Didiek Prasetya
Universitas Indo Global Mandiri

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PERANCANGAN KAMPANYE SOSIAL DAMPAK GAME ONLINE BAGI REMAJA DI KOTA PALEMBANG Sapar Junoko; Yosef Yulius; Didiek Prasetya
Besaung : Jurnal Seni Desain dan Budaya Vol 5, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v5i2.1856

Abstract

Technological progress is something that can not be avoided in today's life. One of the results of technological development is the internet, one of its benefits is as a means of entertainment, for example to play online games. Online games themselves are not only played from computer games but can also be played on smartphones, online games are much loved by teenagers because online games themselves are a means of entertainment for them but most teenagers are addicted to playing online games. Online games themselves have positive and negative impacts, but if playing excessive online games can have positive impacts which are definitely addicted to playing continuously. The main study of this research focuses on the identification, analysis and design of Video Motion Graphic works and other supporting media. This design uses premedia media planning methods, playing media and media follow-up. Data collected through, observation, interviews, literature and website. The data is then identified, classified, selected, then analyzed using the 5W + 1H method and interpreted according to the text and context. The design of the social media campaign of the impact of online games for teens in the city of Palembang as a visual communication media which is part of the design discussion. This design aims to encourage adolescents to reduce and reduce the number of addictions due to online games especially teenagers in the city of Palembang in order to be able to balance between playing online games and learning to get achievements in education.Key word: Online Games, Motion Graphic Video, Social Campaign, Internet, Smartphone
PERANCANGAN PACKAGING GULO PUAN MAKANAN TRADISIONAL PALEMBANG Riski Septiandi; Aji Windu Viatra; Didiek Prasetya
Educraf : Journal Of Craft Education, Craft Design And Creative Industries Vol 1, No 1 (2021): Educraf : Journal Of Craft Education, Craft Design And Creative Industries
Publisher : Institut Seni Indonesia Padangpanjang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/educraf.v1i1.2199

Abstract