Claim Missing Document
Check
Articles

Found 26 Documents
Search

Peningkatan Skill Berwirausaha UMKM Tunjung Segara Melalui Penerapan Model Paticipatory Rural Appraisal (PRA) Ni Ketut Sari Adnyani; Elly Herliyani; I Gusti Ayu Purnamawati
Ekuitas: Jurnal Pendidikan Ekonomi Vol. 9 No. 2 (2021)
Publisher : Fakultas Ekonomi Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ekuitas.v9i2.39587

Abstract

The purpose of this study is to improve entrepreneurship skills in the development of Tunjung Segara MSMEs by applying the performance-based Paticipatory Rural Appraisal (PRA) model. The type of research is action research (action research). The research subjects were workers at Tunjung Segara SMEs, totaling 20 people. Quantitative data were collected in the form of a questionnaire and analyzed descriptively quantitatively. The results showed that the data processing of simple linear regression test constant values and regression coefficients showed that the entrepreneurial skill variable (X) had a positive effect on the development of MSMEs (Y) with the application of the Paticipatory Rural Appraisal (PRA) model if the entrepreneurial skill variable was increased by one unit, then business performance will increase by 66.43. Hypothesis Test Results (T test) The entrepreneurial skill variable (X) has a t-count value greater than the t-table value because the t-count value (5.387) > t table (0.444) and the significance level is .000 <0.05, then Ho is rejected and Ha accepted. The results of the t-test of the influence of worker skills on the development of SMEs, the coefficient of determination (R2) The coefficient of determination (R2) is used to see how much contribution the independent variable (X) is entrepreneurship skills to the dependent variable (Y), namely the development of SMEs. Based on the results of the analysis of the coefficient of determination, it was found that the magnitude of the influence of the entrepreneurial skill variable (X) on the MSME development variable (Y) was 73.9%. While the remaining 36.3% is influenced by other factors such as human resources, motivation, and mentoring. For MSMEs in Indonesia, the performance-based Paticipatory Rural Appraisal (PRA) model supports the improvement of entrepreneurship skills so that more MSMEs can develop their entrepreneurial skills.
AI Image Generator in Digital Illustration Creation: A Literature Review Herliyani, Elly; Agustini, Ketut; Sudatha, I Gde Wawan; Dantes, Gede Rasben; Suharta, I Gusti Putu; Suartama, I Kadek
International Journal of Artificial Intelligence Research Vol 8, No 1.1 (2024)
Publisher : Universitas Dharma Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29099/ijair.v8i1.1.1235

Abstract

The use of artificial intelligence image generators in creating digital illustration is experiencing rapid development as an alternative to support the work of designers in  various fields, especially visual communication design. Despite its sophistication, we must consider some aspects of the human side in order to maximize the  design aesthetic value. This research aims to find out what applications are used in the AI image generator, as well as to identify the results of digital illustrations using the AI image generator. The results of this research show that the image generation diffusion model with various techniques and variations developed can produce excellent and unique text-based quality and control. However, humans are still the best pilots for determining text-based commands that can produce and function the greatest result.
Multimedia Pembelajaran Interaktif tentang Pengenalan Bilangan untuk TK Dharmawangsa, Badung Bali Sutarwiyasa, I Ketut; Anggara, I Gede Adi Sudi; Wirayoga, I Putu Ade; Wardana, Ketut Nala Hari; Herliyani, Elly; Suryana, Jajang
Jurnal Bahasa Rupa Vol. 7 No. 3 (2024): Jurnal Bahasa Rupa Agustus 2024
Publisher : Prahasta Publisher (manage by: DRPM Institut Bisnis dan Teknologi Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/bahasarupa.v7i3.1726

Abstract

In the learning activities carried out at TK Dharmawangsa, students feel bored quickly during the learning process, especially when learning to recognize numbers. This is because the learning media used before were less attractive, because they only used books and makeshift tools. The design of interactive multimedia about number recognition is able to be a solution to this problem, because interactive multimedia is able to display text, graphics, audio, and animation to attract students' interest in the learning process. Therefore, the purpose of this study is to develop interactive learning multimedia that has a number recognition feature and contains games to arrange numbers and guess the number of objects to help students and teachers of TK Dharmawangsa in the teaching and learning process. For data collection techniques used in this study, namely observation, interviews, questionnaires, literature, and documentation. And for the method of making media starting from the pre-production process, production, to post-production. Based on the test results, the material experts get a very good predicate about this interactive media as an auxiliary media in the teaching and learning process, while the media experts get a good predicate about the appropriateness of this interactive media to be published. Based on the results of the questionnaire that was given to 21 students of TK Dharmawangsa, this interactive multimedia about number recognition received very good 100% responses as an interesting and fun learning medium.
ANALISIS SEMIOTIK TERHADAP VCD PEMBELAJARAN “MENGGAMBAR KREATIF BERSAMA EINSTEIN DAN FABER-CASTELL SERI 1: PETUNJUK MENGGAMBAR KREATIF UNTUK ANAK-ANAK” Herliyani, Elly
Jurnal Pendidikan Indonesia Vol 2 No 2 (2013)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (218.857 KB) | DOI: 10.23887/jpi-undiksha.v2i2.2173

Abstract

VCD pembelajaran cara menggambar dan mewarnai menggunakan produk Faber-Castell perlu dikaji dengan ilmu semiotik, karena semiotik dapat membaca tanda apa yang kita lihat dan apa maksud penyampaian pesan. Penelitian menggunakan metode analisis tekstual dengan pendekatan semiotik, untuk membedakan unsur atau elemen tanda pada sebuah objek berdasarkan teori Roland Barthes dan teori Charles Sanders Peirce. Data dikumpulkan menggunakan metode observasi, wawancara, dan dokumentasi. Hasil analisis menunjukkan terdapat ikon, indeks, dan simbol yang merupakan tanda denotasi dari pesan yang disampaikan kepada audience, diteliti berdasarkan tanda verbal, tanda nonverbal dan tanda visual. Tanda konotasi meminjam citra positif Einstein, sehingga adanya mitos Einstein pintar menggambar karena produk Faber-Castell. Kode diperlukan untuk menyampaikan informasi Faber-Castell sebagai produsen peralatan menulis dan menggambar, serta Einstein sebagai artis profesional.
Peningkatan Value Added Sentra Kerajinan Tenun Ikat Endek dengan Penerapan Smart Ecodigital Purnamawati, I Gusti Ayu; Herliyani, Elly; Jiwa Permana, Agus Aan; Baskara Nugraha, I Gusti Bagus; Pranadi Sudhana, I G P Fajar
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 5 No. 4 (2024): Jurnal Pengabdian kepada Masyarakat Nusantara (JPkMN) Edisi September - Desembe
Publisher : Lembaga Dongan Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55338/jpkmn.v5i4.4584

Abstract

Desa Gelgel, Klungkung, Bali, dikenal sebagai sentra kerajinan tenun ikat endek, namun para pengrajin menghadapi tantangan dalam meningkatkan nilai tambah produk dan mengelola usaha secara efektif. Tujuan pengabdian masyarakat ini adalah untuk meningkatkan nilai tambah produk kerajinan melalui penerapan smart ecodigital dan sistem akuntansi terintegrasi, sehingga para pelaku UKM dapat menjadi lebih mandiri. Metode yang digunakan meliputi pendekatan partisipatif, sesi pelatihan teori dan praktik, serta pendampingan individu untuk penerapan teknologi dan manajemen keuangan. Hasil kegiatan menunjukkan peningkatan pemahaman peserta tentang nilai tambah, dengan 80% peserta menyatakan memahami konsep tersebut secara lebih baik. Sekitar 70% peserta mulai mengadopsi perangkat lunak akuntansi dan memanfaatkan media sosial untuk pemasaran produk. Selain itu, 65% peserta berhasil menerapkan sistem akuntansi yang lebih terstruktur, meningkatkan transparansi dan akuntabilitas usaha mereka. Kegiatan ini memberikan dasar yang kuat untuk keberlanjutan usaha kerajinan di Desa Gelgel dan diharapkan mendorong pengrajin untuk terus mengembangkan keterampilan serta meningkatkan daya saing produk mereka di pasar.
Multimedia Pembelajaran Interaktif tentang Pengenalan Bilangan untuk TK Dharmawangsa, Badung Bali Sutarwiyasa, I Ketut; Anggara, I Gede Adi Sudi; Wirayoga, I Putu Ade; Wardana, Ketut Nala Hari; Herliyani, Elly; Suryana, Jajang
Jurnal Bahasa Rupa Vol. 7 No. 3 (2024): Jurnal Bahasa Rupa Agustus 2024
Publisher : Institut Bisnis dan Teknologi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/bahasarupa.v7i3.1726

Abstract

In the learning activities carried out at TK Dharmawangsa, students feel bored quickly during the learning process, especially when learning to recognize numbers. This is because the learning media used before were less attractive, because they only used books and makeshift tools. The design of interactive multimedia about number recognition is able to be a solution to this problem, because interactive multimedia is able to display text, graphics, audio, and animation to attract students' interest in the learning process. Therefore, the purpose of this study is to develop interactive learning multimedia that has a number recognition feature and contains games to arrange numbers and guess the number of objects to help students and teachers of TK Dharmawangsa in the teaching and learning process. For data collection techniques used in this study, namely observation, interviews, questionnaires, literature, and documentation. And for the method of making media starting from the pre-production process, production, to post-production. Based on the test results, the material experts get a very good predicate about this interactive media as an auxiliary media in the teaching and learning process, while the media experts get a good predicate about the appropriateness of this interactive media to be published. Based on the results of the questionnaire that was given to 21 students of TK Dharmawangsa, this interactive multimedia about number recognition received very good 100% responses as an interesting and fun learning medium.