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Dari Sampah Jadi Karya: Inovasi Mathematic Aquaponik untuk Ketahanan Pangan dan Gaya Hidup Berkelanjutan Fury Styo Siskawati; Sholahudin Al Ayubi; Endang Sri Wahyuni; Nabila Rizqi Ananda; Putri Sholehah; Muhammad Saiful Rizal
Al-Khidmah Jurnal Pengabdian Masyarakat Vol. 6 No. 1 (2026): JANUARI-APRIL
Publisher : Institute for Research and Community Service (LPPM) of the Islamic University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/jak.v6i1.4860

Abstract

This community service activity aims to enhance public awareness and skills in managing plastic waste through a creative innovation that integrates science and art, namely the development of Mathematic Aquaponics. The program was carried out by a team of lecturers and students from the Mathematics Education Study Program, Faculty of Teacher Training and Education (FKIP), Universitas Islam Jember, in collaboration with teachers and students of SMK Nailul Huda Mrawan Tapen Bondowoso. The activity began with a socialization session on the impact of plastic waste and the principles of reduce, reuse, recycle (3R), followed by a workshop on creating a simple aquaponic system using recycled materials such as used plastic bottles, drink cups, and damaged water gallons. The Participatory Action Research (PAR) approach was employed to ensure active participant involvement at every stage, including the application of basic mathematical calculations to determine water volume, the ratio of plants to fish, and geometric spacing in the system design. The results showed an increase in participants’ knowledge and creativity, with 92% successfully redesigning their own Mathematic Aquaponic systems that combined functional and aesthetic aspects. This program demonstrates that plastic waste can be transformed into a contextual learning medium integrating mathematics education, environmental science, and sustainability values. Thus, the activity not only contributes to reducing plastic waste but also fosters a scientific and creative culture within schools and communities.
Pelatihan Pembelajaran Mendalam Matematika di MIS Darul Mustofa Jember Muhlisatul Mahmudah; Tri Novita Irawati; Sholahudin Al Ayubi
Al-Khidmah Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2026): MEI-AGUSTUS
Publisher : Institute for Research and Community Service (LPPM) of the Islamic University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/jak.v6i2.6246

Abstract

The rapid advancement of digital technology and the implementation of the Deep Learning approach require educators to be capable of designing meaningful, student-centered mathematics learning while integrating digital technology pedagogically. However, many teachers and pre-service teachers still face difficulties in developing learning materials that align with the characteristics of Deep Learning. This community service program aimed to enhance participants' competence through training and mentoring activities. The program employed a participatory training approach consisting of needs assessment, instructional sessions, discussions, hands-on practice in developing learning materials, mentoring, and evaluation using pre-tests, post-tests, observations, product assessment, and participant satisfaction questionnaires. The results showed an improvement in participants' understanding of the Deep Learning concept and their ability to develop mathematics learning materials that incorporate the principles of mindful learning, meaningful learning, and joyful learning through the effective use of digital technology. The primary output of this program was mathematics learning materials that are ready to be implemented in classroom practice. This program contributed to improving educators' professional competence and supported the implementation of Deep Learning to promote higher-quality mathematics learning that is relevant to the demands of the digital era.
PENINGKATAN HASIL BELAJAR MATEMATIKA SISWA DENGAN PENDEKATAN PROBLEM-BASED LEARNING BERBANTUAN AUGMENTED REALITY (AR) Tri Novita Irawati; Linda Sriwahyuni; Sholahudin Al Ayubi
Edukasi: Jurnal Pendidikan Vol 24 No 1 (2026): Edukasi: Jurnal Pendidikan
Publisher : LPPM Universitas PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/edukasi.v24i1.10554

Abstract

Penelitian ini difokuskan pada upaya meningkatkan hasil belajar siswa pada materi prisma segiempat dan prisma segitiga melalui penerapan model Problem-Based Learning yang diintegrasikan dengan teknologi Augmented Reality menggunakan aplikasi Assemblr Edu. Penelitian tindakan kelas ini melibatkan 20 siswa kelas VII SMP Negeri 4 Kalisat, Jember. Proses penelitian dilaksanakan dalam dua siklus yang mencakup tahap perencanaan, implementasi tindakan, observasi, dan refleksi. Pengumpulan data dilakukan melalui tes hasil belajar untuk mengetahui perkembangan pencapaian siswa pada setiap siklus. Hasil penelitian memperlihatkan adanya peningkatan kemampuan belajar setelah model pembelajaran tersebut diterapkan. Tingkat ketuntasan berdasarkan KKTP mengalami kenaikan dari 65% pada siklus pertama menjadi 90% pada siklus kedua. Temuan ini menunjukkan bahwa kombinasi Problem-Based Learning dan Augmented Reality mampu meningkatkan efektivitas pembelajaran matematika, khususnya pada materi prisma di jenjang sekolah menengah pertama.