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MENANGKAL RASISME DI ERA DIGITAL Nur Hadiyati; Renny Christiarini; Amanda Rosetia; Violina Anastasya; Tiara Sonita; Evita Kordinata; Habeebanisya Habeebanisya; Kelven Liong; Nurliana Dwi Putri; Ameilia Cantikasari; Sofia Lorence; Ricky Hartanto
National Conference for Community Service Project (NaCosPro) Vol 2 No 1 (2020): The 2nd National Conference of Community Service Project 2020 (Accepted Papers)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/nacospro.v2i1.1183

Abstract

Racism is an attitude created by humans towards humans to create a degree of limitation among humans through culture, skin, or anything that they think is strange/different in their groups. In this article, we want to emphasize the people's awareness of racism that occurs starting from among young people. According to the Central Statistics Agency, in Indonesia alone there are 1340 ethnic groups in Indonesia. Because there are so many ethnic groups in Indonesia, Indonesia is called a plural state. The method used is qualitative, namely interviews and quantitative questionnaires because the writer needs to get resources from people who are experts in their fields and also need to know the situation about racism in the vicinity.
Perancangan dan Implementasi Sistem Manajemen Sekolah di SMA Katolik Yos Sudarso Batam Menggunakan Metode Scrum Ricky Hartanto; Mangapul Siahaan
National Conference for Community Service Project (NaCosPro) Vol 4 No 1 (2022): The 4th National Conference of Community Service Project 2022
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/nacospro.v4i1.7099

Abstract

SMA Katolik Yos Sudarso Batam adalah sekolah menengah atas di Batam provinsi Kepulauan Riau yang berdiri sejak tahun 1977. SMA Katolik Yos Sudarso saat ini belum memiliki sistem untuk menyimpan dan mengorganisir data-data murid, guru, dan karyawan. Oleh karena itu, Universitas Internasional Batam menjalin hubungan kerja sama dengan SMA Katolik Yos Sudarso untuk merencanakan dan mengembangkan sistem manajemen sekolah. Metode pengembangan website ini menggunakan framework Scrum dengan melakukan wawancara dengan Kepala Sekolah SMA Katolik Yos Sudarso. Sistem disusun menggunakan bahasa pemograman PHP, XAMPP, ReactJS, dan Laravel. Penelitian menunjukkan sistem manajemen sekolah yang telah dikembangkan dapat membantu sekolah untuk menyimpan data dengan aman.
Multı-Method Analysıs On Vıdeo Game Addıctıon And Academıc Motıvatıon Among College Student In Batam: A Case Of Genshın Impact Ricky Hartanto; Mangapul Siahaan
CoMBInES - Conference on Management, Business, Innovation, Education and Social Sciences Vol 3 No 1 (2023): The 3rd Conference on Management, Business, Innovation, Education and Social Scie
Publisher : Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Online games are a new lifestyle for all ages. The presence of online games is now possible with the many internet cafes (warnet) in cities and rural areas. There is a fairly large community for the Genshin Impact game itself. Factors contributing to this explosion of the global video game community of games. Some claim that the main reason Genshin Impact is so famous is its open-world RPG style of play, which allows players to explore Teyvat (the world in Genshin Impact) freely without worrying about running out of locations to explore. This research was conducted with the aim of knowing the impact of Genshin Addiction on motivation, social anxiety, loneliness among students in the city of Batam. The method in this study uses quantitative and qualitative with techniques for distributing questionnaires from Google Forms to Batam city students and interviews also data analysis using IBM SPSS Statistics 25 and SmartPLS. The results of the quantitative research show that the variables of social anxiety and loneliness have a positive effect on genshin addiction. The qualitative results show that some respondents still feel anxious and lonely when playing genshin games. From this study, genshin addiction does not have a significant relationship with motivation. Meanwhile, genshin addiction has a significant relationship with social anxiety and loneliness. Therefore, from these findings it is suggested to reduce or limit playing Genshin Impact and try to do positive activities.