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Identifikasi Penggunaan Alat Permainan Edukatif Dalam Meningkatkan Keterampilan Berbicara Anak Ismi Ayuti Jusman; Baik Nilawati Astini; Nurhasanah; Fahruddin Fahruddin
Journal of Classroom Action Research Vol. 5 No. 2 (2023): Mei
Publisher : Program Studi Magister Pendidikan IPA, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcar.v5i2.3059

Abstract

Alat Permainan Edukatif (APE) adalah alat permainan yang dibuat secara khusus untuk membantu dalam pendidikan sebagai sesuatu yang bisa digunakan untuk bermain yang berisi nilai edukatif yang tepat dalam mengembangkan aspek perkembangan setiap anak, agar terciptanya suasana yang nyaman dan memperoleh hasil yang diharapkan. Salah satu aspek yang dikembangkan adalah aspek Bahasa khususnya keterampilan berbicara anak. Tujuan penelitian ini untuk mengetahui identifikasi penggunaan alat permainan edukatif dalam meningkatkan keterampilan berbicara anak kelompok B di PAUD Kecamatan Gerung Kabupaten Lombok Barat. Penelitian ini menggunakan jenis kuantitatif deskriptif dengan metode survey. Teknik sampling dalam penelitian ini menggunakan purposive random sampling dengan sampel 22 guru di 8 sekolah. Metode pengumpulan data yang digunakan adalah kuesioner (angket), wawancara dan dokumentasi. Data yang telah terkumpul kemudian dianalisis secara deskriptif kuantitatif. Berdasarkan data yang diperoleh, diketahui APE anak  terdapat 19 APE, diantaranya buku cerita bergambar/berseri, boneka tangan/boneka jari, Lotto berpasangan, Alat memasak, alat pertukangan, alat kebun, alat bengkel, balok huruf, kartu kata, kartu angka, kartu huruf, poster huruf hijaiyah, poster gambar binatang, kartu gambar anggota/bagian tubuh manusia, poster gambar buah-buahan, puzzle huruf, puzzle angka, ronche abjad, dan papan huruf hijaiyah. APE yang sangat layak digunakan yaitu APE kartu huruf (77%), APE dominan digunakan yaitu puzzle huruf dan puzzle angka. dikategorikan sering digunakan dan mendapatkan persentase (95%) dan kartu huruf mendapatkan persentase (86%). Durasi penggunaan APE, kartu angka digunakan selama 15 menit mendapatkan persentase (91%) dan buku cerita bergambar/berseri, puzzle angka digunakan selama 20 menit mendapatkan persenatse (27%). Kartu kata dan puzzle angka digunakan pada kegiatan inti karena mendapatkan persenatse tinggi yaitu (86 %) dan (77%). APE dapat meningkatkan keterampilan berbicara anak.
Romansa dalam Lintasan Sejarah: Film Habibie & Ainun sebagai Media Edukasi Nilai Nasionalisme dan Inovasi Bangsa Faidha Mauliya Khasanah; Fahruddin Fahruddin
Semantik : Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya Vol. 4 No. 1 (2026): February : Semantik : Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/semantik.v4i1.2365

Abstract

The film Habibie & Ainun not only presents a love story of two important national figures but also represents Indonesia’s historical journey through an emotional and inspiring personal narrative. The film combines elements of romance with social, political, and national development contexts, giving it significant potential as a popular medium for historical learning. This study aims to analyze how the film can be utilized as a medium for historical education, particularly in instilling values of nationalism, exemplary leadership, and the spirit of innovation among the wider public, especially the younger generation. This research employs a qualitative approach using narrative analysis to explore visual representations, character dialogues, and storylines that portray B.J. Habibie’s struggle to develop the national technology industry amid political and social dynamics and limited resources. The results indicate that Habibie & Ainun functions as an effective historical learning medium because it successfully connects historical facts with emotional elements that are easily understood and accepted by the public. Through the depiction of the main character’s exemplary qualities, values of dedication, and love for the nation, the film makes a significant contribution to strengthening national identity and enhancing public appreciation of contemporary Indonesian history.
Penerapan Metode Bermain Peran Mikro untuk Meningkatkan Kemampuan Berbicara Anak Usia 5-6 Tahun Di TK Negeri Pembina Mataram Tahun Ajaran 2019/2020 Lisharti Lisharti; Fahruddin Fahruddin; Nurhasanah Nurhasanah
Indonesian Journal of Elementary and Childhood Education Vol. 1 No. 2 (2020): Edisi Juni 2020
Publisher : Indonesian Publication Center

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Abstract

Speaking ability is a person's effort to communicate ideas, thoughts, or feelings, to misrepresent an information to others using articulation sounds or verbal words. The purpose of this study is the application of micro role-playing method to improve the ability to speak children aged 5-6 years in TK Negeri Pembina Mataram. This method of research is development research, with three stages of development that each study consists of planning, implementation, observation, and evaluation stages. The subject in this study was a child aged 5-6 years B3, numbering 15 children. Methods of collecting data are observation methods. Data analysis uses qualitative descriptive analysis. The application of micro role play method is done with several stages namely, 1). Preparation, the teacher determines the theme, prepares the play tool, introduces the playing tool, and organizes the venue's main activities. 2). Initial activity, the teacher explains the technique of play, makes the rules, and the child selects the role that has been specified. 3). Core activities, children play in groups, teachers supervise the child, remind the time of play will soon end and settle the hangout with the child. 4). The final activity, the child tells the playing experience, and the teacher gives the child a compliment. The results of the study of the implementation of micro-role play method showed that the average children's speech increased ability is on development I 53.78%, then in development II 71.89%, and development III 88.78%. In conclusion, that the application of micro-role play method can improve the ability to speak children aged 5-6 years in TK Negeri Pembina Mataram. Development of children's speaking skills can be increased using micro-role play methods that are carried out repeatedly by making improvements at each stage of development.
EFFORTS TO IMPROVE PERSONAL HYGIENE HABITS IN HAND WASHING BY MEANS OF DEMONSTRATION METHODS IN 5-6 YEAR OLD (Qualitative Studies In The Kebontalo Selong of 2020) Diah Larasati Rahil; Fahruddin Fahruddin; Ika Rachmayani
Indonesian Journal of Elementary and Childhood Education Vol. 1 No. 3 (2020): Edisi September 2020
Publisher : Indonesian Publication Center

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Abstract

The study is aimed at seeing how efforts to improve the personal hygiene habits of hand washing activities in the 5-6 year old children in the Kebontalo Selong environment. The type of research used was descriptive qualitative research. Subject of study of 6 child. The method of data collection used is observation, interview, and documentation. The data analysis used is qualitative descriptive analysis. Studies have shown that efforts to improve personal hygiene habits in hand washing by means of demonstration methods in the 5-6 year old in Kebontalo Selong environment of 2020. At the first stage of research, the child’s average score is at 25% to 33,3%, at the second stage the child’s average score is at 41,7% to 54,2%, at the third stage the child’s average score 62,5% to 70,8%, and at the fourth stage the child’s average score at 70,8% to 87,5%. This suggests the personal hygiene behaviors of children in hand washing activities are improved by the expected value of each child’s final status. The result of this study could be concluded that the use of emonstration methods would improve personal hygiene habits of hand washing activities in the 5-6 year old children in the Kebontalo Selong environment.
METHOD OF DEVELOPMENT PLAYING MICRO ROLES USING PUPPETS TO IMPROVE THE EMOTIONAL SOCIALIZATION OF CHILDREN AGED 5-6 YEARS OLD AT LENDANG BEDURIK SEKARTEJA VILLAGE 2020 Ainunnisa’ul Husna; Baik Nilawati Astini; Fahruddin Fahruddin; I Made Suwasa Astawa
Indonesian Journal of Elementary and Childhood Education Vol. 1 No. 3 (2020): Edisi September 2020
Publisher : Indonesian Publication Center

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Abstract

The purpose of this research is to develop a micro role playing method using puppets that can improve the social emotional of children aged 5-6 years in the Lendang Bedurik neighborhood of Sekarteja Village in 2020. This type of research is development research with reference to the opinion of Borg & Gall. The research subjects were children aged 5-6 years in Lendang Bedurik, Sekarteja Village. Methods of data collection in this study using the method of observation, documentation, and FGD (Focus Group Discussion). The data analysis technique in this research was descriptive qualitative. The research used three stages of development with six meetings. Each stage an increase occurs by modifying the tools and materials, the steps of the game, and the rules of the game. The results obtained at the development stage I (meeting I) obtained a percentage value of (41.45%). there was an increase in stage I (meeting II) by (46%), at development stage II (meeting III) it increased again to reach (50.16%), at development stage II (meeting IV) of (69.8%), in development stage III (meeting V) was (81.68%), development stage III (meeting VI or last) was (86.06%).