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BRANDING RUMAH LIMAS 100 TIANG DI OGAN KOMERING ILIR SUMATERA SELATAN m.baqifidynillah; Aji Windu Viatra; Heri Iswandi
VisArt: Jurnal Seni Rupa dan Design Vol. 1 No. 2 (2023): VisART: Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v1i2.263

Abstract

Abstract: This 100-Pole Limas House has its own charm and uniqueness because it has 100 pillars and foundations. According to (Hartini, 2016) The forms of the carving motifs on the Hundred Pillar House are generally geometric in shape, such as triangle shapes, rectangles, circle shapes, parallelogram shapes, with carvings such as slampit garang, wave shapes, fan leaves, jasmine stalks and sowing seruje. Flora such as allied rose motifs, sow flowers, tulips, mangosteen leaves, melon and lotus flowers. Fauna is like an elephant's trunk motif. Other natural motifs with shapes such as tongues, flames (China), flames (Kayuagung), morning stars, and sunrises. Even the 100 Pillar Limas House has historical value and keeps a unique story behind its construction. Even though it has been standing for hundreds of years, the house is still there and is well maintained by local residents. The current situation, some people prefer to build houses in a modern way so that there is a lack of preservation of traditional houses, one of which is the 100-pole pyramid house. 100 pillar pyramid house in Ogan Komering Ilir.
PERANCANGAN KOMUNIKASI VISUAL PROMOSI KAMPUNG KAIN TUAN KENTANG PALEMBANG Raden Muhammad Apridho; Aji Windu Viatra; Heri Iswandi
VisArt: Jurnal Seni Rupa dan Design Vol. 1 No. 2 (2023): VisART: Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v1i2.301

Abstract

Abstract : Tourism Village in general is an expression of human life that presents a village tourist destination. In the city of Palembang there is an area of artisan villages where most of the population works as traditional cloth craftsmen. Residents who work as cloth artisans in this village are able to produce various types of typical Palembang fabrics, such as songket, blongsong, tajung, rainbow, or jumputan fabrics of good quality because they are made directly by indigenous people who understand customary values. Palembang city. This design uses the design think planning method which includes premedia, main media and follow-up media. Data collection was carried out through observation, questionnaires, interviews, literature and websites. The data is then identified, classified, selected, then analyzed using the (5W+1H) method, and interpreted according to the text and context. This design aims to promote the Tuan Kentang Fabric Village to the people of Palembang city and outside the city of Palembang. In this design, the resulting media are promotional videos, gates, T-shirts, posters, book catalogs, stickers, tote bags, bucket hats and wallets.
IKLAN LAYANAN MASYARAKAT BAHAYA JUDI ONLINE BAGI REMAJA DI KOTA PALEMBANG Yasser Prajanata Burhanudin; Husni Mubarat; Aji Windu Viatra
VisArt: Jurnal Seni Rupa dan Design Vol. 1 No. 2 (2023): VisART: Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v1i2.344

Abstract

Abstract : Online gambling is a gambling game through electronic media with internet access as an intermediary. Online gambling has many negative impacts that are detrimental to society, especially among teenagers, because adolescence is a period of rapid growth and development both physically, psychologically and intellectually. The typical nature of teenagers is that they have a great sense of curiosity, like adventure and challenges and tend to be brave enough to take risks in their actions without prior careful consideration. Therefore, the author wants to provide an educational information medium that can provide information to the public, especially teenagers, that there are many dangers involved in online gambling and can also provide awareness to parents and teaching staff so they can supervise their students when using the internet. It is hoped that the aim of this design is as an educational and information medium that can provide messages about the dangers of online gambling to the public, especially teenagers, parents and teaching staff.
WAYFINDING SEBAGAI MEDIA PROMOSI TERPADU PADA MUSEUM NEGERI SUMATERA SELATAN Ferry Muhammad Rahman Ferry; Yosef Yulius; Aji Windu Viatra
VisArt: Jurnal Seni Rupa dan Design Vol. 1 No. 2 (2023): VisART: Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v1i2.372

Abstract

Abstract : The South Sumatra State Museum consists of 5 museums, namely Balaputra Dewa Museum, Sultan Mahmud Badaruddin II Museum, Textile Museum, and Sriwijaya Museum. However, these 5 museums do not have any identity at all. Therefore, the author wants to provide an educational information media that can inform and invite museum managers to pay more attention to how to manage museums in this modern convergence era. It is expected that the purpose of this design is intended as a medium of education and information that can provide knowledge to museum managers to increase the number of local and foreign tourist visits.
KAMPANYE SOSIAL BUDIDAYA SAYUR MELALUI SISTEM HIDROPONIK DI KOTA PALEMBANG Dewi Ero Wati; Aji Windu Viatra; Mukhsin Patriansah
VisArt: Jurnal Seni Rupa dan Design Vol. 1 No. 2 (2023): VisART: Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v1i2.382

Abstract

Abstract: Farming activities are more specific to the agricultural sector which can support the economic needs of the community. People have become accustomed to doing the conventional system in agriculture, namely by cultivating the land first and then waiting for the rain to fall is the right time to plant. Of course, this is not an effective activity when compared between the past and today as it is today. The research method used in this design is 5W+2H Public knowledge about the use of vegetable cultivation through hydroponic systems is still minimal and no one has made social campaigns about vegetable cultivationthrough hydroponic systems, then it is necessary to design a social campaign for vegetable cultivation through a hydroponic system in Palembang City by making the main media motion graphic videos on how to cultivate vegetables through a hydroponic system which is expected to make the target target to understand how to cultivate vegetables through a hydroponic system by utilizing makeshift land and willing to practice it at home so that starting from a small environment the community can be self-sufficient in food.