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Perancangan dan Implementasi Monitoring Jaringan Lokal Menggunakan Sistem Kerja Backdoor M Ihsan; Jodi Hendrawan; Rahayu Mayang Sari
Jurnal Komputer Teknologi Informasi Sistem Komputer (JUKTISI) Vol. 5 No. 2 (2026): September 2026
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juktisi.v5i2.1433

Abstract

Penelitian ini bertujuan untuk menguji perancangan aplikasi monitoring komputer dalam jaringan lokal menggunakan sistem kerja backdoor serta mengimplementasikan rancangan tersebut dengan bahasa pemrograman Visual Basic 6.0. Monitoring jaringan lokal menjadi langkah penting untuk mengendalikan arus data dan aktivitas pada jaringan agar tetap sesuai dengan ketentuan yang berlaku. Penelitian ini menggunakan pendekatan studi kasus dengan metode eksperimental dan observasi langsung untuk menguji performa, konektivitas, serta utilitas sistem yang dikembangkan. Lokasi penelitian berada di Warnet Cyber Stream, Jl. Platina VII No.18A&B, Titi Papan, Kec. Medan Deli, Kota Medan, Sumatera Utara 20245. Penelitian dilakukan dengan memanfaatkan satu komputer server dan sepuluh komputer client. Pengujian difokuskan pada koneksi antara server dan client serta kemampuan aplikasi dalam memonitor aktivitas jaringan secara real time. Hasil penelitian menunjukkan bahwa: (a) aplikasi monitoring berhasil dibangun dan dapat digunakan untuk manajemen jaringan lokal guna mencegah penyalahgunaan komputer client; (b) implementasi sistem backdoor memungkinkan aplikasi berjalan secara tersembunyi tanpa terdeteksi pada Add/Remove Programs maupun Task Manager, sehingga mendukung proses monitoring yang tidak ingin diketahui oleh pengguna client; dan (c) aplikasi masih terdeteksi sebagai perangkat lunak berbahaya (malicious software) oleh antivirus sehingga memerlukan penyesuaian lebih lanjut.
Inclusive Design dalam Sistem Informasi: Analisis Bibliometrik terhadap Tren, Teknologi Baru, dan Agenda Penelitian Masa Depan Jodi Hendrawan; Ika Devi Perwitasari
Jurnal Ilmu Komputer dan Teknik Informatika Vol. 2 No. 2 (2026): Juli 2026
Publisher : CV. Raskha Media Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64803/juikti.v2i2.190

Abstract

Perkembangan transformasi digital telah meningkatkan perhatian terhadap Inclusive Design sebagai pendekatan untuk mengembangkan sistem informasi yang dapat diakses dan digunakan oleh beragam kelompok pengguna. Seiring meningkatnya jumlah penelitian pada bidang ini, diperlukan pemetaan yang komprehensif untuk memahami perkembangan penelitian, struktur pengetahuan, serta arah penelitian di masa depan. Oleh karena itu, penelitian ini bertujuan untuk menganalisis lanskap penelitian Inclusive Design dalam Sistem Informasi melalui pendekatan bibliometrik. Data penelitian diperoleh dari basis data Scopus menggunakan kata kunci yang berkaitan dengan Inclusive Design, Accessibility, dan Information Systems, dengan kriteria publikasi berbahasa Inggris pada bidang Computer Science selama periode 2020–2026. Sebanyak 2.808 publikasi dianalisis menggunakan Bibliometrix/Biblioshiny dan VOSviewer untuk mengevaluasi tren publikasi, jaringan kolaborasi penulis, struktur pengetahuan, serta perkembangan tema penelitian. Hasil penelitian menunjukkan bahwa jumlah publikasi meningkat secara signifikan, dengan puncak publikasi terjadi pada tahun 2025. Analisis co-authorship mengidentifikasi beberapa penulis yang berperan penting dalam membangun kolaborasi penelitian, sedangkan analisis keyword co-occurrence menunjukkan bahwa accessibility, inclusive design, user experience, web accessibility, dan digital accessibility merupakan tema utama yang membentuk struktur pengetahuan bidang ini. Selain itu, analisis overlay visualization mengungkap bahwa Artificial Intelligence, Machine Learning, Virtual Reality, Adaptive Learning Systems, dan Digital Accessibility merupakan teknologi yang berkembang pesat dan diproyeksikan menjadi fokus penelitian di masa mendatang. Penelitian ini memberikan kontribusi berupa pemetaan komprehensif mengenai perkembangan penelitian Inclusive Design dalam Sistem Informasi serta mengidentifikasi peluang penelitian masa depan yang mendukung pengembangan sistem digital yang lebih inklusif, adaptif, dan berpusat pada pengguna.
PENERAPAN METODE FEATURE DRIVEN DEVELOPMENT (FDD) DALAM PENGEMBANGAN SISTEM INFORMASI ABSENSI DAN PENGGAJIAN PEGAWAI BERBASIS WEB DI KANTOR KEPALA DESA PUJI MULYO Muhammad Alfarizi; Jodi Hendrawan
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol. 8 No. 3 (2025): August 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i3.4189

Abstract

Abstract: The utilization of information technology in the administrative management of village governance has become increasingly essential, particularly in handling employee attendance and payroll data. Currently, the Head Office of Puji Mulyo Village still relies on manual processes for recording attendance and calculating employee salaries, which are prone to errors, delays, and lack of data transparency. This research aims to design and develop a web-based employee attendance and payroll information system using the Feature Driven Development (FDD) methodology—an agile software development approach that emphasizes feature-based progress and real user requirements. FDD consists of five main phases: developing an overall model, building a feature list, planning by feature, designing by feature, and building by feature. These phases are implemented iteratively, involving users to ensure the developed system aligns with operational needs in the field. The results of the system development demonstrate that the FDD method enables faster, modular, and flexible system construction while reducing the need for major revisions in the later stages. The resulting system includes key features such as employee data management, daily attendance tracking, automated salary calculation based on attendance and position, as well as attendance and payroll reporting. The implementation of this system enhances administrative efficiency, accuracy, and integration, ultimately supporting improved service quality within the village office environment. Keywords: Feature Driven Development, Information System, Attendance, Payroll, Web-Based, Village Office.. Abstrak: Pemanfaatan teknologi informasi dalam tata kelola administrasi pemerintahan desa semakin menjadi kebutuhan yang krusial, terutama dalam pengelolaan data kehadiran dan penggajian pegawai. Kantor Kepala Desa Puji Mulyo saat ini masih menggunakan proses manual dalam pencatatan absensi dan perhitungan gaji pegawai, yang rawan terhadap kesalahan pencatatan, keterlambatan proses, serta kurangnya transparansi data. Penelitian ini bertujuan untuk merancang dan mengembangkan sistem informasi absensi dan penggajian pegawai berbasis web menggunakan metode Feature Driven Development (FDD), yang merupakan pendekatan pengembangan perangkat lunak berorientasi pada fitur dan fokus pada kebutuhan nyata pengguna. Metode FDD terdiri dari lima tahapan utama, yaitu pengembangan model secara menyeluruh, pembuatan daftar fitur, perencanaan per fitur, perancangan per fitur, dan pembangunan per fitur. Setiap tahapan diterapkan secara iteratif dengan melibatkan pengguna untuk memastikan sistem yang dibangun benar-benar sesuai dengan kebutuhan operasional di lapangan. Hasil dari pengembangan sistem ini menunjukkan bahwa metode FDD mampu mempercepat proses pembangunan sistem secara modular dan fleksibel, serta meminimalkan revisi besar di tahap akhir. Sistem yang dihasilkan memiliki fitur-fitur utama seperti manajemen data pegawai, pencatatan kehadiran harian, perhitungan gaji otomatis berdasarkan kehadiran dan jabatan, serta laporan rekapitulasi absensi dan penggajian. Dengan penerapan sistem ini, proses administrasi menjadi lebih efisien, akurat, dan terintegrasi, sehingga mendukung peningkatan kualitas pelayanan di lingkungan kantor desa. Kata kunci: Feature Driven Development, Sistem Informasi, Absensi, Penggajian, Web, Kantor Desa.
RANCANG BANGUN SISTEM MANAJEMEN LAYANAN BENGKEL RAHMAT97 AUDIO PROJECT BERBASIS WEB Tri Cahya Agung; Khairul Khairul; Jodi Hendrawan
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol. 8 No. 3 (2025): August 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i3.4202

Abstract

Abstract: Rahmad97 Audio is a car audio workshop that offers installation and sales services for audio systems. To improve service management and operational efficiency, a computerized web-based information system is needed. This study aims to design and develop a web-based service management system that facilitates the management of customer data, product inventory, transactions, and reports in an integrated manner. The system development follows the Waterfall model, consisting of requirements analysis, design, implementation, and testing stages.The implementation results show that the system significantly streamlines service and transaction recording processes, reduces manual entry errors, and enables real-time monitoring of workshop activities. The system includes multi-role login (admin, owner, and sales) to ensure data security and access control based on user roles. This web-based system helps the workshop manage its services more efficiently, in a structured and organized way, making it easier for business owners to monitor operations. Keywords: Information System, Car Audio Workshop, Service Management, Web-Based,                 PHP, MySQL Abstrak: Bengkel Rahmad97 Audio merupakan usaha jasa pemasangan dan penjualan perangkat audio mobil yang membutuhkan sistem informasi terkomputerisasi untuk mengelola layanan secara efektif. Penelitian ini bertujuan untuk merancang dan membangun sistem manajemen layanan bengkel berbasis web yang dapat membantu dalam pengelolaan data pelanggan, produk, transaksi, serta pelaporan secara terintegrasi. Metode pengembangan sistem yang digunakan adalah model Waterfall, yang meliputi tahapan analisis kebutuhan, perancangan, implementasi, dan pengujian. Hasil dari implementasi menunjukkan bahwa sistem ini mampu mempercepat proses pencatatan layanan dan transaksi, meminimalkan kesalahan pencatatan manual, serta memberikan kemudahan dalam monitoring aktivitas bengkel secara real-time. Sistem juga dilengkapi dengan fitur login multi-role (admin, owner, dan sales) untuk menjaga keamanan dan pembatasan akses data sesuai peran. Dengan adanya sistem ini, pengelolaan layanan bengkel menjadi lebih efisien, terstruktur, dan mudah diawasi oleh pemilik usaha. Kata kunci: Sistem Informasi, Bengkel Audio Mobil, Manajemen Layanan, Web, PHP,                    MySQL
Design of a Village Newspaper Application (Kordes) in Realizing a Digital Village in the Village of Dusun Baru V koto, Mukomuko Regency, Based on Android Jodi Hendrawan; Ika Devi Perwitasari; Fatima Felawati
Sustainability: Theory, Practice and Policy Vol. 2 No. 1 (2022): Sustainability: Theory, Practice and Policy June Edition
Publisher : Pusat Kajian Berkelanjutan UIN Sulthan Thaha Saifuddin Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30631/sdgs.v2i1.1286

Abstract

KorDes is a village newspaper application that contains the latest information that occurs in the village, information on village developments and information on village data as a form of realizing a digital village. This KorDes application was formed as a solution for the people of Dusun Baru V Koto Village, Mukomuko Regency who have difficulty in accessing valid and growing information in the village. In designing the KorDes application, it will be implemented based on Android. Android-based will make it easier for people to access via their smartphones which can be accessed at any time. The design of the application uses the technique of developing UML (unified modeling language) diagrams which makes it easier to document and define applications.
Design Of Web-Based Marketing And Ordering Applications At Talang Permai Store Fatima Felawati; Sepriano Sepriano; Jodi Hendrawan; Afdalul Zikri
Sustainability: Theory, Practice and Policy Vol. 2 No. 2 (2022): Sustainability: Theory, Practice and Policy October Edition
Publisher : Pusat Kajian Berkelanjutan UIN Sulthan Thaha Saifuddin Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30631/sdgs.v2i2.1440

Abstract

The development of computers is very rapid and the need for information is increasingly perceived existence in an organization, it is no wonder many agencies that use computers to support the operation of these agencies. The emergence of the Internet that increasingly facilitate the exchange of information between users. One of the internet activities in the business world is as a media marketing and product sales through a website. The existence of a website makes it easy for customers to access information about the sale of available building materials and ordering of building materials online for customers at Toko Talang Permai. During this time, the sale and purchase transactions are only done manually and all the information generated about building materials is also not always accurate. With the existence of a marketing and ordering website, it is hoped that Talang Permai Stores can provide the best service to its customers and help facilitate shop owners in terms of data processing. So that the resulting data is more accurate and can increase efficiency and effectiveness. The research methodology used is field research and library research. The design of the Talang Permai socialization and buying and selling media website was made using the PHP programming language and MySql database.
Development of Hit The Mouse Games Using Javascript Ika Devi Perwitasari; Jodi Hendrawan
Sustainability: Theory, Practice and Policy Vol. 3 No. 1 (2023): Sustainability: Theory, Practice and Policy June Edition
Publisher : Pusat Kajian Berkelanjutan UIN Sulthan Thaha Saifuddin Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30631/sdgs.v1i1.1861

Abstract

The idea of this game is that this game includes arcade games that are played traditionally which can be found in night markets or shopping centers such as Plazas. Arcade games are games that aren't focused on a story and can be entertaining when you're bored. This is done to analyze the needs that will be used to design and make a mole game, starting with determining the theme, game title, and programming language used to develop the game. The tools used include hardware and software. the application can run according to what has been designed by the author. The researcher tested the application by playing several times with different IP addresses as a test material for the application, whether the test was successful or not. Based on the results of making a game application for hitting moles, there are several conclusions that researchers can give, namely: a. This game can involve the player's concentration and become cognitive therapy, because the rats come out one by one from the ground to be hit. b. This game can only be played by one person. c. The making of the game Mole Hit has worked well according to the design that was made and compiled at the beginning of the game design, using the Javascript programming language.