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ANALYSIS OF THE DEVELOPMENT POTENTIAL OF BABURAI WATERFALL TOURISM OBJECT IN PADANG PARIAMAN REGENCY Pratama, Aldi Aditio; Osronita; Hary Febrianto; Nina Ismayani; Yudas Sabaggalet; Desi Eka Putri; Andri Yanto
Multidisciplinary Indonesian Center Journal (MICJO) Vol. 2 No. 4 (2025): Vol. 2 No. 4 Edisi Oktober 2025
Publisher : PT. Jurnal Center Indonesia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62567/micjo.v2i4.1334

Abstract

Baburai Waterfall, located in Padang Pariaman Regency, is one of the tourist attractions with tourism potential; however, in reality, this tourist attraction has not maximized the existing potential. This study aims to (1) describe the tourism potential of Baburai Waterfall in Padang Pariaman Regency and (2) formulate strategies for the development of the tourism potential of Baburai Waterfall in Padang Pariaman Regency. This research uses a qualitative type with a descriptive approach to detail and interpret the data. The results of the research conducted through field observation, interviews, and questionnaires found that there is a lack of good coordination among managers, local government, and tourism departments, leading to limited accessibility to the waterfall, a lack of human resource development, and insufficient promotion regarding the Baburai Waterfall tourist attraction. The analytical technique used is the SWOT method to determine the sustainable development strategy for Kulukubuk waterfall tourism. Based on the results of the SWOT analysis, it is concluded that the development strategy for the Baburai waterfall tourism potential includes building cooperation with the government and the tourism office, improving accessibility, and enhancing the human resources of the Baburai waterfall tourism managers.
Penyutradaraan Film Dokumenter “Tricked By Trends” Dengan Pendekatan Ekspositori Dan Naratif Nursafitri, Eka; Encang Saepudin; Andri Yanto
CARAKA : Indonesia Journal of Communication Vol. 6 No. 2 (2025): CARAKA : Indonesia Journal of Communication
Publisher : Indonesian Scientific Journal (Jurnal Ilmiah Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25008/caraka.v6i2.233

Abstract

Sutradara merupakan posisi yang memiliki tanggung jawab atas keseluruhan aspek kreatif dalam proses produksi film dokumenter, mulai dari pra-produksi, produksi, hingga pasca-produksi. Sutradara berperan penting dalam membentuk konsep, menerjemahkan visi kreatif, serta mengarahkan proses pembuatan karya agar menghasilkan dokumenter yang informatif dan layak ditonton. Penulisan laporan tugas akhir ini bertujuan untuk menjelaskan peran sutradara dalam setiap tahapan produksi film dokumenter “Tricked By Trends” dengan pendekatan ekspositori dan naratif. Metode penciptaan yang digunakan terdiri dari tiga tahap, yaitu pra-produksi, produksi, dan pasca-produksi. Pada tahap pra-produksi, sutradara berperan aktif dalam pengembangan ide dan penyusunan konsep bersama scriptwriter, serta memastikan bahwa struktur naratif dan pendekatan ekspositori telah dirancang dengan matang. Pada tahap produksi, sutradara mengarahkan pengambilan gambar, wawancara, dan elemen visual lainnya agar selaras dengan alur naratif dan tujuan ekspositori film. Sementara pada tahap pasca-produksi, sutradara bertanggung jawab melakukan finalisasi dan revisi terhadap hasil produksi agar menjadi satu kesatuan yang utuh. Kesimpulannya, peran sutradara dalam film dokumenter “Tricked By Trends” berhasil dijalankan dengan baik, mulai dari pembentukan konsep hingga penyelesaian akhir karya, dengan mengintegrasikan pendekatan ekspositori dan naratif secara harmonis untuk menyampaikan isu impulsif di kalangan Gen Z secara efektif.
Penerapan Teknik Cutout Rigging pada Pembuatan Karakter Animasi 2D "Luka Lama Lautan" Sebagai Media Edukasi SDGS 14: Life Below Water Ghazi Fadhlurrahman Siddiq; Nurmaya Prahatmaja; Andri Yanto
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 3 No. 3 (2026): Juli: Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v3i3.1128

Abstract

The development of digital technology has encouraged the emergence of various educational media that are capable of delivering information in a more engaging and understandable way. Generation Alpha, as a generation that grows up in a digital environment, tends to be more responsive to visual and audiovisual media than to conventional methods of information delivery. Therefore, animation is considered an effective educational medium because it combines visual elements, motion, audio, and storytelling, allowing messages to be communicated more effectively to the audience. This final project is a 2D animation entitled "Luka Lama Lautan" (The Ocean's Old Wound), which addresses the issue of marine pollution caused by plastic waste as an educational medium related to environmental awareness. In the production process, the author acts as the animator and is responsible for designing and animating the characters using cutout rigging techniques. The techniques applied include layering, parenting, anchor point adjustment, deformation using the Puppet Tool, and keyframe animation in Adobe After Effects. The implementation of cutout rigging techniques aims to support production efficiency while producing more communicative character movements in delivering educational messages to the audience. The resulting animation is presented using a vector-based animation style with colorful and expressive visuals that are adapted to the preferences of Generation Alpha. In addition, the main character is designed with inspiration from digital culture trends that are familiar to the target audience, creating a stronger emotional connection with viewers. Through the combination of engaging visuals, communicative character movements, and a simple narrative approach, the animation is expected to function not only as entertainment but also as an effective educational medium that helps increase children's awareness of the importance of protecting the marine environment.
Produksi Game Edukasi Interaktif Berbasis Web “OCEAN BUDDY" sebagai Media Pendukung dalam Transmedia Animasi “Luka Lama Lautan” Iqbal Alfaturochim; Nurmaya Prahatmaja; Andri Yanto
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 3 No. 3 (2026): Juli: Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v3i3.1129

Abstract

Educational media play an important role in delivering learning messages; however, they are still commonly presented in a one-way and less interactive manner, causing elementary school students to become passive recipients of information. One alternative to increase learning engagement is interactive educational games, which enable users to receive information, complete learning activities, and directly evaluate their understanding. This final project aims to describe the pre-production, production, and post-production processes of the web-based interactive educational game OCEAN BUDDY as a supporting medium for the transmedia animation Luka Lama Lautan. The creation process consisted of three stages. The pre-production stage included idea development, theme research, audience identification, content preparation, and the design of the game flow and assets. The production stage involved developing visual and audio assets, the user interface, and game mechanics using Construct 2. The post-production stage included testing with fourth- and fifth-grade elementary school students, evaluation, revision, and publication through the itch.io platform. The final product is an HTML5-based educational game featuring three sections Learn, Waste Sorting, and Quiz equipped with a scoring system and time limits. Careful planning, development, testing, and revision resulted in an interactive educational medium that strengthens the animation's core message while enhancing children's understanding of the dangers of plastic waste in a more active and enjoyable way.