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Rancang Bangun Sistem Informasi Penentu Calon Penerima Beasiswa pada Fakultas Ekonomi Universitas Garut Ridwan Setiawan; Ayu Latifah; Andri Ikhwana; Wulan Dwi Lestari
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1195

Abstract

Garut University is a private tertiary institution in Garut which was established in 1998. The Faculty of Economics (Faculty of Economics) is one of the faculties at Garut University. The process of distributing scholarships in this faculty is still done manually by sending files to student affairs directly and repeatedly. . The purpose of this study is to design a determinant of prospective scholarship recipients which can assist in the process of distributing scholarships quickly, precisely and accurately. The methodology used in software engineering is the Rational Unified Process (RUP) methodology with the stages used inception, elaboration, and construction, with the modeling used the Unified Modeling Language (UML) with use case diagrams, activity diagrams, sequence diagrams and class diagrams. In the Rational Unified Process methodology, the stages are limited to construction, while the transition phase is not carried out. The results of this study are the design of a web-based information system for determining prospective scholarship recipients.
Penerapan Sistem Absensi Pegawai Menggunakan Teknologi Fingerprint Android di Kelurahan Jayawaras Ayu Latifah; Raden Erwin Gunadhi Rahayu; Taufik Yuga Sakti
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1200

Abstract

Technological developments, which are currently increasingly varied, have also led to more diverse work schemes. The existence of a remote work system that is currently widely implemented in various large companies proves that work effectiveness can be obtained not only in the workspace but also from outside. The hybrid working method is one of the remote working methods adapted from the flexible working arrangement (FWA). The many and varied demands from consumers make this work method a strategy to balance tactical and adaptive work patterns. The Jayawaras village government uses this work method for the admin whose job is to manage all activities via the internet. This admin is the key to the continuity of work activities carried out by Jayawaras village employees, especially with regard to computer equipment and attendance, where this attendance system is related to honorarium which will later be received by employees including the admin himself. The remote work or hybrid working scheme that is implemented by this admin requires him to manually take attendance at the village office so it takes him a while to go to the village office just to take attendance. Based on this research, it was concluded that there is a need for real implementation of the remote attendance system so that it can be ascertained whether the system is really functionally effective. From this question, the authors will direct this research, it is hoped that this system will be able to implement modern technological developments into a substantial world of work with the Extreme Programmings research method, and can perform remote attendance using only a personal Android device.
Implementasi Augmented Reality Sebagai Media Pembelajaran Kata Benda Bahasa Arab pada Siswa Sekolah Dasar Islam Terpadu Dini Destiani Siti Fatimah; Ayu Latifah; Hani Haniyah
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1209

Abstract

The rapid development of technology to this day has brought positive developments and progress to the world of education with the creation of various learning media. Learning media are diverse and can be used in various kinds of science, one of which is linguistics. Language science in the world of education is one of the important subjects, one of which is Indonesian. In addition, there are several other languages ​​that must be learned, one of which is Arabic. Indonesia is one of the countries with the largest number of Muslims in the world, and Arabic is one of the important curriculum subjects in the field of Islamic education, such as Islamic boarding schools or Islamic boarding schools. Islam. Augmented Reality technology is a technology that takes two aspects, namely the real world and the virtual world, one of the technologies used in AR is a camera accompanied by the use of the Multimedia Development Life Cycle method which consists of six stages, namely Concept, Design, Material Collecting, Assembly, Testing. , Distributions. Also, by using several tools and materials in the form of Hardware ASUS A456U and Samsung J6 + with the software used by Unity. In this case, the use of learning media with digital AR technology is made for Integrated Islamic Elementary School students, in which there are Arabic language subjects as a language that must be learned and known in the teaching and learning process.
Rancang Bangun Sistem Pengelolaan Kebersihan di Lingkungan Institut Teknologi Garut Berbasis Website Ayu Latifah; Asri Mulyani; Tania Agusviani Wahidah
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1216

Abstract

The utilization of information technology is quite influential on the human environment such as problems in the campus environment. The environment is a factor that influences human life. One of the problems faced in the campus environment is hygiene management. Reports on cleaning management that is still carried out conventionally make it difficult to monitor rooms or areas that have been cleaned because the reports provided may overlap with other data. Therefore, a management system is needed that is able to facilitate reporting on rooms or areas that have been cleaned and also monitoring carried out by related parties. The purpose of this research is to create a website-based cleaning management system in the campus environment. In order to make it easier for related parties to report cleanliness. The methodology applied in designing this system is the Rational Unified Process (RUP) through the stages of inception, elaboration, contraction, and transition. The modeling used when designing this system was the Unified Modeling Language (UML). The results of the research conducted produced an information system that can handle the management of environmental hygiene reports.
Penerapan Augmented Reality untuk Informasi Denah Kampus Institut Teknologi Garut Ayu Latifah; Eri Satria; Ari Hermawan
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1233

Abstract

There is no information showing the layout of the facilities on the Garut Institute of Technology campus. The purpose of this study is to create an Android-based application with the application of Augmented Reality which displays information on the layout of facilities virtually. The Research and Development (RnD) method with ADDIE development is used consisting of analyze, design, develop, implement and evaluate stages. Unity 3D software is used in the application development process. The results of this study describe campus facilities virtually, starting from an overview of security posts, parking, front office rooms, lecture classes, libraries, laboratories, halls, service rooms. Users can see real facilities with the help of virtual robots and background music in exploring each location. The results of application satisfaction testing from users show very good acceptance. Future research is expected to add a location search feature and reduce the file size of the resulting application.
Rancang Bangun Role Playing Game Cerita Rakyat Asal Usul Pulomas Berbasis Android Ayu Latifah; Eri Satria; Alwi Iswahyudi Nugraha
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1234

Abstract

Indonesia has a lot of cultures, language and history as well as folklore. Folklore can hone creativity and imagination because folklore contains educational values ​​that can educate morals and character in the younger generation. This research aims to make a Role Playing Game genre game that can introduce folklore, especially on the origins of Pulomas. The story comes from the region of western Java. In this development using the Game Development Life Cycle methodology. The results of this study are in the form of games that utilize the Role Playing game genre in the introduction of folklore which can be accessed using smartphones for teenagers. It is hoped that this game can provide a new experience in introducing folklore to users and can increase user interest in learning folklore in Indonesia.
Rancang Bangun Sistem Pengelolaan Ruangan Berbasis Website Ayu Latifah; Asep Deddy Supriatna; Imam Saputra
Jurnal Sistem Cerdas Vol. 5 No. 3 (2022)
Publisher : APIC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37396/jsc.v5i3.248

Abstract

Abstract— Currently the benefits of using information technology affect the human environment, one of which is organizational performance on campus, which has rooms for lectures, student activities and other parties. One of the problems faced in the university environment is the management of the room, when the room is being used or will be borrowed. Room management, which is still done manually, makes it difficult to borrow rooms and get information on the schedule for the use of the room used. Therefore we need a room management system that can make it easier to borrow according to the room you want to use, can schedule rooms outside the use of lectures according to what has been scheduled in the university environment. The purpose of this research is to create a website-based room management system on campus. In order to make it easier for related parties to help an organization so that they can provide information, management, and business processes that run in an organization. The methodology used in designing this software is the Rational Unified Process (RUP) with inception, elaboration, construction, and transition stages. The modeling used in software design is the Unified Modeling Language (UML). The results of the research that has been carried out is that a website-based room management system can borrow rooms, provide information regarding rooms whether they are being used or not, schedule room use outside of the use of lectures that have been scheduled in the campus environment.Keywords—Space, Information Systems, Rational Unified Process