY VIDEO ON THE LOCATION OF JOGGING IN BATAM Mangapul Siahaan; Justin Justin
CoMBInES - Conference on Management, Business, Innovation, Education and Social Sciences Vol 2 No 1 (2022): The 2nd Conference on Management, Business, Innovation, Education and Social Scie
Publisher : Universitas Internasional Batam

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Abstract

Documentary videos are videos that document reality while also providing educational and factual information. Making a documentary video requires a wide collection of material and a clear understanding of the topics that will be explored. In Batam, there is still no video that discusses the location of jogging in Batam City. Based on the background issues, the authors found useful goals and discussion topics to make a documentary video about the location of jogging in Batam utilizing the R&D research method and developed with the MDLC method. MDLC method is divided into several stages, namely: concept, design, material collection, manufacture, experiment and distribution. The author formulates the concept for a multimedia project that will be designed and developed, then begins the design process, which involves creating a storyboard to get a sense of the scenes that need to be captured. Afterwards, in the material collection stage, the author will collect the necessary materials such as audio back sound, location determination, plot arrangement. In the manufacturing phase, the author will use the collected material to create a documentary video, which will then be edited using software such as Adobe Photoshop, Adobe Premiere Pro, Adobe After Effects, and Adobe Audition. In the experimental stage, the output produced will be checked to ensure that it is appropriate, and then it will proceed to the distribution stage where the video will be uploaded to the SI study program YouTube. The end result is a video documenting the location of jogging in Batam.
Multı-Method Analysıs On Vıdeo Game Addıctıon And Academıc Motıvatıon Among College Student In Batam: A Case Of Genshın Impact Ricky Hartanto; Mangapul Siahaan
CoMBInES - Conference on Management, Business, Innovation, Education and Social Sciences Vol 3 No 1 (2023): The 3rd Conference on Management, Business, Innovation, Education and Social Scie
Publisher : Universitas Internasional Batam

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Abstract

Online games are a new lifestyle for all ages. The presence of online games is now possible with the many internet cafes (warnet) in cities and rural areas. There is a fairly large community for the Genshin Impact game itself. Factors contributing to this explosion of the global video game community of games. Some claim that the main reason Genshin Impact is so famous is its open-world RPG style of play, which allows players to explore Teyvat (the world in Genshin Impact) freely without worrying about running out of locations to explore. This research was conducted with the aim of knowing the impact of Genshin Addiction on motivation, social anxiety, loneliness among students in the city of Batam. The method in this study uses quantitative and qualitative with techniques for distributing questionnaires from Google Forms to Batam city students and interviews also data analysis using IBM SPSS Statistics 25 and SmartPLS. The results of the quantitative research show that the variables of social anxiety and loneliness have a positive effect on genshin addiction. The qualitative results show that some respondents still feel anxious and lonely when playing genshin games. From this study, genshin addiction does not have a significant relationship with motivation. Meanwhile, genshin addiction has a significant relationship with social anxiety and loneliness. Therefore, from these findings it is suggested to reduce or limit playing Genshin Impact and try to do positive activities.
ANALYSIS OF ACCEPTANCE ONLINE TRANSPORTATION APPLICATION IN THE RIAU ISLANDS USING THE TECHNOLOGY ACCEPTANCE MODEL Mangapul Siahaan; Kelvin Kurniawan
CoMBInES - Conference on Management, Business, Innovation, Education and Social Sciences Vol 2 No 1 (2022): The 2nd Conference on Management, Business, Innovation, Education and Social Scie
Publisher : Universitas Internasional Batam

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Abstract

ABSTRACT Traffic density in the Riau Islands area is increasing day by day. Population density that has exceeded this threshold causes congestion on the road which causes losses to people who are carrying out activities. As e-commerce grows rapidly, it becomes a push for e-commerce applications that develop in line with the community's need for online application-based services that operate on smartphones. The application of online application-based transportation services that are growing rapidly. One of the factors of this online application-based transportation service innovation is the growing number of internet services offered by internet service providers and more and more internet users, so that the internet becomes a necessity and lifestyle for the community. This research is a development of previous research in examining the factors that influence public acceptance of online transportation applications using the UTAUT2 research model; the current study uses the Technology Acceptance Model research model. This questionnaire was distributed to 400 respondents to the residents of the Riau Islands using Amos and SPSS. The results of the analysis of transportation application online acceptance in Riau Kepulauan using Technology Acceptance Model were seen from the construct of behavioral intention use to attitude toward using is 100%, actual system use to behavioral intention to use is 94.7%, perceived usefulness to perceived ease of use is 80.3%, attitude toward using to perceived usefulness is 47.6% whereas behavioral intention use to perceived usefulness is not effected as positive.
DESIGN AND DEVELOPMENT OF USEFUL ITEM DONATION APPLICATIONS WITH SCRUM METHOD Mangapul Siahaan; Ariq Bimantoro
CoMBInES - Conference on Management, Business, Innovation, Education and Social Sciences Vol 2 No 1 (2022): The 2nd Conference on Management, Business, Innovation, Education and Social Scie
Publisher : Universitas Internasional Batam

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Abstract

Along with the rapid development of technology, it has changed people’s mindsets and lifestyles, starting from how to interact, learn, shop, to make donations to people who are in need. Donations do not always have to be in form of money, but can also be given in other forms such as clothing, equipment, and food. With the presence of internet technology, donations can be made online, which can be accessed via the web to mobile applications. This study will discuss the design and development of mobile-based applications of useful item donations. This research will use the scrum framework method which has 6 stages such as product backlog, sprint planning, sprint backlog, daily scrum, sprint review, and sprint retrospective. The result of this study is a mobile-based application where anyone can receive and give donations to each other.
PROMOTIONAL VIDEO DESIGN ABOUT TOURISM INFORMATION IN KARIMUN Mangapul Siahaan; Oktavina Oktavina
CoMBInES - Conference on Management, Business, Innovation, Education and Social Sciences Vol 2 No 1 (2022): The 2nd Conference on Management, Business, Innovation, Education and Social Scie
Publisher : Universitas Internasional Batam

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Abstract

In this era of modernization, social media has become a popular platform means of communication and is the choice of the community, social media is also growing rapidly from various classifications and types according to needs. Promotional videos made on YouTube social media are now widely used by companies and governments to promote their products or introduce tourist attractions. The tourism sector has an important and profitable role and has the potential to be developed as an asset that is a source of income for the nation and state. So that video promotion media is considered to be able to fulfil the needs of the wider community in presenting information and conducting promotions that are more interesting and interactive. In making a promotional video that aims to introduce tourist attractions on Karimun Island, the author uses the Media Production Concept (KPM) method which consists of Pre Production, Production, Post Production to assist the video design process and data collection by means of documentation and interviews with visitors and the author uses Adobe Premiere Pro 2020 software in video editing. The results of this study are in the form of a video that summarizes tourist attractions on Karimun Island in the hope of attracting local and foreign people to visit Karimun Island