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PENERAPAN METODE PROBLEM BASED LEARNING DALAM MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS XI SMK Arlin Yuniyanti Silalahi; M. Afrilianto; Adi Nurjaman
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol 6, No 2 (2023): Maret
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v6i2.14021

Abstract

This research is motivated by the lack of understanding of students in learning mathematics. So that the Problem Based Learning approach was chosen by means of peer tutor discussions. The research process was carried out in three cycles, where each cycle includes 4 stages, namely: 1) the student orientation stage on the problem 2) the student organization stage, 3) the stage of guiding the investigation, 4) the stage of developing the work, 5) the analysis and evaluation stage. Data was collected by purposive sampling, namely 10 students of class XI SMK Karya Bhakti Pusdikpal. Technical analysis of the data is seen from the learning outcomes or the scores obtained from three cycles with a minimum limit of 85% reaching the KKM score of 75. The results obtained from the implementation of the research show an increase, where the student's score has increased from an average of 64.5 to 81.4 and becomes 85.6. Therefore, it can be concluded that the application of the Problem Based Learning Method by means of peer tutor discussions can improve students' mathematics learning outcomes and teachers should use this method to increase student activity in understanding the concepts of mathematics learning.
Pengembangan media pembelajaran dekstop menggunakan aplikasi netbeans pada materi persamaan garis lurus Kris Priyanto; Adi Nurjaman; Indah Puspita Sari
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 6 No. 4 (2023): Juli
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v6i4.18177

Abstract

The aim of the research is to develop learning media that are approprited and effective for use against mathematical understanding abilities in accordance with problem based learning steps and to find out the constraints encountered during the development process, this is done because of a lack of understanding of students in learning and a lack of use of learning media at school. The research method used was 4D R&D research and development which was modified to 3D (Define, Design, Develop) 44 (forty four) class VIII students as participants in the area test and product test, besides that supervisor I and II are also needed as validators. The results of this study are that the learning media developed are in accordance with the 3D R&D method, the learning media are appropriate and partical based on the validators and student responses which make learning media able to be implemented in class and the learning media used are effective and can be used students in 2 (two) class at one of the MTS in West Bandung Distric.