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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA INTERAKTIF PADA MATA KULIAH ANIMASI 1 BAHASAN MOTION GRAPHIC JURUSAN DESAIN KOMUNIKASI VISUAL (DIII) UNDIKSHA Elly - Herliyani; Langen Bronto Sutrisno
Prasi: Jurnal Bahasa, Seni, dan Pengajarannya Vol. 11 No. 02 (2016)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1334.391 KB) | DOI: 10.23887/prasi.v11i02.11151

Abstract

The study aimed at designing and developing an instructional media based on interactive multimedia on the topic of motion graphic on the subject of “Animation 1” as well as finding out the students’ responses towards the instructional media. This study utilized a research and development design based on CIIP method (Context, Input, Process and Product). The data were obtained by distributing questionnaires in product testing by media experts, content experts, individuals, small groups, and field trial. The data were analyzed descriptive quantitatively in order to obtain score data. This instructional media consists of three main dimensions, like introduction, main, and exit. The percentage score of media experts’ trial was about 87.50% and qualified as “Good”. The percentage score of content experts’ trial was about 80% and qualified as “Good”. The percentage score of individuals’ trial was about 77.67% and qualified as “Adequate”. The percentage score of small groups’ trial was about 81.80% and qualified as “Good”. The percentage score of field trial was about 80.97% and qualified as “Good”. The percentage score of students’ response through questionnaire was about 83.84% and qualified as “Good”. Finally, this instructional media would be used to teach “Animation 1” course in 2017. Key words: Interactive Multimedia, Animation, Undiksha   ABSTRAK Penelitian ini bertujuan untuk merancang dan mengembangkan media pembelajaran berbasis multimedia interaktif pada mata kuliah Animasi 1 bahasan motion graphic, serta mengetahui respon mahasiswa terhadap penerapan media pembelajaran. Metode menggunakan penelitian pengembangan yang pelaksanaannya dengan metode CIPP (Context, Input, Process and Product). Pengumpulan data memberikan angket dalam pengujian produk oleh ahli media, ahli isi, perorangan, kelompok terbatas/kecil, dan uji coba lapangan. Data dianalisis secara deskriptif kuantitatif dalam bentuk skor. Media pembelajaran terdiri dari tiga tampilan utama, yaitu tampilan intro, tampilan main, dan tampilan exit. Penilaian persentase tingkat pencapaian dari uji coba ahli media berjumlah 87,50% berada pada kualifikasi baik. Penilaian persentase dari uji coba ahli isi berjumlah 80% berada pada kualifikasi baik. Penilaian persentase dari uji coba perorangan berjumlah 77,67% berada pada kualifikasi cukup. Penilaian persentase dari uji kelompok kecil berjumlah 81,80% berada pada kualifikasi baik. Penilaian persentase dari uji lapangan berjumlah 80,97% berada pada kualifikasi baik. Penilaian persentase dari angket respon mahasiswa berjumlah 83,84% berada pada kualifikasi baik. Media  pembelajaran  ini akhirnya diteruskan untuk mata kuliah Animasi 1 di tahun 2017. Kata kunci: Multimedia Interaktif, Animasi, Undiksha 
ANALISIS VISUAL GRAPHICAL USER INTERFACE (GUI) WEBSITE UNIVERSITAS NEGERI EKS. IKIP: BAHAN PENGEMBANGAN MATERI AJAR DESAIN KOMUNIKASI VISUAL BERBASIS PENDIDIKAN KARAKTER Elly Herliyani; Jajang Suryana; Ketut Nala Hari Wardana
Prasi: Jurnal Bahasa, Seni, dan Pengajarannya Vol. 12 No. 02 (2017)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (9311.853 KB) | DOI: 10.23887/prasi.v12i02.13923

Abstract

This is a descriptive analysis research. The data examined were the conditions of visual dan functional of the content of an interface (GUI, graphical user interface) of the state university websites of former IKIP: UPI, UNY, UNNES, UNESA, and UM. Five of these universities, in the rank period of January – June 2014 by webometrics and 4ICU, were the top 20 in national level. The website UNIDKSHA was used in the comparative analysis of the materials for the input concerning the condition of UNDIKSHA website. The comparison result will be used in developing the material of Visual Communication Design course. The result of the research showed that the interface of the six universities websites had interesting view for visitors. The menus and sub menus are provided on page interfaces, all have links to the respective faculty sub web, web journals and the database of scientific work of the lecturers. In line with one of rank patterns of Webometrics and 4ICU, it seems that the spatial information of scientific report (e.g. research results, scientific articles, and the dissemination of scientific results) still had less attention from some web managers as the objects of the study. The service provided and direct download pattern set at any information that is accessed by a visitor was regarded unsatisfying to visitors, as well as the information provided was likely incomplete.
ANALISIS VISUAL DAN ISI KARYA KALIGRAFI DEKORASI HASIL MTQ KHATTIL QURAN TINGKAT KABUPATEN BULELENG KE-26 Jajang Suryana; I Gusti Nyoman Widnyana; Elly Herliyani
Prasi: Jurnal Bahasa, Seni, dan Pengajarannya Vol. 13 No. 01 (2018)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (588.631 KB) | DOI: 10.23887/prasi.v13i1.16448

Abstract

This descriptive qualitative research is aimed at analyzing the calligraphy participating inKhattil Quran Competition in the 26th MTQ in Buleleng Regency. The works were visually analyzedusing questioning approach which adapted Poster/visual analysis worksheet (Serianz, 2005) and TheNARA Photo Analysis Sheet, which contained 7 simplified main questions, comprising question about:1) dominant color, 2) use of symbols, 3) words that are presented visually; 4) the condition of the symbols( when they are needed); 5) message which are either explicitly stated or implied; 6) composition,dan 7) font variation. Content analysis was used to examine the style and composition of the calligraphy.The pattern of the calligraphy was analyzed by answering 6 questions that refer to letters variation,style of writing, accuracy of the contents (which was citation from the Quran), the rules of language usethat are applicable for the work of calligraphy.The results of the analysis indicate that most of the decorative calligraphy did not meet the criteriafor a competition. Seven out of nine decorative calligraphy (each of which representing the ninedistricts in the region) did not show the basic requirement as a calligraphy work of art. There werea number of writing style which neither visually representative nor accurate. Mistakes are consideredserious since the materials for creating the calligraphy were provided by the committee including theguidelines. Another mistake is the layout of the content (how to locate the verse, the choice of the fontstyle, and the reading direction) which was considered as the second type mistake which was to do withexperience with visual art management. This problem was to be followed up by the researcher team asa prospective area for community service program in the future.Key words: khattil quran, MTQ, calligraphy, analysis, mistakes, layout
PERANCANGAN VISUAL MULTIMEDIA INTERAKTIF PADA KARAKTER GUNGMAN WIED MENGGUNAKAN BLENDER Elly Herliyani; I Gusti Nyoman Widnyana
Prasi: Jurnal Bahasa, Seni, dan Pengajarannya Vol. 14 No. 02 (2019)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1116.856 KB) | DOI: 10.23887/prasi.v14i02.22515

Abstract

This study aims to analyze the design of multimedia visual entitled Gungman Wied's character using Blender. The research approach uses a mixed method, namely qualitative and quantitative methods. Data collection provides a questionnaire to analyze visually in terms of visual communication design elements, namely: layout, lines, areas, spaces, textures, photos, images, animations, movies, letters, text, colors. Aspects of composition are: unity, balance, rhythm, contrast, focus, proportion. Questionnaires were distributed to 69 respondents. The measurement results of the elements of visual communication design are: layout 73.91%, lines 80.00%, fields 79.42%, space 79.42%, texture 80.0%, photos 79.71%, pictures 80, 58%, animation 78.84%, movie 77.97%, letters 80.58%, text 78.26%, color 80.29%. Measured from its composition, namely 78.26% unity, balance 80.87%, rhythm 76.81%, contrast 78.55%, focus 81.16%, and proportion of 80.29%. The results of the overall student questionnaire assessment were well qualified.Key words: design, interactive multimedia, visual communication design.ABSTRAKPenelitian ini bertujuan untuk menganalisis perancangan visual multimedia berjudul karakter Gungman Wied menggunakan Blender. Pendekatan penelitian menggunakan metode campuran, yaitu metode kualitatif dan kuantitatif. Pengumpulan data memberikan kuesioner untuk menganalisis visual dari segi unsur-unsur desain komunikasi visual, yaitu: layout (tata letak), garis, bidang, ruang, tekstur, foto, gambar, animasi, movie, huruf, teks, warna. Aspek komposisi yaitu: kesatuan, keseimbangan, irama, kontras, fokus, proporsi. Kuesioner disebarkan ke 69 responder. Hasil pengukuran dari unsur-unsur desain komunikasi visual yaitu: layout 73,91%, garis 80,00%, bidang 79,42%, ruang 79,42%, tekstur 80,0%, foto 79,71%, gambar 80,58%, animasi 78,84%, movie 77,97%, huruf 80,58%, teks 78,26%, warna 80,29%. Diukur dari komposisinya, yaitu kesatuan 78,26%, keseimbangan 80,87%, irama 76,81%, kontras 78,55%, fokus 81,16%, dan proporsi 80,29%. Hasil penilaian kuesioner mahasiswa secara keseluruhan berkualifikasi baik.Kata kunci: desain, multimedia interaktif, Desain Komunikasi Visual
Local Agricultural Products Strategy to Improve Resilience in a New Adaptation Era I Gusti Ayu Purnamawati; Gede Adi Yuniarta; Elly Herliyani
Ekuitas: Jurnal Pendidikan Ekonomi Vol. 9 No. 1 (2021)
Publisher : Fakultas Ekonomi Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ekuitas.v9i1.32918

Abstract

The resilience of the community in the face of the Covid-19 pandemic led the government to disburse funds to help the economy grow again. Amid public concern, the agricultural sector is the most important alternative to survive. This research tries to analyze local product development strategies to survive the downturn in the era of adaptation to new habits, especially agricultural businesses. The approach used is quantitative. The subjects in this study were the Bali Provincial Industry and Trade Office, agribusiness managers in Buleleng Regency, Bali Province, and consumers who buy these agricultural products. The development strategy uses SWOT analysis. The weighting of the four influential variables is the product strategy, competitive strategy, partnership, and technology using the analytical hierarchical process approach. The application of a strategy for growth and stability in the agricultural sector through the empowerment of rural communities can improve the resilience.
Peningkatan Skill Berwirausaha UMKM Tunjung Segara Melalui Penerapan Model Paticipatory Rural Appraisal (PRA) Ni Ketut Sari Adnyani; Elly Herliyani; I Gusti Ayu Purnamawati
Ekuitas: Jurnal Pendidikan Ekonomi Vol. 9 No. 2 (2021)
Publisher : Fakultas Ekonomi Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ekuitas.v9i2.39587

Abstract

The purpose of this study is to improve entrepreneurship skills in the development of Tunjung Segara MSMEs by applying the performance-based Paticipatory Rural Appraisal (PRA) model. The type of research is action research (action research). The research subjects were workers at Tunjung Segara SMEs, totaling 20 people. Quantitative data were collected in the form of a questionnaire and analyzed descriptively quantitatively. The results showed that the data processing of simple linear regression test constant values and regression coefficients showed that the entrepreneurial skill variable (X) had a positive effect on the development of MSMEs (Y) with the application of the Paticipatory Rural Appraisal (PRA) model if the entrepreneurial skill variable was increased by one unit, then business performance will increase by 66.43. Hypothesis Test Results (T test) The entrepreneurial skill variable (X) has a t-count value greater than the t-table value because the t-count value (5.387) > t table (0.444) and the significance level is .000 <0.05, then Ho is rejected and Ha accepted. The results of the t-test of the influence of worker skills on the development of SMEs, the coefficient of determination (R2) The coefficient of determination (R2) is used to see how much contribution the independent variable (X) is entrepreneurship skills to the dependent variable (Y), namely the development of SMEs. Based on the results of the analysis of the coefficient of determination, it was found that the magnitude of the influence of the entrepreneurial skill variable (X) on the MSME development variable (Y) was 73.9%. While the remaining 36.3% is influenced by other factors such as human resources, motivation, and mentoring. For MSMEs in Indonesia, the performance-based Paticipatory Rural Appraisal (PRA) model supports the improvement of entrepreneurship skills so that more MSMEs can develop their entrepreneurial skills.
Creative Industry And Opportunity In Export Market I Gusti Ayu Purnamawati; Elly Herliyani; Dewa Ayu Eka Agustini
International Journal of Social Science and Business Vol. 3 No. 2 (2019): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijssb.v3i2.18397

Abstract

The important role of MSMEs being the largest business sector in its contribution to the national development is also providing the opportunity of considerable job vacancies. Creative Industry can be one of the alternatives in facing the tight competition of the world market, so that the Government have the obligation to find, support the regional potency and create the strategy of creative industry development in order to compete with  other regions and other countries. Local Economic Development focuses on endogenous development policy utilizing the potential of local human, institutional and physical resources. Whatever form of policy is taken, LED has one goal, which is increasing the number and variety of job opportunities available to the local population. 
Pembelajaran Artsteps, Minat Penerapan Teknologi Pameran Online, dan Kepuasan Mahasiswa dalam Berkarya Elly Herliyani; Ketut Nala Hari Wardana; Ni Nyoman Sri Witari
Edukasi: Jurnal Pendidikan Vol 20, No 1 (2022): Edukasi: Jurnal Pendidikan
Publisher : LPPM IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/edukasi.v20i1.3420

Abstract

AbstrakPenelitian bertujuan untuk menganalisis pengaruh pembelajaran Artsteps terhadap kepuasan mahasiswa dalam berkarya, pengaruh minat penerapan teknologi online terhadap kepuasan mahasiswa dalam berkarya, serta pengaruh pembelajaran Artsteps dan minat penerapan teknologi pameran online secara bersama-sama terhadap kepuasan mahasiswa dalam berkarya. Metode penelitian menggunakan survei dengan pendekatan ex post facto atau penelitian kausal komparatif. Pengumpulan data menggunakan kuesioner dan dokumentasi. Data menggunakan data primer hasil pembelajaran Artsteps di tahun 2020. Subjek penelitian adalah mahasiswa D-III Desain Komunikasi Visual Universitas Pendidikan Ganesha angkatan 2018, 2019, dan 2020 dengan sampel berjumlah 54 mahasiswa. Teknik penentuan sampel menggunakan purposive sampling. Teknik analisis data menggunakan analisis regresi berganda berbantuan program IBM SPSS Statistics 24. Hasil penelitian yaitu: pembelajaran Artsteps secara parsial tidak berpengaruh terhadap kepuasan mahasiswa; minat penerapan teknologi pameran online secara parsial berpengaruh terhadap kepuasan mahasiswa; serta pembelajaran Artsteps dan minat penerapan teknologi pameran online secara bersama-sama berpengaruh terhadap kepuasan mahasiswa dalam berkarya. AbstractThis research aimed to analyze Artsteps’ effect on student satisfaction in work, the effect of interest in online technology application on student satisfaction, and the influence of Artsteps learning and interest in exhibition technology application on student satisfaction. This was survey research with an ex-post facto approach or comparative causal research. Data were collected by using questionnaires and documentation. The data used primary data on Artsteps learning outcomes in 2020. The research subjects were D-III Visual Communication Design students of Ganesha University of Education batch 2018 - 2020 with a sample of 54 students. The sampling technique used was purposive. Data analysis used multiple regression analysis programs assisted by IBM SPSS Statistics 24. The results showed: Artsteps learning partially had no effect on student satisfaction; interest in online exhibition technology application partially affects student satisfaction; and Artsteps learning and interest in online exhibition technology application simultaneously together affect student satisfaction in work.
Dimensions of Interest in Using E-Wallets in Online Transportation Service I Gusti Ayu Purnamawati; Gede Adi Yuniarta; Elly Herliyani
Petra International Journal of Business Studies Vol. 6 No. 1 (2023): JUNE 2023
Publisher : Master of Management, School of Business and Management, Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9744/petraijbs.6.1.70-79

Abstract

There are still many MSME actors who have not used e-wallets, especially in using online transportation. This paper examines the Utilitarianism, trust, risk perception, reputation, and costs of e-wallet users' interest in online transportation. This research uses quantitative methods. A questionnaire was used to collect data from 110 small and medium-scale entrepreneurs in Bali Province. Multiple linear regression analysis tests are used to test the interest of e-wallet users. The results show that the utilitarian variables, trust, and reputation, positively and significantly affect e-wallet user interest. At the same time, risk perceptions and cost do not affect e-wallet user interest. These costs are burdensome for consumers to purchase mobile devices to take advantage of digital payment services, so it takes time and effort to consider adopting new technology. Inclusive finance is an important entry point for inclusive growth; e-wallets also help Micro, Small, and Medium Enterprises currently being promoted by the government to support the economy. TAM is a model that theoretically helps predict and explain user acceptance of information technology. Digital payment solutions allow consumers and merchants to use social media to buy and sell goods and services to create new economic opportunities.
Local Agricultural Products Strategy to Improve Resilience in a New Adaptation Era I Gusti Ayu Purnamawati; Gede Adi Yuniarta; Elly Herliyani
Ekuitas: Jurnal Pendidikan Ekonomi Vol. 9 No. 1 (2021)
Publisher : Fakultas Ekonomi Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ekuitas.v9i1.32918

Abstract

The resilience of the community in the face of the Covid-19 pandemic led the government to disburse funds to help the economy grow again. Amid public concern, the agricultural sector is the most important alternative to survive. This research tries to analyze local product development strategies to survive the downturn in the era of adaptation to new habits, especially agricultural businesses. The approach used is quantitative. The subjects in this study were the Bali Provincial Industry and Trade Office, agribusiness managers in Buleleng Regency, Bali Province, and consumers who buy these agricultural products. The development strategy uses SWOT analysis. The weighting of the four influential variables is the product strategy, competitive strategy, partnership, and technology using the analytical hierarchical process approach. The application of a strategy for growth and stability in the agricultural sector through the empowerment of rural communities can improve the resilience.