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Perancangan Media Pembelajaran Hewan Berkaki Empat Berbasis Augmented Reality Untuk Siswa Paud Harapan Bunda Dengan Metode Design Thinking Devi Fitriani; Ruly Dwi Arista; Heni Wulandari
Jurnal Nasional Teknologi Komputer Vol 5 No 3 (2025): Juli 2025
Publisher : CV. Hawari

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Abstract

This study is to design an interactive learning media about four-legged animals based on Augmented Reality (AR) for students of PAUD Harapan Bunda. Conventional learning methods are often less effective in attracting the interest of early childhood learning, so innovation in learning media is needed. The Design Thinking approach is used in the development of this media, including the stages of Empathize, Define, Ideate, Prototype, and Test. The Empathize stage is carried out through observation and interviews with teachers and students to understand the needs and challenges of learning. The Define stage identifies the main problem, namely the lack of interesting and immersive media. At the Ideate stage, various AR learning media concepts are developed. Then, the Prototype stage involves building an AR application that allows students to see 3D models of four-legged animals in the real environment through mobile devices. The Test stage is carried out by direct trials on PAUD Harapan Bunda students to evaluate the effectiveness and ease of use of the media. The results of the study are expected to show that this AR learning media can significantly increase the motivation, understanding, and learning experience of PAUD Harapan Bunda students regarding four-legged animals.
Desain UI&UX Aplikasi Web Pemesanan Dekorasi Miss Eka Gallery Dengan Metode User-Centered Design Muhammad Reza Fahlefi; Hermansyah; Heni Wulandari
Jurnal Nasional Teknologi Komputer Vol 5 No 3 (2025): Juli 2025
Publisher : CV. Hawari

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Abstract

Miss Eka Gallery is a decoration service business for various events such as weddings and birthdays that currently still uses conventional ordering methods through direct communication or social media. This ordering method often results in delayed responses, misinformation, and difficulties in order management. Therefore, this study was conducted to design a website application with optimal UI (User Interface) and UX (User Experience) design so that customers can easily view the decoration catalog, place orders, and get confirmation in real-time. The method used in this study is User-Centered Design (UCD) with a design thinking approach consisting of five stages, namely empathize, define, ideate, prototype, and test. Data were obtained through observation and questionnaires to application users to understand their needs, complaints, and preferences. The design results show that the developed web application prototype can display the decoration catalog well, simplify the ordering process, and provide easy service confirmation to customers. Based on testing using the System Usability Scale (SUS) and User Experience Questionnaire (UEQ) on 14 respondents, it was found that most users still felt less helped, especially in the aspects of navigation and clarity of decoration information. Respondents also suggested adding features such as a chatbot, QRIS payment methods, and a photo gallery of on-site decorations. The results showed that interactive and user-friendly UI/UX design can increase customer satisfaction. Further research is recommended to develop these additional features to optimize the application and meet user expectations.