Claim Missing Document
Check
Articles

Found 21 Documents
Search

Jurnal pengembangan media pembelajaran berbasis moodle Rudi Haryadi; Siti Badriah
Emasains : Jurnal Edukasi Matematika dan Sains Vol. 10 No. 1 (2021): Maret 2021
Publisher : FPMIPA IKIP PGRI Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (383.432 KB) | DOI: 10.5281/zenodo.4657882

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui pengembangan media pembelajaran fisika berbasis aplikasi moodle dan mengetahui kualitas e-learning berbasis moodle pada media pembelajaran fisika yang akan digunakan oleh seorang pendidik saat melakukan proses pembelajaran. Penelitian ini merupakan penelitian kajian pustaka, penelitian kajian pustaka yaitu suatu penelitian yang menggunakan metode mencari, membaca, dan menelaah laporan-laporan penelitian dan bahan pustaka yang memuat teori-teori yang relevan dengan penelitian yang dilakukan terkait pengembangan media pembelajaran fisiak berbasis moodle. Hasil kajian dari penelitian ini menunjukkan Dalam pengembangan media pembelajaran fisika berbasis moodle mampu memberikan dampak positif terhadap penilaian peserta didik dan mampu memberikan kualitas yang baik terhadap proses pembelajaran fisika. Serta dengan adanya pengembangan media pembelajaran fisika berbasis moodle ini mampu meningkatkan pembelajaran dan hasil pembelajaran peserta didik.
ANALISIS KEMAMPUAN SISWA MENYELESAIKAN SOAL MATEMATIKA BENTUK CERITA PADA MATERI SISTEM PERSAMAAN LINEAR DUA VARIABEL Dase Erwin Juansah; Heni Pujiastuti; Rudi Haryadi
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 11, No 3 (2022)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1293.399 KB) | DOI: 10.24127/ajpm.v11i3.5213

Abstract

Mata pelajaran matematika sangat penting dipelajari siswa, karena dalam matematika banyak permasalahan yang berkaitan dengan kehidupan sehari-hari. Soal cerita matematika sangat berperan dalam kehidupan sehari-hari peserta didik, karena soal tersebut mengedepankan permasalahan-permasalahan real yang sesuai dengan kehidupan sehari-hari. Penelitian ini bertujuan untuk mengetahui kemampuan dalam menyelesaikan soal matematika bentuk cerita pada siswa kelas VIII SMP pada materi sistem persamaan linear dua variabel. Metode yang digunakan dalam penelitian ini adalah metode kualitatif yang mengacu pada tes tertulis kemampuan menyelesaikan soal cerita dan tes wawancara. Subjek yang digunakan dalam penelitian adalah siswa SMP Negeri 3 Cilegon kelas VIII E semester genap tahun ajaran 2020/2021 yang berjumlah 24 siswa. Dari 24 siswa akan diberikan lembar tes untuk memperoleh data berupa hasil jawaban siswa. Selanjutnya, akan dipilih 5 siswa berdasarkan jawaban yang telah diberikan untuk diwawancara., yang diambil dengan teknik purposive sampling (sampel tujuan). Instrumen penelitian yang digunakan dalam penelitian ini adalah soal matematika berbentuk cerita dan wawancara. Data yang terkumpul dianalisis dengan analisis kualitatif dengan tahapan reduksi data, penyajian data, dan penarikan kesimpulan. Soal tes yang akan diberikan kepada siswa berbentuk soal cerita materi SPLDV yang terdiri dari 3 soal. Pada soal nomor 1, terdapat 24 siswa yang mampu memahami soal dengan baik yang berarti siswa mengetahui apa yang diketahui dan yang ditanyakan didalam soal, 24 siswa mampu mengerjakan soal matematika dan mengubahnya dari bentuk cerita kedalam model matematikanya, dan 20 siswa mampu melakukan perhitungan dengan benar. Pada soal nomor 2, terdapat 10 siswa yang mampu memahami soal dengan baik yang berarti siswa mengetahui apa yang diketahui dan yang ditanyakan didalam soal, 10 siswa mampu mengerjakan soal matematika dan mengubahnya dari bentuk cerita kedalam model matematikanya, dan hanya 8 siswa yang mampu melakukan perhitungan yang benar. Pada soal nomor 3, terdapat 22 siswa yang mampu memahami soal dengan baik, 22 siswa mampu mengerjakan soal matematika dan mengubahnya dari bentuk cerita kedalam model matematikanya, dan 18 siswa mampu melakukan perhitungan dengan benar. Berdasarkan hasil analisis dan pembahasan dapat disimpulkan bahwa kemampuan menyelesaikan soal bentuk cerita pada materi SPLDV sudah baik.
Higher-Order Thinking Skills Profile of Islamic Boarding School Students on Geometry through the STEM–based Video Approach Heni Pujiastuti; Rudi Haryadi
International Journal of STEM Education for Sustainability Vol 3, No 1 (2023)
Publisher : Gemilang Maju Publikasi Ilmiah (GMPI) 

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53889/ijses.v3i1.135

Abstract

The Indonesia government has begun to focus and pay attention to the quality of education in Islamic Boarding School. Education is a provision for the future to create quality human resources. Education is strongly linked to the 21st century, where education has rapidly developed in science and technology to generate worldwide competitiveness. Students' higher-order thinking skills are fundamental, where this thinking ability is an ability to understand and find solutions to problems in varied and different ways. An appropriate learning approach must support Higher-order thinking skills. Higher-order thinking skills are intelligence with specific knowledge that leads to reasoning, analytical skills, problem-solving, and critical and creative thinking skills. Higher-order thinking skills are the major objective of educational institutions in implementing education that uses a quasi-experiment. Participants consisted of Islamic Boarding School students, ten male- and ten female students. A STEM-based video is a learning approach that can help students analyze, solve problems, investigate a phenomenon, create skills in students, and produce higher-order thinking skills. This study's STEM-based Video approach process is designed to solve functional mathematics problems in real life concerning geometry. 
Use of augmented reality learning media to improve higher-order thinking skills in kinematics material Rudi Haryadi; Heni Pujiastuti
THABIEA : JOURNAL OF NATURAL SCIENCE TEACHING Vol 6, No 1 (2023): THABIEA : JOURNAL OF NATURAL SCIENCE TEACHING
Publisher : Institut Agama Islam Negeri Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thabiea.v6i1.20780

Abstract

This study aims to analyze the effect of using augmented reality (AR) on higher-order thinking skills of high school students in kinematics material. In addition, students' opinions about this application were examined. The research method used is a mixed method with The Embedded Design model. The population in this study were all 11th-grade students, totaling 200 students divided into five classes. Furthermore, the sample was selected by purposive sampling of 80 students from grade 11 of SMAN 4 Kota Serang. This study will be divided into two, namely, the experimental class and the control class. The experimental class used AR applications during kinematics learning activities, while the traditional method was used for the control class, namely, not using AR applications during kinematics learning activities. The results show that students have higher-order thinking skills than the control group. This result is proven by the N-Gain value, namely in the experimental class; the AR application learning process has an N-Gain value of 0.69. In the control class, the learning process without using the AR application has an N-Gain value of 0.48. The students who participated in AR learning stated that they were motivated and felt happy learning kinematics. The implications of this study indicate that using AR applications is considered effective as a medium for learning kinematics material.
STEM Education Based On Smart Toys: 21st Century Learning Rudi Haryadi; Heni Pujiastuti
N A T U R A L: Jurnal Ilmiah Pendidikan IPA Vol 8 No 2 (2021)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/natural.v8i2.13644

Abstract

The 21st century is a century of knowledge where knowledge will become the main foundation of all aspects of life. The age of knowledge is very influential on education, science, technology, and employment. Technology is now a very important part of human life. Technology plays a major role in helping and facilitating humans in carrying out various activities in their lives. Technology education from an early age is also very important for children, one of which is STEM. The type of research method chosen is descriptive analysis, while the understanding of analytical descriptive method is a method that serves to describe or give an overview of the object under study through data or samples that have been collected as they are without doing analysis and making conclusions that apply to the public. Based on the results of the study, overall shows a positive response from students towards smart toys used in the learning process so that it can be used as an innovation in the learning process.
Development of Physics Pocketbook Mobile on Android (Phy-pockemon) to Address Scientific Literacy on Energy Source Concepts Muhamad Zayin El-hak; Rudi Haryadi; Ganesha Antarnusa
Jurnal Pendidikan Indonesia Gemilang Vol 3, No 2 (2023)
Publisher : Gemilang Maju Publikasi Ilmiah (GMPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53889/jpig.v3i2.263

Abstract

This study aimed to determine the feasibility of developing a physics pocketbook mobile on Android (Phy-pockemon) to address scientific literacy skills in energy source material. The research method used is Research and Development (RD) with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The result of the developed media is the Phy-Pckemon application. Through expert validation referring to the educational information and communication technology center, subject matter expert validation carried out by three validators obtained a percentage value of 95% with a very feasible category. Media expert validation received a percentage value of 94% with a possible category, while based on trials limited to the Technological Acceptance Model (TAM) evaluation, which was conducted on 20 class XII students at one of the Islamic senior high school in Indonesia, an average response percentage of 93% was obtained with a very decent category. The results show that using Phy-Pockemon to address scientific literacy skills in energy sources is appropriate for use in learning.
Development of Education Facilities Based on Food Security as Agro-tourism through Community Empowerment in the Banyubiru Village, Banten Heni Pujiastuti; Rudi Haryadi
Engagement: Jurnal Pengabdian Kepada Masyarakat Vol 6 No 2 (2022): November 2022
Publisher : Asosiasi Dosen Pengembang Masyarajat (ADPEMAS) Forum Komunikasi Dosen Peneliti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29062/engagement.v6i2.228

Abstract

The purpose of community service activities is to improve the economy of the Banyubiru village community by making the Banyubiru village a resilience-based agro-tourism village. The method of implementing this activity was through the development of an educational vehicle, namely a maze of maize vehicle, a tomato picking vehicle, a hide-and-seek vehicle, a fishing mania vehicle and an animal feeding vehicle. All of these rides are carried out with community empowerment through mentoring and counseling. The method of implementing this activity is carried out using the learning community approach. The subjects of this activity were only selected by 50 communities, namely 25 men and 25 women. All of them are over 20 years old and less than 50 years old. The results of the implementation of community service activities indicate that there is an increase in community economic income. This can be seen from the addition of tourists in the past month. Every week the number of tourists rises 5%, from the number of visitors there. The response from tourists was 87% from the results of the interviews we had done. The results of tourist responses show very good results for tourists who visit. Furthermore, the results of observations on food security awareness of 75%, this means that the villagers are included in the good category and already know how to manage natural resources into agro-tourism villages based on food security.
3D Mapping Destination with Visual Reality Fieldtrip untuk Meningkatkan Interpretasi Objek Wisata Berbasis Kearifan Lokal: Sebuah Studi Kasus di Desa Caringin, Banten, Indonesia Rudi Haryadi; Rohman Rohman; Heni Pujiastuti
Jurnal Studi Kasus Kegiatan Masyarakat Vol 2, No 2 (2024)
Publisher : Gemilang Maju Publikasi Ilmiah (GMPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53889/jskkm.v2i2.441

Abstract

Virtual reality adalah lingkungan atau objek imajinatif yang memiliki kemampuan untuk menghasilkan suasana tiga dimensi, memberi pengguna kesan bahwa mereka berada di dunia nyata secara fisik. Studi ini bertujuan untuk mengetahui pengaruh penggunaan Virtual Reality terhadap pengalaman wisatawan, pemahaman pengunjung, penyebaran informasi, dan minat pengunjung untuk mengunjungi tempat wisata. Metode yang digunakan adalah studi kasus di daerah objek wisata Caringin, Banten. Data deskriptif kualitatif dikumpulkan melalui observasi dan wawancara. Kegiatan ini melibatkan lima orang staf Desa caringin dan dua puluh pengunjung. Hasil kegiatan menunjukkan bahwa penggunaan Virtual Reality dapat meningkatkan pengalaman wisatawan, meningkatkan pemahaman pengunjung khususnya tentang sejarah, membantu penyebaran informasi lebih mudah dan cepat, dan meningkatkan minat pengunjung untuk mengunjungi tempat wisata.
PENGEMBANGAN MEDIA PEMBELAJARAN AUDIO VISUAL BERBASIS CANVA PADA MATERI KEANEKARAGAMAN HAYATI DI INDONESIA Neng Astry Mediana Neng Astry Mediana; Aan Hendrayana; Rudi Haryadi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2182

Abstract

Penelitian ini bertujuan untuk mengembangkan dan menghasilkan media pembelajaran yang valid, efektif dan praktis. Penelitian ini memanfaatkan aplikasi Canva dalam pembuatan video pembelajaran Keanekaragaman Hayati di Indonesia. Metode penelitian menggunakan metode pengembangan (Research and Development) dengan model ADDIE yang meliputi tahap analisis, desain, pengembangan, implementasi dan evaluasi. Pengumpulan data yang digunakan adalah observasi, wawancara dan angket. Teknik analisis data dalam penelitian ini menggunakan teknik analisis deskriptif. Penilaian dari ahli materi terhadap media pembelajaran yang dikembangkan sangat baik, hal ini ditunjukkan dengan memperoleh skor sebesar 93,98% dan penilaian dari ahli media memperoleh skor sebesar 92,68% dengan kategori sangat baik.
VIDEO TUTORIAL UNIT KOMPETENSI FACE TO FACE PADA PELATIHAN ONLINE METODOLOGI LEVEL 3 INSTRUKTUR DI BBPVP SERANG Tia Norma Wulan; Aan Hendrayan; Rudi Haryadi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2434

Abstract

Training is a total of activities to provide, obtain, improve and develop work competence, productivity, discipline, attitude and work ethic at a certain level of skills and expertise in accordance with the level and qualifications of the position or job. Trainers are instructors or other equivalent terms, who have the technical and methodological competence to conduct training. There are 3 forms of methodological training, namely offline training, blended/hybrid training, and online training. Therefore, one of the learning media uses LMS (Learning Management System). This year is the second year where 80% of training is full online. There are many challenges faced in implementing online methodology training because instructors and trainees do not meet in the real world so this different form of communication reduces the level of understanding of trainees. Data obtained from private instructor level 3 online methodology training stages IX and X in 2023 at BBPVP Serang. From the results of the initial data, it was obtained that the training course called the competency unit was considered the most difficult by the training participants, namely "Conducting Face-to-Face Training" with unit code N.78SPS02.028.2. Then 70% of the 20 training participants chose learning media in the form of video tutorials on practical assignments to facilitate their understanding in carrying out practical training assignments on the most difficult competency units.