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DEVELOPMENT OF THE PROPOSED MICROLEARNING-BASED DYNAMIC INTELLECTUAL LEARNING SYSTEM TO ACTUALIZE AN EFFECTIVE LEARNING PROCESS IN ONLINE ENVIRONMENT Marti, Ni Wayan; I Gusti Putu Suharta; Ketut Agustini; I Komang Sudarma; I Nyoman Saputra Wahyu Wijaya; Luh Putu Tuti Ariani
Jurnal Pendidikan Teknologi dan Kejuruan Vol. 21 No. 1 (2024): Edisi Januari 2024
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jptkundiksha.v21i1.75672

Abstract

The era of educational transformation in the 21st century is a stream of change where teachers and students simultaneously hold an important role in the learning process. In this matter, it is necessary to apply innovation and technology integration to realize an effective learning process. This study aims to build a dynamic intellectual learning system based on microlearning (DIL-MicLearn system) which is accessed via the web. This research uses a theoretical-descriptive-development method that uses theoretical studies, software development proses, and expert evaluation. The research phase used is the first two stages of the Plomp design research model, namely the Prelimentary Research stage, and the Development or Prototyping phase. The DIL-MicLearn system is a personalized learning system that allows students to achieve learning mastery in each learning unit according to their cognitive abilities and learning speed, can access learning content according to learning styles, and can reduce students' cognitive load in the learning process. The DIL-MicLearn system is implemented in a online learning environment, considering the characteristics of this system. The advantages and disadvantages of this system are described in detail. The validity level of the DIL-MicLearn system reaches 99.57% and this system is valid for use in the learning process.
Pengembangan Pengembangan Perangkat Pembelajaran Digital Berbasis ICARE untuk Meningkatkan Kemampuan Pemecahan Masalah dan Efikasi Diri Cahyani, Ni Putu Candra; I Nengah Suparta; I Gusti Putu Suharta
JPG: Jurnal Pendidikan Guru Vol. 5 No. 4 (2024): JPG: Jurnal Pendidikan Guru
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Ibn Khaldun Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/jpg.v5i4.17270

Abstract

This study aims to produce characteristics of digital learning devices and characteristics of the implementation of learning devices based on the ICARE model in improving students' mathematical problem solving ability and self-efficacy. This design research uses Plomp's research procedures. The product trial used the shifting method. The research subjects were students of class XA (limited trial), XC (field test I), and XE (field test II) at SMAN 1 Blahbatuh. The data collected from the research instruments were analyzed descriptively. The research results in the form of digital learning devices including teaching modules, digital student books, problem solving tests, and student self-efficacy questionnaires that are valid, practical, and effective. Validity uses expert test. Practicality uses the implementation sheet, student and teacher response questionnaires. Effectiveness using problem solving tests and student self-efficacy questionnaires at each meeting. The characteristics of the device obtained are digital; focus on improving students' math problem solving skills and self-efficacy; use the ICARE model; integrate technology; pay attention to the diversity of learning styles; self-efficacy questionnaire that can open students' minds; math problem solving test
The Problems and Dilemmas of Implementing the MBKM Curriculum Education Study Program in the Social Science in the Lombok Region Hanapi Hanapi; I Wayan Lasmawan; I Gusti Putu Suharta
JURNAL PENDIDIKAN IPS Vol 13 No 2 (2023): JURNAL PENDIDIKAN IPS
Publisher : STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpi.v13i2.1114

Abstract

The implementation of the merdeka belajar kampus merdeka (MBKM) curriculum in education study programs at private universities in the social sciences cluster in Lombok is still facing various problems and dilemmas, even though the government has established regulations and guidelines for its implementation. This study aims to identify the challenges of implementing the MBKM curriculum in private tertiary education study programs within the IPS (Social Sciences) family in Lombok. It also seeks to analyze and elaborate on the dilemmas that arise during its implementation. The study utilizes a qualitative method by combining two types of methods, namely library research (literature review) and field study. The findings of this study indicate a lack of budgetary support from most institutions, including insufficient competence and concern among lecturers, resulting in a low level of student interest in the implementation. On the other hand, the dilemma faced in its implementation is that the curriculum and academic culture are primarily developed internally within tertiary institutions, while externally, there is a scarcity of partner institutions that share the same vision as the business world and industry within the context of the social sciences field.
Index Card Match Learning Model with Cooperative Setting Think Pair Share Type Improves Early Mathematics Skills and Cooperation of Early Age Children Arminiati, Ni Wayan; I Gusti Putu Suharta; Ketut Indra Purnomo
Journal of Education Action Reseach Vol 8 No 3 (2024): August 2024
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jear.v8i3.84516

Abstract

Early mathematics and cooperative attitudes. Based on this, this study aims to analyze the effect of the index card match learning model with a cooperative setting of the think pair share type in improving early mathematics and cooperation skills in early childhood. This study is quasi-experimental with a non-equivalent post-test-only control group design. The population in this study were 184 children of Kindergarten B1. The sample selection technique used in this study was simple random sampling. The number of participants in this study was 46 children from kindergarten B. The method used in collecting data was a questionnaire. The instrument used in collecting data was a questionnaire sheet. The data analysis technique in this study was inferential statistics. The study results showed differences in the mathematics and cooperation skills of children who followed the Index Card Match learning model with a cooperative setting of the Think Pair Share type with children compared to those taught using the conventional model in Kindergarten B. It was concluded that the Index Card Match learning model with a cooperative setting of the Think Pair Share type can improve early mathematics and cooperation skills in early childhood. The research implies that using the Index Card Match learning model with a cooperative setting of the Think Pair Share type provides an exciting experience that teachers can use to create meaningful learning activities.
Transformasi Pendidikan di Era Digital Solusi Kreatif dalam Meningkatkan Kualitas Pembelajaran Mujiono Sang Putra; I Wayan Lasmawan; I Gusti Putu Suharta; I Wayan Widiana
JPSL : Jurnal Pendidikan, Sosial dan Lingkungan Vol. 3 No. 2 (2025): JPSL : Jurnal Pendidikan, Sosial dan Lingkungan
Publisher : STKIP Al-Amin Dompu

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Transformasi pendidikan di era digital merupakan kebutuhan strategis dalam menghadapi tantangan Revolusi Industri 4.0 dan era Society 5.0 yang menekankan pentingnya literasi digital, berpikir kritis, kreativitas, kolaborasi, dan kemampuan problem solving. Artikel ini bertujuan untuk mengkaji secara mendalam dinamika transformasi pendidikan digital serta solusi kreatif yang dapat diterapkan untuk meningkatkan kualitas pembelajaran di Indonesia. Metode yang digunakan adalah kualitatif deskriptif dengan pendekatan studi pustaka (library research), melalui analisis terhadap berbagai literatur akademik, dokumen kebijakan nasional, serta laporan lembaga internasional seperti UNESCO dan OECD. Hasil penelitian menunjukkan bahwa transformasi pendidikan digital tidak hanya menuntut adopsi teknologi, tetapi juga perubahan paradigma pedagogis, peran guru sebagai fasilitator, dan penguatan kurikulum berbasis kompetensi abad ke-21. Tantangan yang diidentifikasi meliputi kesenjangan akses digital, rendahnya literasi teknologi pendidik, serta belum meratanya infrastruktur pembelajaran daring. Untuk menjawab tantangan tersebut, artikel ini menawarkan solusi berupa pengembangan kurikulum digital kontekstual, pelatihan guru berkelanjutan, penguatan platform lokal, serta pemanfaatan teknologi inovatif seperti gamifikasi dan augmented reality. Simpulan dari kajian ini menegaskan bahwa keberhasilan transformasi pendidikan digital membutuhkan sinergi antara kebijakan, teknologi, inovasi pedagogis, dan partisipasi aktif seluruh pemangku kepentingan.
Analisis Metode Pengajaran Guru PJOK Berbasis Permainan Tradisional Enjang-Enjang Rusdiana Yusuf; I Wayan Lasmawan; I Gusti Putu Suharta; I Wayan Widiana
Jurnal Pengetahuan dan Pendidikan Vol 4 No 2 (2025): Journal of Media, Sciences and Education
Publisher : Yayasan Baru Haji Samsudin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jomet.v4i2.123

Abstract

This study aims to analyze the teaching method of physical education, sports, and health (PJOK) based on the traditional game of enjang-enjang. The background of this study departs from the need for a contextual, fun, and local wisdom-based learning approach in accordance with the demands of the Independent Curriculum. Traditional games are seen as having educational and character values that can enrich students' learning experiences. This study used a descriptive qualitative approach with a case study design. Data were collected through participatory observation, in-depth interviews with teachers and students, and documentation. The results showed that the enjang-enjang-based teaching method was able to increase learning motivation, active involvement, and the formation of student character such as sportsmanship, responsibility, and cooperation. Teachers designed and implemented learning systematically by integrating local cultural values into the lesson plan (RPP). Supporting factors for the success of this method included school support, student enthusiasm, and teacher readiness. Meanwhile, obstacles faced included limited learning time, unpredictable weather, and students' unfamiliarity with the game rules. However, teachers were able to overcome these obstacles through adaptive strategies. These findings indicate that the integration of traditional games into physical education (PJOK) learning is not only curricularly relevant but also effective in shaping students' character, contextualization, and appreciation for local culture
The Problems and Dilemmas of Implementing the MBKM Curriculum Education Study Program in the Social Science in the Lombok Region Hanapi Hanapi; I Wayan Lasmawan; I Gusti Putu Suharta
JURNAL PENDIDIKAN IPS Vol. 13 No. 2 (2023): JURNAL PENDIDIKAN IPS
Publisher : STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpi.v13i2.1114

Abstract

The implementation of the merdeka belajar kampus merdeka (MBKM) curriculum in education study programs at private universities in the social sciences cluster in Lombok is still facing various problems and dilemmas, even though the government has established regulations and guidelines for its implementation. This study aims to identify the challenges of implementing the MBKM curriculum in private tertiary education study programs within the IPS (Social Sciences) family in Lombok. It also seeks to analyze and elaborate on the dilemmas that arise during its implementation. The study utilizes a qualitative method by combining two types of methods, namely library research (literature review) and field study. The findings of this study indicate a lack of budgetary support from most institutions, including insufficient competence and concern among lecturers, resulting in a low level of student interest in the implementation. On the other hand, the dilemma faced in its implementation is that the curriculum and academic culture are primarily developed internally within tertiary institutions, while externally, there is a scarcity of partner institutions that share the same vision as the business world and industry within the context of the social sciences field.
Pengembangan E-LKPD Interaktif Berbasis Liveworksheet untuk Meningkatkan Kemampuan Pemecahan Masalah Matematika Siswa pada Materi Persamaan dan Pertidaksamaan Linear Ida Ayu Gede Sri Wahyuni; I Wayan Puja Astawa; I Gusti Putu Suharta
JURNAL PENDIDIKAN MIPA Vol. 14 No. 2 (2024): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v14i2.1634

Abstract

Siswa kurang diberikan kesempatan untuk berpikir, mencari tahu, dan memecahkan sendiri materi yang meraka kerjakan, tujuan penelitian ini mengetahui karakteristik e-LKPD Interaktif berbasis Liveworksheet yang valid, praktis, dan efektif dalam meningkatkan kemampuan pemecahan masalah matematika. Jenis penelitian pengembangan dengan alur penelitian terdiri dari preliminary research, prototyping, dan assessment. Subjek penelitian adalah siswa kelas XB dan XC SMA N 2 Bangli. Objek penelitian adalah e-LKPD. Metode penelitian adalah kuantitatif dan kualitatif. Metode pengumpulan data angket dan tes. Instrumen penelitian berupa angket untuk mengukur kevalidan materi, media, kepraktisan, dan tes untuk mengukur kemampuan pemecahan masalah. Analisis instrumen menggunakan uji validitas butir tes pemecahan masalah, materi, media, dan keperaktisan. Teknik analisis data validitas materi dan media menggunakan perolehan skor rata-rata, kepraktisan menggunakan persentase, dan kemampuan pemecahan masalah menggunakan perolehan skor rata-rata. Hasil penelitian menunjukkan perolehan skor validitas ahli I 3,79 dan ahli II 3,77 kategori sangat valid, hasil kepraktisan dari respon siswa memperoleh pesentase 85,20% kategori praktis, respon guru memperoleh 92% kategori sangat peraktis, dan hasil efektivitas yakni rata-rata skor tes pemecahan masalah matematika untuk siswa kelas XB adalah 85,23 dan rata-rata nilai siswa XC adalah 90,80 tergolong dalam kategori tuntas. Simpulan e-LKPD interaktif berbasis Liveworksheet memiliki karakteristik dapat digunakan secara fleksibel serta dapat terhubung dengan applet geogebra, valid, praktis, efektif meningkatkan kemampuan pemecahan masalah.