Dini Destiani Siti Fatimah
Institut Teknologi Garut

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Media Pembelajaran Interaktif Pengenalan Alat Pembuatan Kain Batik Berbasis Android Leni Fitriani; Dini Destiani Siti Fatimah; Larasyla Putriana Maharani
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1142

Abstract

Interactive learning media can be an information technology that can convey new learning techniques using Android devices that aim to increase motivation and interest in learning as well as solutions or problem solvers. This interactive learning media is designed for all people, especially in the general environment as a learning media that is packaged as an android application so that learning is more effective and efficient. Not only providing knowledge and learning, but can give a pleasant impression to users. Learning media has great motor skills because it can transmit new experiences so that the information stored in it can be conveyed and remembered by all users, most of whom have a great desire to understand everything around them, even whatever they have just seen. This interactive learning media aims to provide a clear picture for students about the introduction of batik cloth making tools, increase motivation and interest and can eliminate boredom in learning. This interactive learning media for the introduction of batik cloth making tools uses the Luther-Sutopo version of the MDLC (Multimedia Development Lifecycle) method which has 6 steps, namely concept, design, material collecting, assembly, testing and distribution. This research creates an application that displays interactive learning media for the introduction of batik cloth making tools that can be accessed anywhere.
Rancang Bangun Human Resource Information System Berbasis Web M Aldi Nugraha; Yosep Septiana; Dini Destiani Siti Fatimah
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1189

Abstract

Clinics have human resources that aim to support the needs of health services to provide health services to patients. At the Medika Cempaka Garut Clinic, employee data management is ongoing using recording and archiving for each employee data and has not been computerized, using the archiving method in book form and written on paper data may be lost and carrying out data search activities takes a long time. takes a long time, and health services are felt to be lacking because of unskilled human resources and a lack of service to the wishes of patients, which can reduce trust and reduce the image of the clinic in the eyes of the public. Based on these problems the Human Resource Information System (HRIS) is a solution that can be applied to manage human resource information systems. So from these problems a system was created that could manage human resources for clinics, with the Human Resource Information System able to make an optimal contribution in terms of managing human resource data. In compiling this research for data collection conducting observations, interviews, and the Human Resource Information System information system using the Rational Unified Process method, this method has an empathic phase, namely inception, elaboration, construction and transition, where modeling is using the Unified Modeling Language, while for making applications using the PHP language along with the Yii2 framework and for the database using MySql. In the end, this research resulted in a Human Resource Information System application that can be accessed via a web browser. This application is expected to help the Cempaka Garut Medika Clinic for managing HR data.
Perancangan Media Pembelajaran Interaktif Pengenalan Bahasa Inggris untuk Pendidikan Anak Usia Dini (PAUD) Berbasis Android Leni Fitriani; Dini Destiani Siti Fatimah; Sinta Novitasari
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1140

Abstract

In the current era, early childhood is more influenced by games on the Android layer than other regional games. Information technology can be an intermediary to be able to provide new experiences on Android devices, namely interactive learning media. the hope of this observation is to make interactive learning media applications to introduce foreign languages ​​especially English for PAUD. The problem faced by teachers who teach in PAUD is that English children can easily be imitated by teachers who are not proficient in English, so learning media applications are needed such as pronunciation of numbers in English with audio, or singing, and to make it easier for teachers in teaching English in an interesting and not boring way to children from an early age. This learning application is designed to overcome the negative impact of smartphone use on children and introduce English from an early age as one of the learning materials. This interactive learning media is designed to help children sharpen their memory and increase their focus on learning services. Apart from providing knowledge and learning, it can also provide entertainment for users or children. This interactive learning media provides a clear picture of English from an early age, helps children master the introduction of English from an early age, and makes it easier for children to learn foreign languages, especially this introduction to English. Please understand at an early age. The design of interactive learning media for the introduction of English follows the MDLC methodology for multimedia development which consists of six stages including concept, design, material documentation, application development, testing, and delivery of the final application results using the Luther-Sutopo version. The prototype or purpose of this application is an interactive learning medium to introduce English to early childhood education.
Media Pembelajaran Interaktif Pengenalan Alat Pembuatan Kain Batik Berbasis Android Leni Fitriani; Dini Destiani Siti Fatimah; Larasyla Putriana Maharani
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1142

Abstract

Interactive learning media can be an information technology that can convey new learning techniques using Android devices that aim to increase motivation and interest in learning as well as solutions or problem solvers. This interactive learning media is designed for all people, especially in the general environment as a learning media that is packaged as an android application so that learning is more effective and efficient. Not only providing knowledge and learning, but can give a pleasant impression to users. Learning media has great motor skills because it can transmit new experiences so that the information stored in it can be conveyed and remembered by all users, most of whom have a great desire to understand everything around them, even whatever they have just seen. This interactive learning media aims to provide a clear picture for students about the introduction of batik cloth making tools, increase motivation and interest and can eliminate boredom in learning. This interactive learning media for the introduction of batik cloth making tools uses the Luther-Sutopo version of the MDLC (Multimedia Development Lifecycle) method which has 6 steps, namely concept, design, material collecting, assembly, testing and distribution. This research creates an application that displays interactive learning media for the introduction of batik cloth making tools that can be accessed anywhere.
Rancang Bangun Human Resource Information System Berbasis Web M Aldi Nugraha; Yosep Septiana; Dini Destiani Siti Fatimah
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1189

Abstract

Clinics have human resources that aim to support the needs of health services to provide health services to patients. At the Medika Cempaka Garut Clinic, employee data management is ongoing using recording and archiving for each employee data and has not been computerized, using the archiving method in book form and written on paper data may be lost and carrying out data search activities takes a long time. takes a long time, and health services are felt to be lacking because of unskilled human resources and a lack of service to the wishes of patients, which can reduce trust and reduce the image of the clinic in the eyes of the public. Based on these problems the Human Resource Information System (HRIS) is a solution that can be applied to manage human resource information systems. So from these problems a system was created that could manage human resources for clinics, with the Human Resource Information System able to make an optimal contribution in terms of managing human resource data. In compiling this research for data collection conducting observations, interviews, and the Human Resource Information System information system using the Rational Unified Process method, this method has an empathic phase, namely inception, elaboration, construction and transition, where modeling is using the Unified Modeling Language, while for making applications using the PHP language along with the Yii2 framework and for the database using MySql. In the end, this research resulted in a Human Resource Information System application that can be accessed via a web browser. This application is expected to help the Cempaka Garut Medika Clinic for managing HR data.
Penerapan Finite State Machine pada Alpha Utopia Menggunakan Metode Game Development Life Cycle Dini Destiani Siti Fatimah; Eri Satria; Fujia Hermawan
Jurnal Algoritma Vol 20 No 1 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-1.1269

Abstract

Making games that use artificial intelligence can be a special attraction for players. Games can be used as learning media. Educational games suitable for children to play using a two-dimensional style/gameplay with lots of text or drag & drop. This research aims to make a game to introduce one of the characteristics of Indonesian culture by applying a finite state machine, an abstract machine which at a certain time can be in one of a number of finite states. A game was created and named Alpha Utopia. The game development life cycle method used consists of initiation, pre-production, production, testing, beta, release stages. The research results obtained a game with the theme of shooting objects. The design uses Unreal Engine 4 with a three-dimensional style, using Artificial Intelligence or often called Non-Player Character. Finite State Machine is implemented for making the application. Indonesian cultural elements in the form of a keris weapon are displayed on game objects as the main weapon used against enemies in the form of virus characters. The making of this game is expected to introduce Indonesian culture and serve as a learning medium for its users.
Penerapan Metode Customer Satisfaction Index dalam Sistem Pelaporan Masalah untuk Mengungkap Emosi Pelanggan Achmad Lutfi Hidayat; Rinda Cahyana; Dini Destiani Siti Fatimah
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1237

Abstract

Reporting or complaints are communications made to convey conditions that can be used for consideration in making decisions about services. Drinking Water Services (PAM) is managed by the Mekarwangi Village Owned Enterprise. When a problem occurs with the service, the customer must make a report to the officer by coming directly to the BUMDes office, which sometimes records the complaint being lost so it is not conveyed to the technician and results in the problem report not being handled immediately. . Based on these problems, the aim of this research is to build a Village PAM problem reporting system so that customers can report directly their complaints, so that the Rational Unified Process (RUP) methodology is the choice which has Inception, Elaboration and Construction stages, while for modeling Unified Modeling is implemented Language (UML) and black box testing as system testing. The results of this research were successful in developing a web-based system by applying the Customer Satisfaction Index method to the problem reporting system to reveal customer expressions. Knowing the customer's condition can help PAM Desa to immediately handle problems, so that service quality can be maintained and the service provided meets customer expectations. The problem reporting service system can run well based on the results of the functional suitability calculation which obtains a percentage value of 100%, or in the sense that it meets the criteria.